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Can’t get a match
So I’ve been playing apex from about day one and it was really fun back then but now I feel like the player base is getting smaller I’m on eu servers and just trying to play a quick public/casual match but the wait time to get into a match is like 10 minutes really need to look at the sbmm again to make lobbies quick and playable8Views0likes0CommentsMirage Rework: Prioritizing "Trickster" Identity over Utility
Introduction: Mirage’s Recent Performance I’ve been a Mirage main since the early days of Apex, but I’m currently unsatisfied with his recent performance. While I understand why "More Me" was removed (it was admittedly overtuned), I’m not a fan of the new "Renaissance Man" Perk. It feels like Mirage’s value is being shifted too much toward "accessing all class objects" rather than his signature decoys and cloaking. Using broad utility to buff a Legend just because their pick rate is low feels like it neglects their unique identity. Personally, I’ve always wanted to see buffs that lean into his original kit—specifically his offensive and supportive potential through bamboozling. Therefore, I’d like to propose a change to his Ultimate, "Life of the Party." The Proposal Remove Level 2 Perk "Boogle Eyes" (Make it base kit or remove it entirely). Add New Perk: "Upon activating Ultimate, spawn +1 extra decoy and Mirage becomes cloaked. The cloak lasts until the decoys expire or until a weapon is drawn (drawing a weapon cancels the cloak immediately)." Reasoning for this Proposal The Return of Cloaking: I want to bring back the essence of Mirage’s Ultimate, "Vanishing Act," from the pre-Season 5 era. That ability had a fundamental flaw: spawning six motionless decoys made it obvious that Mirage was cloaking somewhere nearby. For players focusing on audio or visual effects, it wasn't a major threat. This led to the current "Life of the Party" rework. My proposal creates a "psychological gamble." By making the cloak a Perk choice, enemies won't know for sure if Mirage is cloaked or just one of the six moving decoys. This uncertainty adds uniqueness and tactical depth without being predictable. Why remove "Boogle Eyes" instead of "Renaissance Man"? While I criticized "Renaissance Man" earlier for diluting Mirage’s identity, I am intentionally suggesting we keep it to serve as a necessary counter-weight. Actually, when I play Mirage, I always choose "Boogle Eyes" over "Renaissance Man" to maximize combat advantage through decoys—even though I know it provides less direct utility for the team. The reason I want to keep "Renaissance Man" as the alternative is to maintain the "cloak gamble." If the new cloaking perk is too dominant and everyone picks it, we repeat the past: "Ultimate = Cloaking" becomes a certainty again. To prevent this, "Renaissance Man" must remain as a powerful, high-tier alternative. By forcing a tough choice between "Broad Utility" and "True Deception," we ensure that cloaking remains a rare, unpredictable tactic. This preserves the "psychological gamble" and keeps enemies guessing whether Mirage is hidden or hiding in plain sight. Alternative Idea: I also considered making this change part of his base kit instead of a perk. However, as I mentioned, if he "always" cloaks, it becomes predictable and repeats the failure of the "Vanishing Act" era. If it were base kit, I believe it should have a 50% chance to trigger the extra decoy and cloak. Allowing players to freely choose the cloak every time would make it too consistent; if the community decides cloaking is the "superior" option, we end up right back where we started with a predictable, easy-to-counter ability. Closing Thoughts: Mirage’s Identity I may not be the most skilled or hardcore player, but I’ve spent a significant amount of time with Mirage. My priority with this proposal is that Mirage should not become "too strong." Mirage’s concept of "bamboozling" shines brightest when it’s subtle. If he were given a massive advantage—like a "flash effect when shooting a decoy"—people would study him so intensely that the trickery would become harder to pull off. To me, Mirage should be a Legend that requires mastery to find small windows of advantage. Making him a "top-tier meta pick" would actually ruin his concept. I appreciate the dev team’s continued attention to him. I just hope that future adjustments focus on his unique "trickster" gameplay rather than generic utility like "Renaissance Man." I welcome any and all feedback, positive or negative! Also, please note that this post was translated using AI. I apologize if any of the phrasing is a bit awkward or unclear.CaramelLess22 hours agoNewcomer17Views0likes0Commentsyou guys going to try and stop cheating any time soon?
literally becoming unplayable, wildcard and bot royale are full of aimbotters, trigger bots with wallhacks, and everything inbetween. This is what made me quit in season 16, I'm about done with this bs again. Fix your gameYoko-Ono-U-Didnt1 day agoSeasoned Traveler12Views0likes0Commentsseparate Jump/Mantle inputs from Legend-specific movement
I would like to suggest an option to bind "Mantle Boosting" to a dedicated key. Currently, since mantle boosting relies on the jump command, any key assigned to it also interferes with Legend-specific abilities such as: Octane: Double jump on the Jump Pad. Valkyrie: Jetpack activation. Ash, Wraith, or Revenant: Tactical and passive dashes. It is frustrating that trying to optimize mantle mechanics forces a change in how I interact with these specific Legend abilities. While this can sometimes be adjusted via CFG files, many players are unsure if that is safe or considered fair play. Adding an in-game setting to separate these binds would improve the movement experience and make it more accessible for everyone. sorry my english is not good10Views0likes0CommentsMovement ability key bindings suggestion
Hello, (hopefully devs). Fan of the game here. Can we make it so that when we change the "movement ability bind" to scroll wheel, we can also keep scroll wheel as bind for jump. I still can't understand why we cant. Thank you for reading.zunuzas2 days agoRising Newcomer14Views0likes0CommentsWingman back to it's glory as a heavy weapon!
The Wingman is one of the most iconic weapons of Apex Legends and a weapon a lot of people like or at least liked to use. Back in the day when this weapon used heavy ammo it was seen way more often than it is today. Sure the reason it is less used today is likely not just due to the ammo type but I do believe it is a fairly big reason. I for one loved using the Wingman back in the day and I have barely even touched it after it's change to sniper ammo. One of the main reasons I feel the sniper ammo is bad for the weapon is due to the sniper ammo's limited stack size. It makes sense for the other sniper weapons as they are slow firing - long range - precision weapons, however I don't really feel the Wingman fits into this category. You just cant really afford to use a weapon "designed" to fire a decent amount if it requires sniper ammo. Bringing it back to heavy ammo will undoubtedly allow more people to use it and bring it back to its fun, iconic state that I feel makes sense and it deserves. I Genuinely cannot see any reason this change would be bad but instead would make it more usable for anyone wanting to give one of Apex Legends most iconic weapons a go.BA5S32 days agoRising Novice20Views1like0CommentsSuggestion for Loba’s perk
Hello. I would like to suggest giving Loba a perk of opening Weapon Supply Bins (possibly as a replacement for getting gold backpacks). I think being able to open both Extended and Weapon Supply Bins will be a great fit for a Legend that is all about giving your team the best loot, and this will also be a great fit for Loba as a character (you “steal” the best stuff from your Assault-classed colleagues).sashazyryanov5 days agoNew Adventurer22Views0likes0CommentsI always want to use a great iron sight
I really love the iron sights on the weapons in this game. However, whenever I upgrade a weapon in the Arsenal or switch the scope from a secondary weapon, a 1x scope gets attached. Please consider adding an option to keep the iron sights. I’d like to see a setting that prevents the Arsenal from upgrading weapons or equipping scopes from other weapons. And if there’s a specific reason you want to equip a scope—such as when you plan to use a different weapon but want to have the scope ready—there should be a system that allows you to equip it. I used a translation tool, so I apologize if anything sounds off.Mr_Nautilus865 days agoRising Newcomer19Views0likes0CommentsMetallic Banshee not available for heat rod owners.
The metallic banshee heirloom is obviously just the heat rod and should be available to acquire with exotic shards for those who own the heat rod instead of 150 heirloom shards. Especially when the karambit is also available for the same price and provides a slight statistical advantage.wizardred616 days agoRising Newcomer30Views0likes0CommentsSpectate your friend's game
As an active player for 7 years , Apex has been filling up with so many features I can't even account for now except for the feature I noticed in many games to spectate our friends' match from lobby (accessible from friend list). i know this might be quite a heavy addition but for now it's just an idea. Thanks.1hp_1Doom6 days agoRising Novice14Views0likes0CommentsUnique Legend select intros
More legends should be able to use thier unique intros on any skin. For characters like Lineline's well suited animation it makes sense that she can't because of the wingsuit being utilized or Wraiths Voidwalker mask, but for others like Bangalore's Mil-Spec skin or both of Bloodhound's that come with the charge rifle shot animation there's no reason we shouldn't be able to use it on other outfitsMasterSword0146 days agoRising Newcomer22Views0likes0CommentsAbout the Ranked mode is temporarily unavailable
When I open Ranked Match, I can play by myself, but once I invite someone else or get invited to join the team, even if the rank is the same, I can't start the game, and it will prompt "the current game is not available". As long as I leave the team, others can match normally immediatelyHgtvming6 days agoSeasoned Newcomer17Views0likes0CommentsNerf hemlok, it should be nerfed but it isnt
Please guys, nerf hemlok, everyone are using this gun. I'm tired that you guys the concept "NERF" is reducing 1 dmg, its suppose to reduce 3-5 dmg or more, thats what is call NERF. And every match whatever it is, ranked, wildcard. pubs is HEMLOK HEMLOK HEMLOK HEMLOK HEMLOK HEMLOK. AND GUESS WHAT? HEMLOK AGAIN.20Views1like0Comments
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