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Apex can reclaim its throne by getting rid of aim assist.
I want an experimental event with no aim assist.c01234567891 hour agoSeasoned Rookie400Views1like34CommentsMissing Apex Coins after redeeming Xbox code
**“Hello, I am playing Apex Legends on PC, but I redeemed an Apex Coins code on Xbox. At the time I redeemed the code, my Xbox account was not linked to my EA account yet. Now I have already linked my accounts, but I still cannot see the Apex Coins in my account. I have already tried logging into the game again and waiting, but the coins still do not appear. I can confirm that the code was successfully redeemed on my end. Here are my details: Order number: 5324342578 Date: April 11, 2026 In-game name: zooaunzoo1 Could you please help me check if the coins are tied to my Xbox account and transfer or restore them to my EA account? Thank you.”**zooaunzoo12 hours agoSeasoned Novice210Views0likes17CommentsSuggestion for Matchmaking and Anti-Cheat Improvements in Apex Legends
Dear Apex Legends Team, I’d like to suggest two changes to improve game fairness and player experience. Separate matchmaking by input method Currently, controller players benefit from aim assist, which — especially after recent tuning — allows for very smooth target tracking. In contrast, mouse and keyboard players rely entirely on raw human input and focus to track enemies. This creates an unfair advantage in cross-input lobbies. I propose matching controller players with controller players, and MnK players with MnK players. This would preserve competitive integrity while respecting each input’s strengths. Ban devices that spoof controller input (MnK-to-controller adapters) Cheaters use adapters (e.g., Cronus Zen, XIM) to use a mouse and keyboard while the game thinks they’re using a controller. This gives them controller aim assist plus the precision of a mouse — making them nearly unstoppable. It ruins the experience for legitimate players. These devices should be detected and permanently banned. Games are meant to be fun, not frustrating. These changes would go a long way toward making Apex enjoyable for everyone again. Thank you for considering this. Best regards, A concerned playerOpaoGuoNai3 hours agoNew Traveler23Views1like3Commentsuna nueva comunidad para apex en nuevo modo de juego
“Tengo otra idea que me motiva mucho y espero de corazón que la comunidad nunca abandone el juego. Me gustaría proponer un modo de juego similar al de Counter-Strike, tipo desactivar bomba. Podría empezar como una versión normal para ver si a la comunidad le gusta y le interesa. Si el modo tiene buena aceptación y la gente lo juega bastante, entonces podrían agregar una versión ranked. En lo personal, me motiva mucho subir de rango. Sé que no soy el mejor jugador, pero el hecho de ganar o perder puntos lo hace muy adictivo y da una sensación de recompensa. Entiendo que la esencia de Apex es el battle royale, pero este modo podría ser una buena opción adicional para la comunidad.”20Views1like2CommentsDevotion upgrade
To Apex Developers Just wondering if it would be a good upgrade to the devotion if it kept some of it's charge when winding up, similar to the Nemesis. Perhaps to balance this you could add a short delay before the pressing the fire button similar to the RE45. would be a good gun then. It does have a long reload time after all so wouldn't necessarily make this an overpowered gun. Of course it would be better in the hands of Rampart :-D Thoughts.davkin096 hours agoRising Adventurer15Views1like1CommentMatchmaking
Never understood why during matchmaking for a game I get one Instead of two players as and also during wildcard during respawn why is it they respawn me or a team mate on top of rocks or a canyon when my team is in a closed location? Respawn the legend in open area I stead of getting penalized smh the devs don't careSnackyChan777 hours agoRising Traveler18Views1like2CommentsAbout the types of legends in bots
I've noticed something about the bots that appear in modes like Bot Royale. Only bots for nine legends—Bangalore, Fuse, Wraith, Octane, Bloodhound, Seer, Vantage, Lifeline, and Conduit—appear. The remaining 18 legends—Revenant, Mad Maggie, Ballistic, Pathfinder, Horizon, Ash, Alter, Crypto, Valkyrie, Sparrow, Gibraltar, Mirage, Loba, Newcastle, Caustic, Wattson, Rampart, and Catalyst—do not appear. I suggest that bots for the remaining 18 legends also be made available.kms2567777 hours agoSeasoned Novice11Views0likes0CommentsRampart Quality of Life Improvement
To Apex Developers I'm a Rampart Main. Can you make it so that her tactical is click-hold and release, similar to Caustic Tactical. (I.e. press and hold the Tactical button to hold the wall in hand, then release the Tactical button to place wall). Currently you have to enter setup mode using the Tactical button and place walls independently with a click of the Fire Button, sometimes this can lead to setting up a double wall, when doing quickly, this is very clunky. A click-hold and release function would make using her tactical more fluid and more reliable to place.davkin098 hours agoRising Adventurer11Views0likes0CommentsGyro Aiming Apex for PS5
EA- is gyro controls being worked on as a ln addition to apex for ps5? It works well on the switch and I’d love to see it moved to our better consoles. It would also help bridge the gap for console and PC players making that problem better. I also intend to invest money into my account on PlayStation provided that gyro become possible that way I can have all my nice skins on a profile that includes better graphics and include the superior controls of gyro aiming. For now I pretty much have to stick to my switch if I want to play with a good experience.932Views3likes2CommentsSlight buff to Revenant Reborn
I believe Revenant could be in a better spot, capable to be more deadly while not being majorly meta-defining. I originally assumed Revenant's place in the Assault class didn't make much sense, that he'd get better snowball capabilities as a Skirmisher with Charged Knock's (and his old ultimate which instantly refreshed his shadow shield). However, it makes more sense to see him as a scout entry-fragger assassin who plays off of weaknesses and makes calculated decisions; that being said, it could be improved upon if his stealth portion of his kit is focused more. I suggest that he gets new upgrades, here are some ideas to implement: Silent/muffled movement After Shadow Pounce Usage During Forged Shadows Faster crouch-walk Speed boost towards highlighted enemies Highlighted enemies have reduced healing speed Faster weapon ready on climb/mantle Shadow Pounce cooldown reduce when landing near enemy Forged Shadow's enhanced climb/crouch-speed Silent/muffled Shadow Pounce Usage Fully charged Shadow Pounce grants: No landing fatigue Faster weapon ready The idea is that these upgrades/buffs (if implemented into his kit) help with stealth, punishing isolated enemies, and calculated movement.12Views1like1CommentApex built a system that keeps players hooked but not valued
This isn't about difficulty anymore its about being ignored by a system that clearly sees player behavior and still chooses to push frustration instead of fairness I've put money into this and stuck around even when it stopped being fun not because its rewarding but because the loop is designed to keep me there and thats the problem I'm not even a hardcore gamer, apex is basically the only game I play and I'm not some top skill player either but the experience makes it clear players like me aren't actually valued just used to keep the ecosystem going if the goal is long term loyalty this ain't it cause all its doing is burning out the very people who were willing to stayVoorheesOhm10 hours agoSeasoned Novice130Views5likes8CommentsApex can reclaim its throne by getting rid of aim assist. part2
I'm talking strictly about the PC sever; consoles are a completely different story. What actually happens if they get rid of aim assist. Pros First off, making this change would make Apex much more competitive compared to its rivals on PC. If we look at Steam's player counts for free-to-play Battle Royales, PUBG still maintains a massive player base. On the other hand, since the devs describe Apex as a competitive shooter, Valorant it its biggest rival-and Valorant's player count simply higher than Apex's right now. I believe that removing aim assist, Apex has a high potential to absorb players from these titles. Right now, FPS community is fragmented across many different games, and minor tweaks aren't going to bring the player base back in a big way. Since the majority of the current player base uses controllers, removing aim assist would mean many of them would perform at their actual skill level. This would naturally lower the entry barrier, making it much easier for true beginners to get into the game. Removing aim assist will increase the overall difficulty of the game, which will help distribute the rank population more naturally. This could solve the "Diamond elo smurfing" i mentioned before. Ultimately, this creates a much healthier environment for beginners. Lastly, it simply makes the game more competitive. This could breathe new life into the pro scene and make it even more exciting to watch. In fact, there's player named NIRU who actually hit solo Master rank on controller with aim assist turned OFF. It would also wipe out all those third-party devices that give aim assist to mice. This would finally put an end to that king of hardware-level chaeting. Cons Some might argue that controller players will quit the game. While that might be true for consoles, I don't think it applies to PC. PC gamers don't just stop gaming overnight; they usually look for a similar game to migrate to or smurfing, but the problem is-there isn't one. If the devs themselves use controllers, they won't be able to win anymore. Plus, they probably just don't want the hassle if massive update or the headache of dealing with the inevitable crying from the controller community. If you’re going to criticize this idea, please bring a counter-proposal that has more pros than mine. Let’s keep this a logical debate.c01234567891 day agoSeasoned Rookie89Views0likes7CommentsPlease bring back tap strafing on controller
I wonder if.. because of the other buffs and stuff that brought up the rest of the game to be fun again. And if you have people in the community show how to setup stuff/just make the global configuration have the settings and add it into the games tutorial if tap strafing could still exist for controller?. And I bet the player count would go up a lot and continue to grow. If yall bring it back with transparency about it. And not one sided nonsense. The player count will skyrocket. Don't treat it like a bug. Treat it like a feature and actually implement it fully. Warframe did this well with bullet jumping. This game keeps cutting itself off right before it grows. Its been better the past few seasons and its finally at a place I felt comfortable to have this conversation. Another really big example and maybe just do this one first as a test! Add back punch boosting rebalanced? Limit how many boosts you can do like you all did the zip line change ages ago where you can only grab it 3 times. I just miss titanfall but like apex for the big maps.. Right before tap strafing got removed from controller I was learning how to wall run on revenant using it. Can still do it. But it's like I got my wings cut. Can't do anything like I used too unless my aim is 100% there.. and half the time when I bring it up I get told "switch to keyboard" I just don't like it for these kind of games. Never have. But I like the extra gameplay features keyboard gets to compensate bc it makes the game funner. Controller just got all that taken awhile ago.. I still play just not much.247Views0likes6CommentsApex sever lag
Hey apex devs, how about we get off our **bleep** and fix this **bleep** **bleep** game. I dont even got a problem with matchmaking. It's this thus lag every single day. And it is constant lag, from my whole screen lagging to my gun shooting people and they take no damage. Get off your lazy **bleep** **bleep** and get to work.18Views0likes1CommentHemlok's burst mode
The Hemlok's burst mode should be removed. I agree with the intention of wanting to change the weapon environment while saving memory capacity, but this adjustment was not good. The Controller class, which was already in a slump with a low pick rate due to being a poor match for Ranked mode, has had its deployables neutralized even more easily by this mode. Especially for Rampart, if the reinforced upper part of the barricade—which was the focus of recent buffs—can be destroyed instantly with a single shot from the Hemlok, then it is meaningless. The reason the Hemlok is too strong is not its recoil or normal firing DPS, but the burst mode. I do not think the issue will be resolved by trying to adjust other parts while leaving the root cause untouched. Also, Mad Maggie's pick rate has been high recently as a counter-pick to Gibraltar, but if Rampart—who can collect drills with the barricade and repel Maggie's ultimate—had been adjusted properly, I think a three-way deadlock relationship between Rampart, Maggie, and Gibraltar could have been established.11Views0likes0CommentsActions when picking the same Legend
When selecting a character in ranked matches, I went to the bathroom and when I came back, the Legend I wanted to use was already taken, and a different Legend had been automatically selected. I think it probably picks the Legend I've used the most in the past, but it would be great if there was a "priority Legend" function in the settings. For example, if there's a tie, Legend A should be prioritized. Next, Legend B should be prioritized, and if that's also taken, Legend C should be prioritized. If that were the case, it would be the perfect game.26Views4likes2CommentsReturn of the Stealth Hunter | Bloodhound Unique Ability Rework Idea
I am also a game developer working for Mihoyo. I have a suggestion to help Bloodhound, the legend with the lowest pick rate, become viable again with a unique playstyle that is completely different from other legends. Bloodhound now has no advantage in direct combat against enemies. He can only attack from behind like a spotted hyena. We can upgrade Bloodhound's ultimate ability. When the ultimate is activated, Bloodhound lets out a scream to warn nearby enemies. For the next 30 seconds, movement speed is increased with no footstep sounds or breathing sounds. At the same time, all other recon legends cannot detect Bloodhound with their scout skills, similar to electronic interference. This allows Bloodhound to sneak and complete the hunt. A real mature hunter should remain undetected before attacking. For the Q skill rework, after scanning enemies, remove the directional ripple effect. Only give enemies a high-light warning such as "You are being hunted". Enemies will not be able to tell which direction the scan came from, giving Bloodhound strong pressure and great advantages in certain situations. This rework also has obvious weaknesses. Bloodhound will be at a big disadvantage in open areas with few obstacles and buildings.LWY_Tread_Airs1 day agoRising Newcomer14Views0likes0Comments
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