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College football 26 EA play bug
For the past few days, I have been playing EA college football 26 on my Xbox XS. After every game I get a notification that then takes me to the Xbox store and I am told to upgrade to the full version of college football 26 but I can also then just press on EA play which let me download the game in the first place. It is inconvenient to do this every time I go into practice mode and finish a game in franchise and or career. Does anyone have any tips or advice? Has anyone else recently experienced this??7Views0likes0CommentsConference Tour Cards Glitch
I’ve noticed over the past week that all 93 overall Conference Tour cards are quickselling for 7,200 training. When only the 90 overall cards should be quickselling for 7,200 training. At first it didn’t bother me, but now I’m out so much extra training because a decent portion of the packs and training packs are full of Conference Tour players. Hopefully there can be a quick fix for this. View my attached photos. 93 overall offers me 7,200 training. 94 overall offers me 32,000 training.9Views0likes0CommentsUser Playbooks
I have custom offensive and defensive playbooks that I use. When I play the computer I don’t have an issue using both. If I try and use both against a user it will not start the game and just gets stuck loading into the game until it times out. Why can’t I use my created playbooks against users?11Views0likes0CommentsDid not receive the rewards for completing Proving Grounds CPU event
Completed the Record Breakers CPU Proving Grounds event - Won 15 games, shows MAX - didn't receive any of the FG/Hail Mary packs, the 95+ RB Pack or the Trophy Token. 🤨 XBOX Series S Gamertag: jahforce Record Breakers Proving Grounds Event No error messages I should have received 5 packs and Trophy Token - 3 Field Goal, 1 Hail Mary, 1 95+ Record Breakers BND and a Record Breakers Trophy Token14Views0likes0CommentsFast Sim versus Slow Sim Statistics
These statistics aren't even close when using the same exact sliders for the same season. All I want to do is watch the team I built have realistic games and statistics and seems impossible to achieve because so many things are off, like QB completion percentage, sacks given and taken, penalties, etc. Why can't we get realistic results? I'm not 12 years old wanting to spam the controller anymore. I'm an old head coach who wants to see the team I built play realistic football.8Views0likes0CommentsUltimate Alumni: S6 token instead of S7
Just finished the Week 1 objectives and I get rewarded with ... something I can't use. If you're going to make these tokens season-dependent then you need to make certain that you're giving out the ones for the season we're actually in. Fix this immediately, and give me a make-right. I've already got all the S6 tokens I need to fully upgrade Talib.16Views1like1CommentCFB 26 Server issues kicking you out of your dynasty games
I’ve been continuously losing connection to the servers on a lan cable and it made me lose 3 games progress three times in a row kicking my out of my dynasty making me restart the whole game all over again this issue happens all the time and it’s ridiculous EA you need to fix your server problem cause at this point it’s disappointing cause all new EA games have this issue starting from 2021 till now all of them have had server issues I’ve spent a lot of money on EA products and all have been below even the average standards when it comes to server problems and them being fixed26Views0likes0CommentsRoad to The CFP 27: Suggestions.
Thanks for bringing back College Football video games! Here are some ideas! 1. "The Tailgate" (Social Lobbies) Bring back Online Lobbies, but rebrand them as "The Tailgate." * The Vibe: A place for players to gather, chat, and challenge each other. The Banter: College football is built on rivalries and talk. Having a space to find opponents and discuss the week’s real-life games while waiting for a match would add a massive layer of community engagement. 2. Advanced Player Cards & Sportsmanship Ratings In NCAA 11, we had player cards that told you exactly who you were playing. Let’s modernize this for CFB 27 to help curb "toxic" playstyles and reward "sim" players. Sportsmanship Grade: Track things like DNF (Did Not Finish) percentage, frequency of going for it on 4th & long in the 1st quarter, and "Running up the Score" tendencies. Skill Profile: Display Win/Loss record, Favorite Team, and Skill Level. Pre-Game Intel: Display these cards during the loading/matchup screen. While we see pass/run tendencies now, seeing a "Sportsmanship: C-" or a "DNF: 30%" tells me exactly what kind of game I’m in for. 3. Enhanced Results History Currently, it’s hard to track your "rivals" or keep a pulse on your history. Username Visibility: Please ensure the Opponent Username is clearly displayed next to every result in the Recent Games history. 4. Home Field Advantage (HFA) Tweaks The Stadium Pulse/HFA is a great feature, but it needs a realism tweak to reflect how modern teams actually communicate. The Reality: Most plays are now fed in via sideline signals or the Coach-to-QB headset. Even in a deafening stadium, the QB usually knows the primary play call. The Fix: While HFA should still create a "rattled" environment, it shouldn't make the base play-art disappear entirely or be completely wrong. HFA should focus more on affecting player composure, timing, and execution rather than the QB simply forgetting the play sent in from the sideline. Closing Thought: These changes would move the online experience from a simple matchmaking queue to a living, breathing community.28Views0likes0Comments
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