"Marrying a sim in your employ would be innapropriate"
"...Dismiss them from their role to further pursue a relationship." Is what came up when I tried to propose. Turns out my boyfriend isa mail carrier and im a writer, theres a conflict of interest. Ive never seen this before! Breaks the immersion when I have to go to household management to make him quit his job. :neutral: Why even enforce this? If i wanted to marry him so I could keep selling 'bestsellers' (honestly, I love him for his personality! :p ) the game wouldnt let me. Does a romantic relationship actually affect the writing career? Hes not even the sim that delivers my mail.216KViews1like63CommentsCannot edit preexisting sims
Okay so I don't know what's going on. I made a Sim and his Brother. One Sim had 2 kids and a wife, and now their relationships are all screwed up. I can't make my Sim the uncle to the children, only Brother, one of my kids has their Father listed as their brother. My Sim Uncle has his nieces and nephews listed as Roommates. WHAT THE HECK IS GOING ON HERE! I love the game so far but holy crap that's annoying. Also when you get married her last name does not change. I hope these are all things fixed in the next update. Anyone else having this or similar problems?165KViews1like57CommentsCheater & hacker update 11/18
Greetings Heroes, We take cheating at Galaxy of Heroes very seriously and are tirelessly working to identify and remove cheaters from the game. You may have noticed or have heard that one of our investigations resulted in a mass banning. Well sit tight, cause this purge is just beginning (insert sinister laugh here.) After countless reports and over a year of investigation, we are confidently taking action on hundreds of accounts engaged in... well let’s just say they ended up on my naughty list. You no doubt are seeing some changes in your arena leader-boards as a result of this ongoing action. We are nowhere near the end of this battle. To quote the greatest rock band of all time... “We’ve only just begun...” And remember heroes, it is a direct violation of the terms of service to purchase in-game currency from third party vendors (aka if it is not in our store, it’s not legit.) Ya know, the Terms of Service bit about “...blah, blah, blah, Sell, buy, trade or otherwise transfer or offer to transfer your EA Account, any personal access to EA Services, or any EA Content associated with your EA Account, including EA Virtual Currency and other Entitlements, either within an EA Service or on a third party website, or in connection with any out-of-game transaction, unless expressly authorized by EA... blah, blah.” That bit. http://tos.ea.com/legalapp/WEBTERMS/US/en/PC/ And per usual, if you have any questions or concerns regarding cheating or banned accounts in the game please message me directly on the forums @cg_lucifersdaddy . Carry on, and don’t forget to wash those blasters every day! LD161KViews1like527CommentsChanging Keybindings in The Sims 4
This is the real issue with this game ! Why are there not a way to change my keybindings in this game.! Heard many say that it is needed, and i think THIS IS the only game in the world with lack of that feature. Any with connection who can answer me WHY they have left out keybinds for this game ?!147KViews63likes84CommentsSEE definitely needs a buff!
So, SEE in my opinion seems to 100% need a buff done too him, its quite ridiculous how bad he is. Palp teams can kill him, Geo teams can kill him, Sep teams can kill him, vader teams can kill him, Imperial Troopers absolutely destroy him, and Kylo can 1 v 5 him. This doesn't feel like a galactic legend at all, specially no where near the power level of Rey and Kylo. Its arguable that even JML who definitely needs some tweaks also, is actually better off than SEE. Sure SEE does massive damage once you get the ultimate out but, that's IF you can get the ultimate out and you definitely need him for offense if you want too use it. When placed on defence, he doesn't get a chance, his entire team get wiped out almost instantly by so so many different teams. Im sure over the next week we'll see even more silly counters come to light. And despite what the videos say, you can not solo GAS with him, myself and 2 other people have tried now multiple times and clones just rip through him, so that video was clearly faked an had their mods removed on the 501st. Again, this is just me voicing my opinion, and im sure it'll trigger many people as what doesnt on the forums but, im thinking maybe give him some leadership defensive bonuses for his team at least and maybe some damage bonuses like Kylo has. Specially considering hes meant to be used with Tanks. And his ability where all Sith recover 50% protection is a bit silly considering Sith rely on Health in the game. Just my two cense on it. Please buff "both" GL's.146KViews1like4384Comments[MEGA] Road Ahead: July 2021
DEV POST "CG_SBCrumb;d-202379" wrote: https://www.youtube.com/watch?v=O2yFhIaOAAk Hi Holotable Heroes, This month we are experimenting with a new format for Road Ahead! DojaFett and myself present the important announcements in video form, but we have also posted some of the highlights and major details in this forum post. We would love to hear your feedback on this format and let us know if you want to see more videos like this. There’s a ton of information on upcoming units, features and dates. It goes without saying that these details and times are subject to change as we get closer to release. New ship: Executor Available from a new Advanced Fleet Mastery Requirements to View and Begin the Event: Vader Relic 7 Piett Relic 8 Boba Fett Relic 8 TIE Pilot Relic 5 Bossk Relic 5 IG88 Relic 5 Dengar Relic 5 Ships Required to Begin the Event: This section has been updated Razor Crest (5-stars) (7-stars to complete) Slave I (4-stars) (7-stars to complete) IG-2000 (4-stars) (7-stars to complete) Hound's Tooth (4-stars) (7-stars to complete) TIE Advanced (4-stars) (7-stars to complete) TIE Bomber (4-stars) (7-stars to complete) Imperial TIE Fighter (4-stars) (7-stars to complete) New Character: Maul Available from Conquest New Galactic Legend Lord Vader Lord Vader Requirements Group 1: Hunter - Relic 5 Tech - Relic 5 Wrecker - Relic 5 Tusken Raider - Relic 5 Padme Amidala - Relic 8 Lord Vader Requirements Group 3 Sneak Peek: General Skywalker - Relic 8 Conquest #7 Preview New Data Disks Steadfast Focus - 2 Capacity - Common: Allies are immune to Ability Block, Daze and Stun for 2 turns at the start of battle Opportunistic Support III - 1 Capacity - Epic - Whenever an ally attacks out of turn, all allies gain 6% health New Boss Modifiers Kenobi! - Whenever the allied Leader is damaged, all other allies gain 10% Offense until the end of their next turn. At the start of the allied Leader's turn, they dispel all debuffs on all allies and all buffs on all enemies. Whenever an ally drops below 50% Health, the allied Leader gains 100% Turn Meter. The first time the allied Leader is defeated, all enemies recover 50% Health and Protection and reduce their cooldowns by 3. Mandalore - All allies start the encounter with 3 stacks of Beskar Armor, which can't be copied, dispelled, or prevented. Defense and Character Raid Boss Changes Defense Changes The details of what’s getting changed and added are available below, but this won’t be going into effect for about another month in order to give you time to make an informed decision on whether to re-relic those characters up to Relic 8 or use those resources somewhere else. Darth Vader Basic: Terrifying Swing Increase damage multiplier across all tiers by 20% Increase final upgrade chance to inflict Ability Block to 100% against Jedi and Rebel enemies Final: Deal Physical damage to target enemy with an 80% chance to inflict Ability Block for 1 turn, increased to 100% if the target is Jedi or Rebel. This attack can't be evaded or resisted by Jedi and Rebel enemies. Tier 7 Upgrade: +15% Damage, +15% Ability Block chance, and +20% Ability Block chance against Jedi and Rebel enemies Special 2: Culling Blade Reduce damage multiplier on all tiers by 40%, increase debuff damage scaling to 100% against raid bosses on final tier, final tier has +25% Critical Chance when used Final: Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 50% more damage for each effect dispelled, increased to 100% against raid bosses, and grants 100% Turn Meter if the target is defeated. This attack has +25% Critical Chance and can't be evaded. Tier 7 Upgrade: +10% Bonus damage, +50% bonus damage against raid bosses, and this attack has +25% Critical Chance and can't be evaded Special 3: Merciless Massacre Increase Merciless' Critical Chance increase to 50% Tiers 5-7: ... Merciless: +50% Offense, +50% Critical Chance... Tier 5 Upgrade: +35% Critical Chance Unique 1: No Escape Add 2% Protection recovery when Damage Over Time effects expire to the final upgrade Final: At the start of each encounter, Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, and Rebel enemy.\n\nDarth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires. Whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies. Tier 7 Upgrade: Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires; whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies General Skywalker Basic: Furious Slash & Granted: Telekinesis Remove "ignores Defense" on both abilities; add Defense Penetration to the basic, ramping if all allies are 501st Tiers 0-6: Deal Physical damage to target enemy. This attack can't be evaded and has +65% Defense Penetration, tripled if all allies are 501st. Tier 7: Deal Physical damage to target enemy. This attack can't be evaded and has +65% Defense Penetration, tripled if all allies are 501st. \n\n If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able. \n\n Telekinesis: Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1. Leader: General of the 501st Increase Protection recovery for allied 501st turns while in Cover to 20% Recover 100% Protection when exiting Cover due to all other 501st allies being defeated Jedi Knight Luke Skywalker Basic: Prevailing Strike Add additional true damage if target enemy is a Tank (excluding raid bosses and GLs) Tier 7: Dispel all buffs and deal Physical damage to target enemy. If they are a Tank, also deal true damage to them (excludes raid bosses and Galactic Legends). Then reduce their critical damage by 10% (stacking). Jedi Knight Luke Skywalker gains 10% Max Protection (stacking, max 100%) until the end of the encounter. This attack can't be countered. Tier 7 Upgrade: If target enemy is a Tank, also deal true damage to them (excludes raid bosses and Galactic Legends); Jedi Knight Luke Skywalker gains 10% Max Protection (stacking, max 100%) until the end of the encounter Special 1: Stalwart Advance Remove "and all attacks ignore Defense" from Jedi's Will Increase Offense to 50% and add 25% Tenacity to Jedi's Will Tiers 0-6: Deal Physical damage to target enemy and call another target ally to assist. Jedi Knight Luke Skywalker gains Jedi's Will for 2 turns, which can't be copied, dispelled, or prevented. If target other ally is a Jedi, who is not Old Republic, they also gain Jedi's Will for 2 turns. Jedi's Will: +100% Counter Chance, +50% Offense, +25% Speed, +25% Tenacity Tier 7: Deal Physical damage to target enemy and call another target ally to assist. Target enemy is inflicted with Blind for 2 turns. Jedi Knight Luke Skywalker gains Jedi's Will for 2 turns, which can't be copied, dispelled, or prevented. If target other ally is a Jedi, who is not Old Republic, they also gain Jedi's Will for 2 turns. Jedi's Will: +100% Counter Chance, +50% Offense, +25% Speed, +25% Tenacity Base Stats Add 195 Armor Penetration to his base stats Wat Tambor Unique 2: Mass Manufacture Remove "attacks ignore Defense and" from the BlasTech Weapon Mod Tiers 0-7: .... BlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; enemies defeated by this character can't be revived Character Raid Boss Changes The following abilities are being updated to include Galactic Legends to the Raid Boss exclusion: "(excludes raid bosses and Galactic Legends)" Bastila Shan (Fallen) - Unique 3 - Force Bond Tier 2: If Darth Revan is in the leader slot: Bastila and Darth Revan have +70% Max Health and +70% Health Steal, and Darth Revan also recovers Protection from Corrupted Battle Meditation. Allies are immune to all debuffs during any ability used by an enemy with Corrupted Battle Meditation (excludes debuffs from raid bosses and galactic legends). If Jedi Knight Revan is on the enemy squad: Bastila gains Advantage and Foresight for one turn at the start of Jedi Knight Revan's turns. Darth Malak - Unique 1 - Gnawing Terror Tiers 0-7: ... Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends). ... General Grievous - Special 2 - Skittering Horror Tiers 0-7: ... they lose 10% of their Max Health (excludes raid bosses and Galactic Legends) ... General Skywalker - Unique 1 - The Chosen One Tiers 0-7: ... increase their cooldowns by 1 (excluding raid bosses and Galactic Legends) ... reduce their current Max Health by 20% for the rest of the battle (stacking, excluding raid bosses and Galactic Legends) ... Grand Admiral Thrawn - Special 1 - Fracture Tiers 0-7: ... Fracture on Raid Bosses and Galactic Legends: ... Jedi Knight Luke Skywalker - Special 2 - Repulse Tiers 0-7: ... Repulse on raid bosses and Galactic Legends: ... Moff Gideon - Unique 1 - Know Your Adversaries Tiers 0-7: ... he inflicts Demoralized on all enemies (excludes raid bosses and Galactic Legends) until they are defeated ... C-3PO - Basic - Baffling Trick Tiers 0-7: ...(raid bosses and Galactic Legends:)... Galactic Legend Changes Rey - Special 2: Sudden Whirlwind Tier 2: Deal 2x massive damage to target enemy. Then, deal Physical damage to all enemies. Enemies defeated by this ability can't be revived. This attack can't be countered or evaded and deals 7% more damage with massive damage per Relic Amplifier level. .... Sith Eternal Emperor - Leader: Sith Eternal Added "Sith allies gain 5% Turn Meter whenever an enemy gains a buff that can't be dispelled" to final tier Tier 2: Dark Side allies have +25% Mastery, +30% Potency, and +20 Speed, doubled for Sith allies. Whenever a Deceived or Linked enemy uses an ability, Sith Eternal Emperor gains 10% Mastery (stacking) until the end of encounter and other Sith allies gain half that amount. Whenever a Linked enemy uses an ability, Sith Eternal Emperor gains 8% Ultimate Charge. After the start of each encounter, whenever an enemy gains a buff that can't be dispelled, Sith allies gain 5% Turn Meter. Whenever a Sith ally is defeated, dispel all debuffs on other Sith allies and they recover 100% Health and Protection. Sith allies can't be revived, and they ignore defense when targeting a Jedi enemy. DEV POST UPDATE 07/26/2021 Doja and I spent most of the weekend gathering sentiment and feedback regarding the Road Ahead. Below are some of the most recurring comments we noticed, and hopefully the following responses will help clarify some of the questions and concerns you have. We also appreciate the vast majority of you separating the video format from the news contained within the message. Hopefully we can deliver more videos in the future and work toward expanding the ways we interact with the SWGoH community. Galactic Legends and non-GL counters/interactions: The community has always been excellent at puzzle-solving, theory-crafting, and finding ways to maximize the effectiveness of their rosters. The changes are meant to not only allow for more design space for powerful characters below Galactic Legends, but also to prevent situations in which a non-GL could one-shot or otherwise severely and regularly reduce the effectiveness of a Galactic Legend. As we mentioned in the video, changing characters post launch is a last resort. There needs to be a balance between how consistent a counter is and how powerful the squad they are facing is in comparison. This is not just for squads with GLs, but for any squad that is able to counter another. For a healthy balance to the meta, counters should require a similar amount of resources to the team they can beat, whether that’s mods, gear/relic level, and/or specific units. GLs require a large amount of time and resources to unlock and their place in the meta should reflect the difficulty involved in unlocking them. They are late-game units and it makes sense they would be commensurate in power and effectiveness to their status as late-game roster acquisitions that take a lot of effort to acquire. Difficulty of Events Post-Character Changes: We are reviewing existing Journey Guide events for any unintentional side effects. Our goal is to keep these events around the same level of difficulty as before. Three of the characters had specific updates to their kits to maintain the character’s utility as a high-end unit in other areas of the game, such as PvE events, etc. General Skywalker, for example, had things added to his kit because we wanted to offset the changes and make sure he remained highly effective - especially when leading a full 501st squad - in other areas of the game. Dark Trooper: We noticed some confusion surrounding Dark Trooper and wanted to clarify that DT is not getting any direct changes to its kit. Rather, the changes to Sith Eternal Emperor reduce Dark Trooper’s effectiveness in this matchup and that is why we specifically decided to return resources for Dark Trooper. Relic 9 Timing: Relic 9 is further out and will be coming to the game after the character changes are implemented, not before. We’ll share more details on R9 as it gets closer. Having said that, the character changes needed to happen before R9, otherwise the underlying issues surrounding defense being ignored would only be exasperated. Razor Crest Shards and Conquest 7: More details on obtaining Razor Crest shards will be coming soon. As far as Conquest 7 (and the concern of no August Conquest), as mentioned in the video, Conquest 7 will experience a slight delay. Three Conquests over the next three-ish months is still the plan. This should result in little to no interference with the timeline of playing through the next three Conquests and reaping the resulting rewards of your efforts there. Executor Requirements: We saw a lot of discussion surrounding the requirements for Executor and it’s place in the fleet meta. It is our intention that the Executor will be commensurate in power to the difficulty involved in acquiring it. --- I hope this response sheds some light on our perspective. We will continue to escalate your feedback to the team and be here to answer as many questions as possible.139KViews1like1685CommentsThe Sims 4 on iPad Pro
What is EA waiting for? iPad Pro has the power to run the REAL The Sims 4 (and expansions), not that “mobile” version full of in-app purchases to do everything. Will EA release a TS4 iPadOS version? And if not, WHY, considering I can play a full game like Civilization VI?133KViews25likes34Comments