Questions About Matchmaking and Connection in FC 26
Hi everyone! I'm an FC 26 player from Beijing, China, and I have a couple of questions I'd like to ask. First question: Since there are no EA servers in mainland China, we have to use a game booster/VPN to connect to the Hong Kong server with the lowest latency. In Champions and Division Rivals, does the matchmaking system prioritize opponents with a similar ping/latency to mine? Second question: When I play an Online Friendly with an EA friend, is the match still processed through EA's game servers, or does it switch to a direct P2P connection between me and my friend?7Views0likes0CommentsNo more bots to fill up games that do not have enough players ...
So did no one at DICE consider if you have only a server in south-Africa for the whole of Africa that no one can play Battlefield 6 anymore on a Monday morning? I'm sitting there waiting for 25 minutes to get 32 players it goes to 26 players people get bored quiet back to 19 you see the problem here you just can't play in Africa when people went to work. This is not Tokyo not enough people here are free to play so now you can't play in Africa and have to wait until enough people come home from work. So nobody thought about that from DICE??? So will something be done or no one cares about players in Africa?Play PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Conquest experiences like the previous, but at night. One is just the night maps as they are available to us. Another one is daylight maps with dark and blue filters, to mimic a full moon night or dusk. Another is night maps with a green NVG effect applied to give a more raw and gritty NVG effect that automatically switches on shortly after deploying. And the final one is night maps with actual NVG goggles, but they are only really useful in certain dark areas due to the amount of light in the current night maps. Night Conquest: 1XTQA Moon light/dusk (fake night): ZMQMZ NVG (automatic) gritty fake NVG filter all the time: ZNT41 Night with NVG goggles (toggle on) real NVG that is only useful in some areas: ZMBXX "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "4vs4 Elimination..." : A classic elimination game mode, made up of multiple rounds within the same match, where you get one life per round, switch sides after a couple of wins, and the first team to 4 rounds won wins the match. Bots backfill as necessary. 1YHR7 "4vs4 Search and Destroy..." : A classic elimination game mode, same as 'Elimination', except 2 MCOMs are added and the attackers may destroy one in order to end the round. Bots backfill as necessary. 1YKGF Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Dusk Casual Conquest...": Casual conquest, but with an afternoon lighting effect. ZUDCQ "REDSEC NVG Night Casual Conquest...": Same as casual conquest, but using night maps. All players are given NVG goggles that they can toggle on, and are given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!5.7KViews28likes97CommentsJediEmpurium: Recruiting Active Players
327M+ GP | 13* RotE | 46+M Order66 | 85% TW (last 6 months) We are a casual that is looking to grow, 3 spots open. Are you an active player (4M GP min), consistently get your 600 dailies, interested in Order 66 raid and Reva shards, and having fun while growing with us? Check us out on SWGOH.GG or SWGOH Recruitment. If you have questions, leave me a message here or reach out in-game: Sterling Archer (Officer), ally code: 277339331148Views0likes0CommentsUWOL_Nar Shaddaa, 500M+ GP! Casual/Semi Competitive players.
Attention, organic scum and mechanical units! Listen well to General Grievous! https://swgoh.gg/g/z5MlU9JOSWaC7ZnHazehPA/ Our grand armada, UWOL_Nar Shaddaa, commands a colossal 500M+ Galactic Power! Think of the treasures, the salvage, and the high-tier rewards we crush under our boots! If you seek maximum spoils with an efficient, calculated effort, your place is here! Cough, wheeze... We are a casual yet semi-competitive collective. A hardened core of 35 elite veterans has held this sector for over five standard years. We do not tolerate useless chatter on our comms. I am a warlord, not a micro-manager! We use Discord for tactical alerts, but you will execute your primary commands directly in the game interface. Log in daily to prove your circuits aren't fried, and we will get along fine! For Territory Wars, join the deployment immediately! You will construct an impenetrable wall. Plant your absolute strongest squads in the front zones to tear the Republic apart! Put your secondary defensive teams in the rear. If you wish to hunt on offense, do so! Because we prioritize this ironclad defense, our victory probability is roughly 28%—but the baseline rewards remain lucrative! For Territory Battles, optimization is paramount! Fill the platoons and deploy every ounce of your power! If your roster is close to meeting a platoon requirement, gear them up immediately! Do not make me ask twice! Wheeze... Active combat battles are highly recommended to maximize our plunder, but if your systems are overwhelmed, filling platoons and deploying your raw power is sufficient. Our Raid protocols easily tear through 40M+ milestones, and our efficiency only grows sharper as the raid deadline approaches. More power means more gear for my collection! Do not neglect your duties. If you fail to deploy your power, I will personally ping your Discord until your audio receptors ring! Join my vanguard now! Search the holo-net for 'Nar Shaddaa' or 'UWOL' to join the alliance. Transmit your coordinates through this SWGOH Profile immediately, or be left behind to rot!" https://swgoh.gg/g/z5MlU9JOSWaC7ZnHazehPA/ ------------------------------------- UWOL_Nar Shaddaa. 500m+ GP Guild. For the casual and Semi Competitive players. https://swgoh.gg/g/z5MlU9JOSWaC7ZnHazehPA/ The guild has about 35 core players who's been around for about 5+ years. The guild is quiet for the most part and as the guild leader I don't make a lot of requests. We have Discord, but make sure you're doing the commands in game. Please just stay active on the daily basis and we're good. The guild is more a casual/semi-competitive guild. For TW, please join and add a few strong defenses at minumum. Best defenses in the front zones usually if you can only do defense and add a few defensives teams in the back zones. Up to you if you want to play offense. Because of this strategy, we win maybe 28% of the time. For TB, we expect you to add platoons if possible and deploy. Please, if we're missing a platoon and you're close to the proper number for that platoon, please gear up so you can add the platoon. I highly recommend playing the battles, but if you can't adding platoons and deploying is all that's needed. For the Raid, we do 40m+, we'll likely be better closer to the end of the raid. Discord is requested for pings if you are not doing your part. If you haven't deployed is usually why I would ping you. Join in game. Search for 'Nar Shaddaa' or just 'UWOL' to view the general alliance. https://swgoh.gg/g/z5MlU9JOSWaC7ZnHazehPA/277Views0likes18Comments