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How to play the EA SPORTS Tactical Football Open Beta
EA SPORTS™ Tactical Football is now available to play on Android in some regions. We’re collecting feedback ahead of worldwide launch. Can I play the EA SPORTS Tactical Football Open Beta? You can download and install the EA SPORTS™ Tactical Football Open Beta from Google Play if: you have an Android device you’re in Australia, Denmark, Finland, Iceland, Indonesia, New Zealand, Norway, or Sweden. you’re 13-years-old or older. For now, EA SPORTS™ Tactical Football is only available in English and Bahasa Indonesia. What if I can’t download the EA SPORTS Tactical Football Open Beta? If you’re in Australia, New Zealand, or Indonesia, you should be able to download EA SPORTS™ Tactical Football from your local Google Play Store on your Android if your device meets the minimum requirements. EA SPORTS™ Tactical Football isn’t available on iOS yet. More regions and languages may become available before we release the game worldwide. We may also add platforms and features during the Open Beta period. How do I save my progress? All of your game progress, including currencies and items earned during the Open Beta will be available at the worldwide launch. To save your progress, including currencies and items you earn during the Open Beta, link your game to Facebook or Google Play. You can do this from the Settings menu in your game. Learn more about saving your mobile progress on EA Help. How about my Tactical Points? Tactical Points are EA SPORTS™ Tactical Football’s in-game currency. There are both Free and Paid Tactical Points that you can earn in-game, or purchase from the Tactical Points Store. To keep your Tactical Points safe, link the same game account you’ll be playing EA SPORTS™ Tactical Football at worldwide launch. Need help? Ask the Community Managers and other players for help with your game in our Technical Issues forum. Report bugs you see in the game here. For more troubleshooting help, check out our steps for Android.EA_Spectre2 years agoCommunity Admin7.3KViews4likes0CommentsFc 24 weather condition
Product: EA SPORTS™ FC Tactical Platform:Android Phone Summarize your bug Hi, i noticed this problem with my friend on fifa 23. When playing seasons or online friendlies, the weather conditions are not so friendly. If you try playing with bayern for instance, there is too much shadow and this affect vision and smooth play. Same problem i have noticed in fc 24. Premier league teams have some kind of sun that after playing for a while it hurt eyes or you get tired fast. For instance Liverpool. What am saying, is it possible to have a standardized weather condition or time of the day in online friendlies and season whereby the setting are overcast and night time? You can as well add new feature which someone can change weather condition and time of the day in online friendlies and season. Uefa final conditions are always the best. How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? Try playing with bayern in online friendlies and see how the shadows annoy. What happens when the bug occurs? Trying playing with liverpool in online friendlies and you will realizes how the sun conditions make your eyes tired with time. What do you expect to see? I have explained in the first page. My platform is ps5. The main problem is playing conditions in online friendlies and seasons. If you can add a feature where we play at night with no shadows or just add a feature where i can set my weather conditions to my liking.7.1KViews3likes2CommentsEA Sports Tactical Football: First impressions and Feedback
Hey all, Three weeks have passed since the release of the Open Beta (you can find all details HERE). We opened this thread to collect your first impressions, thoughts, and feedback about the game. Are you enjoying it? What do you like most, and what would you like to change? Feel free to share any constructive feedback and fill out the bi-weekly survey in the game:EA_LeonSK2 years agoEA SPORTS FC™ Team2.6KViews1like5CommentsProducer's Letter: Guild Enhancements Coming in 2025
Dear Players, As we step into the holiday seasons and wrap up 2024, we want to thank you for your incredible support and dedication to FC Tactical. Your passion and feedback have been invaluable as we work towards creating a game that’s both fun and competitive. We’re excited to share that early 2025 will bring some significant updates focused on enhancing the guild experience. Building stronger connections and fostering competition among players are central to our vision, and we’re committed to delivering features that make guild play more engaging and rewarding. Here’s a sneak peek of what’s coming in Version 2.1.0 Guild vs. Guild (GvG): Prepare for intense, strategic battles as guilds face off to claim dominance. Showcase your teamwork and tactical skills in this highly anticipated mode. Guild System Improvements: We’re introducing better tools for managing your guild and providing new incentives for collaboration and participation. These updates aim to make guild activities more streamlined and enjoyable. Our Commitment to You The upcoming guild features are designed to deepen the social and competitive aspects of FC Tactical. Whether you’re a seasoned player or new to the game, we want every guild member to feel empowered and connected. Thank you for being part of this journey. Your continued feedback helps us refine and improve the game, ensuring that 2025 is filled with exciting moments and unforgettable battles. Stay tuned for more details as we approach the release! See you on the pitch! The FC Tactical TeamEA_Ava5 months agoEA SPORTS FC™ Team1.8KViews0likes1CommentAsk the Dev 2.0 version
Q1: Why is the main position bonus set at 20%? Can it be adjusted? A: The team wanted to have a bonus to the main position bonus to add emphasis towards strategic team-building and encourage player usage diversity as well as placing players in their optimal roles. The goal is to minimize having a best or correct solution for a team line-up, and in support of that direction, we plan to release more players across diverse positions, more formations, more coaches to provide flexibility and minimize the need for having specific S+ players as substitutes. There are currently no plans to adjust the 20% bonus, but it is too early to say we will never adjust it. As FC Tactical is a live service title, our goal is to continue to iterate and adjust when we get enough data and insights to make those decisions. Q2: Can players use multiple versions of the same Icon player (e.g., 1.0 and 2.0 versions of Gullit) in the same lineup? A: Due to FC’s licensing and brand guidelines, the same player cannot appear twice in a lineup. On top of the restrictions, we as a team do not think it is a fun and interesting experience to have a line up of 5 Neymars. We understand the concerns of wasted value that users have invested into current existing players and the Tactical team have been actively discussing a solution. The goal is to introduce a system that will resolve both previous invested value as well as providing additional value to low rarity players. We hope to introduce a solution by Version 2.2 however as this change will likely be complicated, it might come in a later release. We will look to share more around this topic once the team has a solution that we are happy with. Q3: The demand for Evolution Core has increased. Will there be adjustments to availability or cost? A: Yes, starting in January, more ways to obtain Evolution Core—both free and paid—will be introduced. Additionally, a new token system will allow players to exchange tokens for Evolution Core and other useful items, making progression more accessible. Q4: Can rank rewards and free-to-play progression be improved? A: There are discussions to revamp rank in bigger ways for Version 2.2. The details of the changes are still being finalized on how we plan to approach it however we think it will provide a better experience overall, both for the rewards that are given and the format Q5: How long does it take to achieve a full team of 7★ players? A: The pace of achieving a team of 7★ Players (11 players) depends on each person’s playstyle. The team’s goal is to ensure there is always a sense of progression that feels good regardless of the type of investment you put in. Q6: Will attribute advantage and command bonuses be adjusted? A: With the release of v2.0.0, the attribute advantage and command bonus have been balanced based on feedback and data to ensure fair gameplay. We will continue to balance and tune as needed as well as explore other ways to add more depth and strategic options. We appreciate your continued feedback and dedication to FC Tactical. Your insights help us improve the game and ensure a better experience for all players. Keep sharing your thoughts as we evolve together!EA_Ava5 months agoEA SPORTS FC™ Team1.4KViews0likes0CommentsFC Tactical Version 2.0 Q&A (Pre-Update)
Q: What is a Diamond Player? A: Diamond Players are a special tier of "live" players introduced to Tactical. They represent some of the most exciting and skilled players in the world, bringing unique gameplay value and prestige to your squad. Q: How are Diamond Players different from other players? A: Diamond Players stand out with their exclusive attributes and visually distinct frames, making them highly coveted additions to any team. They offer enhanced stats and traits, similar to ICON players but focused on current, active players. Q: Will Diamond Players impact gameplay? A: Absolutely! Diamond Players are designed to be game-changers, giving your team an edge with their exceptional abilities and stats, while also adding a layer of strategy to squad building. We hope this helps clarify what makes Diamond Players special. Stay tuned for more updates and opportunities to add these top-tier stars to your team! Q: What does the removal of the evolution feature mean? A: The evolution feature is not entirely removed but has been integrated into the new Rarity Up system introduced in v2.0. While the feature name has changed, all progress, resources, and benefits from evolution will carry over. Q: What happens to my Max-Evolved players and the materials I used? A: Don’t worry! Any players you have evolved will retain their current evolution status and stats. Your investments in evolving players—whether using Evolution Crystals or duplicates—will not be wasted. Q: What happens to the Evolution Crystals I’ve collected? A: Evolution Crystals will remain in your inventory and can now be used in the new Rarity Up system in v2.0. These crystals will continue to play an important role in upgrading your players. Q: Why is this change being made? A: The evolution feature is being streamlined into the new Rarity Up system to provide a more cohesive player upgrade experience. This ensures all resources you’ve collected remain useful while introducing a simplified and enhanced growth system. Q: Will players lose anything with this change? A: No, all resources, including Evolution Crystals, will either be refunded or remain in your inventory. While there is no loss of progress or materials, please note that some refunds may take additional time to process and execute. We appreciate your patience during this transition. We understand the concerns surrounding these changes and hope this clarifies the transition to the new system. Please stay tuned for more details as we roll out v2.0!EA_Ava6 months agoEA SPORTS FC™ Team1.4KViews0likes1CommentReview of Legendary 5star Card
Dear EA, I would like to raise a concern on a legendary 5* Card- "Schmeichel "Speed" Further to the newly released 5 star GK- Van Der Sar, the concerned card is observed to be much weaker. Reasons identified below: Rating & skill mismatch - "PUNCH" rating is too low fundamentally consider the key "RED/176+" skill is a "PUNCH" Non Outstanding "HIGH BALL" & " LOW BALL" saving addition- a barely "good' Failure to deal with striker with same attribute - chance of saving shoot from same attribute striker are founded higher from other GK eg. Van der Sar, Alison Taken into account the strength of the card in "low cost of stamina in punch" & "a consistent 110% in rating in regular rank match", the concerned card is still even weaker than a TOTY Allison. For a better and fair gaming experience for player who spent more on legend card, please consider my suggest below" To raise the base rating of "Punch" ; retain the overall rating by balancing to consider enhancing "HIGH BALL" & " LOW BALL" saving addition to "Very good" partially. Generally, attempt to keep legend 5* cards up to a certain standard ; at least comparable to a TOTY, FCL, FTCC, Flash back etc. considering the cost play spent and their rarity. To launch the revised card via "Revival "event as a formal notice to existing player / to attract new players It is understood there has been thoughtful consideration / set-up / design on each cards from EA game developer. Thanks for the effort . Having said this, an interactive review would always help improve. I declare i do own this card. However, regularly review on all Legendary card generally is beneficial to both existing players and EA as it is strongly believed any qualified/up-to-standard card always attract buyers to attain. Your sincerely, AY Game ID: * *[Removed by CM]1.2KViews0likes3CommentsEA SPORTS FC Tactical Guild Arena
🎉 Guild vs Guild (GvG) Guild Arena Are Here! 🎉 Get ready to lead your guild to glory in Tactical's latest feature: Guild Arena! Here's a quick breakdown of what you can expect: 🔥 What is Guild Arena? Asynchronous Guild Matches: Compete against other guilds in several one-week cycles during a season. Prepare & Strategize: Create specialized Offense and Defense decks with your guildmates to dominate matches. Seasonal Rankings: Earn trophies (★) to climb the ranks and bring home epic rewards! 🕹️ How to Play? Preparation Phase: Guild members build and submit decks. The Guild Master selects the best decks for offense and defense. Match Phase: Use your offense decks to attack opposing guilds. You will play against the opposing guilds, with 3 guilds in one cycle. Defensive decks will auto-play when attacked by others. Interval Phase: View your guild’s performance and rewards before the next cycle begins. 💎 Rewards System Match Rewards: Earn rewards after every match, win or lose. Cycle Rewards: Additional prizes based on your rank within the group. Season Rewards: The higher your guild’s rank at the season’s end, the better the rewards! Rewards include: Exclusive rewards. Valuable training resources and in-game items. Special Guild Arena medals to exchange for unique items. 🌟 What’s New in Tactical’s Guild Arena? Custom Deck Building: Collaborate with guildmates to maximize strategy and synergy. NPC Guilds: Face off against AI-controlled guilds if matching player guilds are unavailable. Unique Scoring System: Win matches to earn trophies (★) and climb the ranks. Ties? Goal difference and match duration decide the winner. Dynamic Phases: Guild Arena seamlessly integrates preparation, action, and results tallying, offering a well-paced experience. 🏆 Why is it Different? Unlike other games, Tactical’s Guild Arena focuses on team collaboration, strategic deck management, and flexibility in playstyles. With seasonal resets and diverse match types, every cycle feels fresh and competitive. ⚔️ Are you ready to lead your guild to victory? Start preparing your decks and rally your guildmates for Tactical’s Guild Arena matches—where champions are forged! 🚀EA_Ava3 months agoEA SPORTS FC™ Team1.1KViews1like0CommentsAbout 2023 Players!
It's a great game, But there are some regret missed out on the closed beta in my region, and unfortunately I didn't make it to the 2023 players and leagues, but I think the 2023 cards are really good, will I have a chance to get the 2023 players in the future?915Views0likes1Comment