Recent Discussions
Where will you race first in F1 24?
Hey folks, so, what are your plans and which track you'll want to try out first in F1 24? Things look quite a bit different! Here are some gorgeous new screenshots! On Twitter, we've also showcased a direct comparison and sneak peek of the updated track in Spa.EA_Vendcera11 months agoCommunity Manager1.6KViews20likes12CommentsPetition to revert controller handling to before the 1.7 patch
So with the 1.7 patch Codies changed the controller handling. Here's the list of what they changed: - The game now autocorrects if you overangle the car into the corner, making you understeer off - Changed steering angles values, aka now you steer less making the gap to wheel even bigger - On traction there's also some sort of steering assist that makes the car steer less if you lose the rear I can't add a video to diplay it, because "the size is too high", but people at Codies look at any controller gameplay after this 1.7 patch and tell me if thats any good Codemasters, revert the changes you guys made, the game is simply unplayable and unenjoyable2.8KViews17likes73CommentsQuick-Pitting During Qualifying
Currently as it stands in the game, during qualifying when you’ve finished your run and you return to the pits, the game returns you into the garage via the mechanics but what about a quick pit stop? for a new set of tyres in the last moments of a session where time is vital, when you need to get back out on track ASAP to set a better lap time. Like in the real world where you sometimes see drivers pit for new tyres or a front wing adjustment and then instead of returning to the garage, they go back out. Thought this might be cool!Reece_Dainty2 years agoRising Rookie636Views16likes7CommentsHelmet personalization / Helmet Editor on EA SPORTS F1
The community has been asking for certain changes to EA SPORT F1 for years. Customization in games is totally outdated, especially in terms of helmets which are in no way realistic and very limited in modifications. This has been requested by the community for years (PS5/XBOX). The customization of helmets more precisely must be improved, tinted visor, Sponsors (Already licensed)... A mod editor present on other franchises would also be welcome. Please feel free to support me.Streameeze012 months agoSeasoned Veteran2.3KViews15likes22CommentsF1 Beta Sign up is Open!
Hi guys, just had a glance on the EA playtesting site and we are able to sign up for the F1 Beta now! Good luck to everyone 🙌🏼SolvedTHEHAMZAGAMER122 months agoNew Veteran3.7KViews15likes13CommentsCareer Personalization/Customization
I have posted on here before about everything I’d like to see in F124, although most of it probably isn’t happening I’d like to talk about some customization things that you guys could implement into the game to really let us personalize our drivers. First off, I HATE that the F1 franchise is the only game series under EA sports where you have absolutely no customization of your character, yes, there a lot of options for preset characters to choose from but come onnn it would make a lot of people happy if they had to ability to customize height and weight muscles mass etc. like you can in MADDEN or FC24, yes I know these things are obviously hidden by the fact that your always wearing a racing suit but it would just be a lot nicer to be able to customize stuff such as height weight muscle mass and let us customize our faces!! These things have been a feature in FIFA Madden and any other ea sports games for years, but yet the people over at code masters can’t even implement simple character customization. This would make the career mode better because you can really make your character personalized like you have been able to in other EA sports games for how ever many years. Next, LET US PUT SPONSORS ON OUR HELMETS!! I know it’s hard to get rights to all sponsors on f1 cars and stuff but if for example your signed with Ferrari, you should have the ability to put sponsors that are associated with Ferrari on your helmet, it is so dumb having no sponsors on your helmet it just looks stupid, also just besides sponsors helmet customization leaves a lot to be desired, we only have so many preset styles that we can customize but even then it’s not enough, that brings me onto the ability to put our names flags number etc on suits, it should just be a feature already to have our number on suits but we cant even have that, I get you guys want us to buy as many pitcoins as possible so you guys can make a bunch of money BUT YOU ARE GOING TO MAKE MORE PROFIT OFF OF THE GAMES IF YOU PUT BASIC THINGS INTO THE GAME THAT PEOPLE ACUTALLY WANT!!!!! That’s all I’ve gotta say for now and I honestly think the dev’s underestimate how good this franchise could be if they implemented simple features that people have been begging for for years, but somehow you guys always end up making the same game every year and can’t even drop last gen consoles for a 2024 game!! However I have no idea how “game-changing” f124 is gonna be this year but I honestly doubt it’s going to be much 🙄1.9KViews12likes5CommentsWhere are all the helmets and liveries?
Where are all the helmet and liveries? We’ve been charged £89.99 for the Champions Edition to find just ONE helmet, glove, suit and car livery in the base game. This makes starting a new ‘My Team’ game really underwhelming. The whole point of the mode is to create your own team with your own customised identity. Go to an online lobby and everyone has the same car livery! Id say it was pure greed to lock them behind a paywall, but even the store is empty!! Just 3 terrible helmet designs in the store, but you can choose from about 30 pairs of shoes… Are more going to be added? I’d have been annoyed if we just got the same copy and paste designs from the last few games, but to have completely removed them all is a new level of ridiculous. Beyond disappointing to be charged a PREMIUM price for this game with so much content removed from last year… The whole marketing around pre-ordering was focused on getting some liveries for the game you were about to uninstall, only to load up the new game and get nothing!! Whichever genius on the team that came up with that idea has no place in game development!SDGMatt11 months agoSeasoned Ace2.2KViews11likes12CommentsF1® 24 [Megathread] Handling Feedback
Hello everyone, We've created this mega-thread to collect some more handling feedback. Please share your thoughts with us but keep it handling-related. It would also be helpful if you could be as specific as possible and include on what platform you are playing. Your feedback was beneficial during the Beta Weekends and we would appreciate it if you continue providing it during the game launch. We appreciate your input, and thank you for all your passion! Happy racing! -GroguetSolvedEA_Groguet11 months agoCommunity Manager7.2KViews11likes207CommentsPatch 1.7 ruined handling for controller players
I decided to make this a post on its own, separate from the main handling feedback post, as for me it absolutely deserves attention! The newly released patch 1.7 has now completely broken the handling physics for the controller player in my personal experience. The controller handling was so much better in 1.6. How on earth is this supposed to be an improvement for controller players? It's now much worse! It feels like I have automatic steering assist on all the time. The front end feels totally wrong. It feels like it's almost double turning. There is a complete lack of smoothness and liniartty to the steering. I'm sticking with F123 until this is completely reworked!IanM2829 months agoSeasoned Ace1.9KViews11likes49CommentsRadio improvements
Hi again, I think some info that are typically requested by drivers or directly calculated by engineers could be added: - first of all “if I pit now what position do I fall into? In front/behind who and by how many seconds”, this may be easily given by adding an average pit stop time - “what is driverX's pace”? Often you are matching an opponent in the race, for example you are 7 s. ahead of him, he goes into the pit. You need to know his pace to understand if you can cover or overcut is already done I will add more as soon as they come to mind 🙂Nuvolarix2 years agoSeasoned Ace446Views11likes6CommentsF1® 24 Q&A - Casey Ringley (Sr Game Designer - Lead Vehicle Handling)
Hello drivers! We hope you are very excited for the upcoming F1® 24 game! Last week we released the F1® 24 Reveal Trailer and today we have revealed our F1®️ 24 Dynamic Handling article. There are a lot of exciting things happening, and to keep the wheels going we are going to host a Q&A with Casey Ringley [ @cm_caseyringley ] (Sr. Game Designer - Lead Vehicle Handling)! Here's a little bit from him! "My background and education is in mechanical engineering, where I had planned to get into motorsport chassis design. When starting university, some very smart people in the industry advised me to learn everything I could about simulation engineering as it was the future of the sport. I found the best way to do this was creating mods for sims like EA’s F1 2002 which led to a career in game design. Feels like I’ve come full circle now that 20 years later, I have joined the Codemasters F1 team. I am excited for you to try the new handling when the game is out, in the meantime, happy to answer your question." Please, post your questions below and we'll collect them during the week for Casey to answer. He'll get through as many as he can! Before starting, here are some quick guidelines: One post, one question. Try to limit yourself to a question per post, as it will be easier to collect them. The focus of this Q&A is on the game Physics and Handling. If you have a question about soundtracks or other aspects of the game, it is probable that Casey doesn't have the answer for you. There are some things he cannot answer, such is the nature of game development. Remember the Closed Beta is under NDA. Please refrain from asking any questions regarding the Closed Beta. You can throw in some fun questions too! Favourite cars, F1 memories, F1 pilots... As always, keep things fun, fair and respectful. Thank you in advance for submitting questions and taking part! We hope to bring you more in the future and look forward to chatting with you all!EA_Groguet12 months agoCommunity Manager4.5KViews11likes62CommentsJOIN THE F1®️ GRID FOR THE SEASON START BY PRE-ORDERING F1®️ 24, COMING MAY 31ST
EA SPORTS™ F1® 24 Hit the track with a selection of 2024 team liveries included for pre-ordering* early, plus three days Early Access, starting May 28 Today, we announce that EA SPORTS™ F1® 24 is available to pre-order right now on Xbox, PlayStation, and PC, releasing on May 31. F1®️ 23 players who pre-order can jump into Time Trial challenges with selected all-new 2024 team cars prior to this weekend’s opening race. Plus, a new loyalty offer rewards drivers who own F1® 2021, F1® 22, or F1® 23 with a 15% discount when they pre-order the F1® 24 Champions Edition**. "For the first time, our F1 23 players can now connect immediately with the 2024 season with some of their favourite teams and drivers ahead of this weekend’s first Lights Out." Lee Mather, Senior Creative Director at Codemasters Once you pre-order F1®️ 24 Champions Edition (before April 24), the 2024 liveries from McLaren, Alpine, Haas, and Williams will be available to play in a special F1®️ World event in F1®️ 23^, just in time for the 2024 season to get underway in Bahrain. A second drop of 2024 liveries will arrive in F1®️ 23 after April 24. As a bonus, players will also receive the McLaren and Alpine 2023 F1® esports liveries, which will seamlessly carry over to F1® 24. “Our full reveal is coming soon, and we’re bringing players an overhauled Career mode, a new EA SPORTS Dynamic Handling System, and so much more." Lee Mather, Senior Creative Director at Codemasters Alongside the new season liveries, players who pre-order will receive several valuable items connected directly to F1® 24 at launch. The digital-exclusive Champions Edition equips drivers with two new Formula 1® Icons, 18,000 PitCoin, and an F1® World Bumper Pack featuring resources for single and multiplayer gameplay events. They will also receive up to three days of early access, and all pre-orders come with one bonus VIP Podium Pass. Players pre-ordering the Standard Edition*** will receive 5,000 PitCoin and an F1® World Starter Pack. Pre-orders are available now, so head to this page to get started. Stay tuned for the full rundown of F1® 24 in the coming months. To keep up-to-date with the latest F1® game news and information, follow Formula 1 game website and social channels on Instagram, X, TikTok, Threads, and YouTube. * Conditions and Restrictions apply. See https://www.ea.com/games/f1/f1-24/disclaimers for details. † Additional season 2024 liveries will be available as downloads within the first month of the 2024 season ^Online connection required alongside copy of EA SPORTS F1 ® 23 ** Offer ends on May 31, 2024 ***Standard Edition physical and digital versions availableEA_Groguet2 years agoCommunity Manager1.5KViews11likes0CommentsAI need improvement in F1 24
On top of the issue of the AI not having retirements, etc. in F1 24 career mode, there are some huge opportunities for improvement with the AI for F1 25. Below I’ll explore some. Ai need to have the same playing field as the player - that is, equal tyre wear, equal ERS, equal fuel consumption etc. because otherwise it feels like you’re racing completely different spec of cars Ai strategies NEED more variation. It’s so boring having the, all pit within the same 1-2 lap window. We need some to do 1 stops, some to do 2, and heck even some doing 3 stoppers. More variation, keeping the race dynamic. Ai need to get track limits warnings, punctures and all other things players sometimes get. For some reason Ai currently are immune to these things which makes no sense. Ai need to make mistakes!!! We need them running off track every now and then and getting warnings, and track limits penalties PARTICULARLY at tracks where this is common IRL e.g. Austria. It is so boring having the Ai be so perfect, it takes away from any jeopardy. They also need to spin out, bin it into the wall, have brake failures (Charles Leclerc Monaco 2018 example) etc. At tracks like Monaco there should not be 20 drivers finishing every time. THIS ALSO APPLIES TO QUALIFYING, there should be crashes and lap invalidations from the Ai here too!! On this topic of mistakes, the Ai need to crash into each other more! E.g. Esteban Ocon sending one down the inside of Gasly at Monaco, this needs to happen with Ai. More human-like characteristics where they divebomb each other and the players every now and then, and perhaps cause crashes with each other, rather than all being so uniform and mundane. Can you imagine at turn 1 seeing one Ai send it down the inside at La Source of Spa on Lap 1 and taking out 4 other cars like in 2018 IRL? The drama, excitement that would bring! Knowing anything truly could happen every race, rather than it being a race between you and the half cheating half perfect all the time Ai. Ai need to take different racing lines to one another. Talk about being all the same and super boring…. When all the Ai take one uniform racing line it’s very boring. How about the Ai all take different racing lines based on their IRL characteristics? E.g. Zandvoort Turn 4 (the heavily banked left hander). Ai should NOT have such perfect grip in the rain. It is really disappointing seeing the Ai have near-perfect grip and zero sliding when on slicks on a wet track, and have almost the same pace as players on intermediates on that wet track. Not saying this would be easy, but is it achievable within one year? Absolutely. Finding a way to make the Ai more dynamic and interesting through the details listed above, would be a bigger improvement to career mode than any contracts or secret meetings feature could ever be.612Views10likes9CommentsThank you Gillon for telling the truth
As I said at the announcement of trailer 24 the game as said by Gillon is a complete flop.... made for pad it is purely arcade taking advantage of our passion and squandering 90 euros continuously copying and pasting a drifting game...... have the humility to say that there are more failures than successes and give up the license rights.SolvedNellix8211 months agoRising Ace2.7KViews10likes100CommentsCLASSIC CARS, TRACKS
I hope ea ,codies didn't make mistake again... classic cars should be in f1 24 and tracks that we want to see turkey istanbul park mugello hockenheim they should give as f1 old bolides the fastest ones.. f2004, merc w11...etc I like f1 23 handling model..imagine having w11 with that handling...my god would been awesome people could really re-create ham fastest laps from 2020 season like monza, spa..etc in a BEAST OF A CAR976Views10likes16Comments