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Rain Ruins the race
Hey everyone, I just have to vent about something that’s really making F1 25 frustrating for me—especially in the rain. It feels like only my car is losing massive time compared to the AI. I’m talking about 1 to 2 seconds per lap, and it’s not something that’s happening to everyone—just me! The AI cars seem completely unaffected or at least lose way less time, and it totally ruins the race. Honestly, it doesn’t make sense. I know wet conditions should be tough, but it feels like the game is punishing me specifically, while the AI just carries on like nothing’s changed. I’ve tried different setups, but nothing really helps. It’s not a general issue for all cars—just my car versus the AI. There are definitely some bugs or problems here. I’ve seen similar complaints about the AI not being affected by rain or tire wear in past games, and it’s really disappointing to see it still happening. Has anyone else noticed this, or is it just me? I really hope the devs take a look, because right now, wet races just aren’t any fun.toxta34cv5 months agoSeasoned Newcomer1.5KViews19likes13CommentsPrice of F1™25 in Poland
Hey, As a Pole, I can assure you that Poland is not richer than Switzerland, Great Britain or Norway. The current price, which is the highest in the world (as you can see in the screenshot above), is simply too high and unacceptable. This is due to the outdated exchange rate, which does not reflect the current economic situation. This is not a matter of temporary fluctuations - these conditions have been in place for many months. Let's look at the table below. Price in USD Exchange Rate (PLN/USD) Converted Price in PLN Current Price in PLN Implied Exchange Rate Difference 59.99 3.89 233.36 269.90 4.50 +36.54 PLN According to the current exchange rate, the price should be 233.36 PLN, meaning the actual price of 269.90 PLN is overpriced by 36.54 PLN. The current price of the game in Poland suggests a rate of PLN 4.50 for USD 1, although the actual rate is PLN 3.89. This means that the price is artificially high. I hope you will hear not only my voice, but also the voice of all players from Poland who would like to buy your game at a fair, not inflated price. Best regards!🙂Twojzdarypjany7 months agoSeasoned Novice549Views18likes14CommentsDone with the game until you fix the wet weather.
Racing for points at Hungary, good battle for 8-11th places, everything is going fine. Then the rains came and my entire race went for a you know what. Suddenly on inters the cars I was having a really solid battle with are 2 seconds a lap faster than me because even with TC set to medium I can hardly keep the rear end of the car under me out of corners while the AI sprints off like it’s dry and I end up in last place. Nearly every event this season has had some sort of rain session, aside from the desert ones though I am a little surprised at even that. It’s okay in practice, and funnily enough in qualifiying, sprint quali for Spa was inters and I managed a top ten lap time. The problem comes in the race where the AI doesn’t seem to actually be affected by the rain on corner exit while I am doing everything in my power, including exiting a second gear corner in 4th gear, and still getting wheel spin. So, until someone at EA/Codemasters wants to address this real, actual issue with the game and give the player car the same grip as the AI , or at least the ability to turn rain off entirely, instead of giving us fancy McLaren liveries and other junk we don’t need with the game in this state it is in, I think I will simply give it up as pointless and move on to something else.tn1323 months agoSeasoned Vanguard725Views17likes26CommentsWill the fanatec SDK be implemented in f125?
Is there anyone here who would know if the new fanatec sdk for xbox to unlock button mapping and LED function is implemented? I have been waiting for so many years and fanatec is claiming it is coming soon. I would be very disappointed if for some reason EA decides to not implement.Solveddelipride3217 months agoRising Traveler2.8KViews15likes53CommentsPSVR2 F1 25
Dear EA team, dear f1 community, Is there any possibility, any chance that you develop a psvr2 compatibility for f1 25? Even a slight possibility? Is this still on the table or there is absolutely no chance? I've seen vr footage of racing games like GT7 and the experience seems absolutely awesome, in terms of immersion and speed sensation. I plan on buying psvr2 but at heart I love f1 so i would love it on an f1 game I saw a lot of comments and requests about a vr support so there is traction for this technology. thanks!3.9KViews14likes32CommentsF1® 25 - v1.06 - Vehicle/AI Changes Feedback
Hey everyone, Following the release of the v1.06 patch (the patch notes can be found by tapping here) we'd appreciate your feedback on the changes that have been made to racing against computer-controlled opponents (AI). Whilst all feedback and additional bug reports are appreciated on our dedicated Technical Issues & Bug Reports page, please keep replies to this post relevant to the questions posed below. Since the patch, have you noticed that have been able to maintain a similar top speed to AI competitors? Since the patch, have you noticed you are more competitive against AI competitors in wet conditions? If using automatic gears, are you happy with the changes made to upshifting in wet conditions since the patch? Do you have any other feedback on the changes that have been made when racing against the AI compared to previously? As a reminder, additional improvements to the experience racing against the AI are being considered. Thanks again for your feedback and support with F1® 25. - James / CM_TGK Community and Creator Manager @ EA SPORTS / CodemastersSolvedCM_TGK4 months agoCodemasters Team8.9KViews14likes137CommentsController Struggles in F1 25 – Pace Gap & Tyre Wear Compared to Wheel
Disclaimer : this feedback issue is made from my esport teammate Hello everyone, I’ve been involved in competitive gaming across various consoles from 2008 to 2014. I returned to amateur competition on F1 22 and gradually improved over time. On F1 24, I reached what I believe was my best level so far, and — without trying to sound boastful — I was among one of the best French drivers using a controller (just within France, not internationally). Since the release of F1 25, I’ve continued to approach the game with curiosity and a willingness to learn and experiment on my own. However, I’ve come to a conclusion — one that seems to be shared across various community forums. There is a significant pace gap between controller and wheel users. The game is enjoyable to drive, but there’s a noticeable input delay when changing direction on the controller, and despite trying multiple setups, I haven’t found a proper solution. There’s also a major issue in race conditions: tire degradation. Based on my own testing, I’ve observed a 10 to 20% increase in tire wear per stint compared to wheel users at the same pace. In other words, if I maintain the same lap times and setup as a driver using a wheel, I end up with significantly higher tire wear. The alternative — managing my pace — only results in finishing with less degradation, but much further behind in race time, so it doesn’t resolve the core issue. This situation is becoming increasingly frustrating, and I truly hope the team can revisit these issues, ideally while preserving the overall driving physics, which are excellent. Thank you very much in advance for your attention. Best regards, (Sorry for my english) vMv_Indien974Views12likes4CommentsPetition: Add "My Team" Functionality to Two-Player Career Mode in F1 2025
Dear EA Sports, We, the undersigned, are passionate F1 game players and long-time supporters of the EA Sports F1 series. With the release of F1 2025, we are excited to see the inclusion of Konnersport and APXGP in the Two-Player Career mode — a fantastic step forward. However, we strongly believe that the Two-Player Career experience could be elevated even further if the host could select a My Team custom team, and the second player could join as a teammate in that same user-created team. We respectfully ask EA Sports to consider developing this feature, even as a paid DLC — for example, at a price of €10 — as many of us would gladly support such an addition to the game. Support the Future of F1 Co-op Career! If you agree that the My Team feature should be available in Two-Player Career mode, please like and share this petition! The more voices we gather, the more likely EA Sports will notice and consider making this a reality — even as a paid DLC. Let’s show them that the F1 community wants this feature! This petition serves to show that there is genuine demand for this improvement within the F1 gaming community. Please consider making this a reality. Sign below to support the inclusion of My Team in Two-Player Career mode.DavisVon5 months agoSeasoned Newcomer531Views11likes5CommentsAbout create your own driver on My Team
I never bought the "F1 Manager" series and I buy the "F1" series every year. My question: why would I like or have more fun fantasizing being a bald character who is “just” a team owner instead of creating my own driver in a driving game? Honestly, I have no desire to play as a F2, F3 driver or a retired driver. There are very few realistic driver options for My Team. If they at least kept Ricciardo, Bottas, Magnussen, Perez and Zhou as options, or the current reserve drivers it would be nicer. I didn't think it was a good idea to restrict the creation of your own driver. Just that. A reflection. No hate.eduardonfire5 months agoSeasoned Rookie2.2KViews11likes21CommentsKonnersport/APX GP in multiplayer lobbies
Please consider giving the user the ability to enable/disable adding an 11th Konnersport/APX GP team into multiplayer lobbies. As a livestreamer, it would be really useful to get more people into lobbies. In addition, it would serve as a really good way to give people a taste of what the F1 Movie scenarios are like, and entice them into upgrading to the Iconic Edition. Thank you for reading!DannyMac23105 months agoSeasoned Novice194Views11likes8CommentsF1® 25 Q&A - Gavin Cooper (Creative Director)
Hello drivers! We hope you are very excited for the upcoming F1® 25 game! Last week we released our F1® 25 My Team & Driver Career Deep Dive. There are a lot of exciting things happening, and to keep the wheels going we are going to host a Q&A with Gain Cooper (Creative Director)! Here's a little bit from him! "I've been in the industry since about 1998, when my hobby of making levels for the games I was playing with my friends got me a job doing more of the same. Over time my skills and my interests led me more towards game design roles, and I was well-established as a design lead when Codemasters acquired the studio I was working at in 2008. In my early years I worked on a variety of different kinds of racing games such as Rollcage Stage 2 and LEGO Racers 2. After a brief diversion into the field of action games (Cold Winter and 50 Cent: Blood on the Sand) and a cheeky bit of more casual racing fun (Toybox Turbos and F1 Race Stars) I've now transitioned into my "grown up racing" phase, where as Creative Director I've headed up the design efforts on the odd-year F1 titles since F1 2019. Very much looking forwards to seeing players get their hands on F1® 25, and until then I'm happy to answer what questions I can!" Please, post your questions below and we'll collect them during the week for Gavin to answer. Use the Like button at the top of each comment to vote for your favourite questions. Gavin will answer the most upvoted ones! Before starting, here are some quick guidelines: One post, one question. Try to limit yourself to a question per post, as it will be easier to collect them. The focus of this Q&A is on Career Modes. If you have a question about soundtracks or other aspects of the game, it is probable that Gavin doesn't have the answer for you. There are some things he cannot answer, such is the nature of game development. Remember the Closed Beta is under NDA. Please refrain from asking any questions regarding the Closed Beta. You can throw in some fun questions too! Favourite cars, F1 memories, F1 pilots... As always, keep things fun, fair and respectful. We have also prepared a small list of F.A.Q. regarding My Team to avoid redundancy: You said My Team has been fully revamped, what changes have been made? One of the biggest changes is that originally, players acted as both Owners and Drivers of their team. Although there have been some examples of this throughout F1 history, it is not the most common setup in the sport. So, now the mode will be redefined to more accurately represent the sport, and the role of the Owner will be focused on running the team. The new My Team will place more emphasis on managing the fates of both drivers. When race weekend comes around, players can choose either of them to get behind the wheel. The progression system has also been updated. Owners will battle to improve the Fan Rating of their team by achieving objectives and winning key Rivalries against other teams in the championship. Away from the track, players will also run the operations from an all-new Team HQ, an evolving space that will grow in scale, population, activity, and branding as the player builds the team’s reputation and staff. The size of the workforce, development costs, and facilities costs will play a big role, owners need to be careful not to breach the cost cap Research and Development are also now separate branches, giving players the flexibility to choose when they manufacture a new part and how to apply it. For instance, completing only one of a new upgrade package is faster, but then they will need to choose which driver gets the upgrade first, which will affect their motivation and the player’s leverage in contract negotiations. Sponsors matter more than ever, unlocking extra benefits and customisation options. Each sponsor’s brand values will impact the team in terms of expectations and goals they expect you to achieve. Relationships with sponsors will develop over time. As fan rating increases, players will also need to balance their legacy sponsors that have been there from the beginning with more lucrative offers from new brands. How has Driver Career been improved this year? Players can now have more control over driver Icons. They can choose to enable or disable each of the individual driver Icons and, for the first time, whether the AI teams can recruit Icons. The mode will also benefit from the Konnersport and movie content integrated into the game. Players will be able to add an eleventh team to the grid, either Braking Point’s Konnersport, or the APXGP team from F1 (exclusive to the Iconic Edition). Thank you in advance for submitting questions and taking part! We hope to bring you more in the future and look forward to chatting with you all!SolvedEA_Groguet7 months agoCommunity Manager2.3KViews11likes60CommentsF1XL F1 25 Crossplay League - Sundays 9pm
Greetings, fellow racers. Its been a long time since we started in 2011, but F1XL are delighted to announce that sign ups are open for our 26th full season and we would love to see you on track. We are a casual league with a difference; aside from only using presets so that newcomers to league racing aren't overwhelmed and left behind, we also are (as far as we know) the only F1 League to feature Team Owners/ Principals. Every season, TP's are selected from applicants and a full draft takes place to determine who is in what league and who they will be driving for. And this is all broadcast LIVE on our twitch channel. On average we have 4-6 divisions per season so there really is a level for everyone. Races are every Sunday at 9pm. And yes, WE ARE MULTIPLATFORM. We are also global, with racers from USA, Romania, South Africa and occassionally Australia, among others. Want to know more? Head on over to www.f1xl.co.uk and feel free to peruse, and when you are ready to sign up, we would love to see you on our Discord So, if you are interested in fun, casual racing, welcoming to racers of all abilities with a unique set up and plenty of fun and banter, then come on over and we'll see you on track. PS, we may also be running an F2 Wednesday night league, so keep you eyes peeled. https://discord.com/invite/vju5er2GStoneshuffle5 months agoSeasoned Rookie217Views10likes4CommentsF1 25 with a CONTROLLER need to improved
There is too much understeer with the controller, and you lose a lot in the changes of direction, like the S of Australia or the last two corners. The problem starts in the middle of the corner, it goes into understeer and goes long. I tried many settings, but it does not improve, I hope you can fix everything and allow those who play with a controller to compete with those who play with a steering wheel. _________ [EA_Garrus] Moved from IT to EN F1 25 Boards. Please post in the appropriate language boards, and please avoid tagging EA staff in posts.MAXVERSTALENT75 months agoRising Adventurer2.1KViews9likes34CommentsWeather needs to improve!!
I really don't understand the enormous step backwards with this series when it comes to track, weather and environmental effects. Go and look at the rain/spray/haze effects in F1 2010-13 and you'll be stunned at how great they looked. How do we not even have spray at all in these new games over a decade later and 2 console generations on? It seems that they've spent far too much time trying to get every hair on the driver's head right on the game menu, but can't seem to get tyre smoke to appear properly when you lock up. Spray effect in the rain is completely non-existent! Racing in the rain, and dealing with visibility is a crucial skill and huge talking point in real F1, and yet that's not really represented in the game. Think back to the Australian GP at the start of the season. There was a huge focus on the incoming weather, what direction it would come from, what parts of the track could be wet/dry, the intensity, the crossover point between not just wet/dry compounds, but the inter/wet (full wet is entirely useless in F1 24) We don't have any of these issues in the game. F1 2012, a 13 year old game from this very studio, launched with new feature: Dynamic Weather/Live track, with weather fronts making it rain on some parts of the track, but dry on another. We had puddles forming and wet/dry lines appearing, we had to adjust our racing lines to avoid aquaplaining, to cool tyres and stick to the dry line like a train if we gambled on going back to dry tyres.... This has slowly declined over the last decade. Now when it rains, we just get a blanket transition over 2-3 laps and it rains with the same consistency around the entire track! There seems to be very little change in grip until 2 corners before our engineer tells us to switch to inters where the grip level drops like a switch has gone off. There is no incentive to try anything different, and so all players peel off into the pits at the exact same time. Lap time and grip is not influenced or effected by the player at all! Same when it starts to dry up. The transition back to a dry track is almost instant. In real life, we still see a set surface for a while. Why is the transition not varied? Why is it always the same? The game needs to introduce a weather radar track map for players on the grid before the race, or to view during Qualifying too. We see this visual every time we watch a real race. We see the localised weather and what direction its coming from, and yet in game we still have the same Icons and percentage chance of rain that are never accurate, and have been the same since F1 2010. Where is the improvement here? Let's talk about the visibility? It's clear as day in the game. You can drive an inch behind an opponent as see as clear as in the dry. No spray at all! Go back and play F1 2010-13 and the featured some incredible rain effects. That was back on the Xbox 360!!!! Not just the spray, but the way the screen would haze up when you changed line and drove in someone's wake. It was so much more realistic. How do we not even have spray at all on far superior hardware?? Something has gone very wrong there! These are features that would bring some serious realism and authenticity to the player "ON-TRACK" so it's really frustrating that year on year, the only new features we see are new menu screens for My Team. Hotel names in Vegas and cherry blossom trees in Japan.... Please prioritise some real changes that improve the racing experience instead!SDGMatt6 months agoSeasoned Ace563Views9likes13CommentsCONTROLLER ISSUES
Starters, there is a bug which the controller will lose vibrations mid race very often causing you to need to reset the game. Most importantly, the tire wear, i love the idea of high tire wear but this is awful, per stint wheel has 20% less tire wear than controller on average causing esports players to struggle and even quiting the game. Not only controller being nerfed was bad enough but tire wear is a problem There is no fixes. I've tried all types of settings, pro setups, changes everywhere but no result. Controller loses 5sec per stint to wheel I've found due to the end of stint tire drop-off. I'm not flicking and everyone else is having the same problem so it's common and not only a me problem. Please for everyone having an enjoyable whilst also competitive game, Fix these problems please, it's a large problem which hinder our enjoyment of playing this game.9lxqzvkmb42d4 months agoSeasoned Newcomer197Views8likes5CommentsPad tyre wear
I already made a comment about pad being very unbalanced and a lot slower compared to wheel this game but now something else caught my eye. The biggest advantage wheel has in this game is not even in a one lap pace, where it can gain between 3 and 5 tenths compared to pad, but it’s in the race. It has come to my attention that, after a few laps of the race, wheel drivers start to gain compared to pad drivers out of nowhere and the gap just keeps increasing even if the pad drivers were managing their tyres. This is because pad tyre wear is a lot worse than wheel tyre wear. One of my friends was doing a coop career race and he noticed his tyre wear being 60% at the first stint, then asked his teammate, a wheel driver, about his tyre wear and he said it was 40%. This clearly shows that pad this game is not usable and needs a patch to balance it off immediately, because the difference is too big. Skill doesn’t even matter anymore, it’s about if you have a wheel or not. Please ea fix this.6atifi4 months agoSeasoned Novice244Views8likes3CommentsAI tyre temperatures and general degradation.
It's been a repeating trend over the years in EA and Codemasters F1 games that the AI don't seem to suffer the same high tyre temperatures and wear rate as the players car. With the tyre wear being more excessive this year on the players car, this is starting to become more of an issue. The front left tyre at Silverstone is absolutely knackered early on into the first stint, even on the medium. What tends to happen is after about 4 or so laps the AI start to reel you back in at a rapid rate. This has to be tyre temperature and tyre wear differences between them and the player car. This wasn't so much an issue in F123 and 24. But with the player car high tyre degradation in F125, the fun and realism just isn't there when the AI don't suffer half as much. I'm really enjoying the game especially compared to 24. But again as I've always said "attention to detail" always seems to be lacking. In order to have a more realistic experience the AI surely must have similar tyre characteristics as the players car? Either that or reduce the excessive tyre degradation on the players car to match that of the AI. Kind of spoils the immersion for me. I know the AI do have tyre degradation simulated into the game, but just seems a bit out of kilter compared to the players car, especially in this year's game due to the players car having such high wear rates. Even changing the simulation settings to surface only doesn't really fix the issue, it's mainly the tyre wear rate is too high on the players car for me at some tracks. At east have the AI having same issue would be much better. Some changes are definitely required in this area, either reduce the tyre degradation of the players car or increase the AI tyre degradation. The difference between the two currently is way too big of a gap! Please adjust it.IanM2825 months agoSeasoned Ace660Views8likes7CommentsADD MSAA FOR VR
It's about time we move on from the fuzzy distance blur. Adding msaa anti aliasing for VR mode will help give more visual fidelity in the distance along with mixed fxaa This is the standard and a lot of modern VR games and it would bring a lot more potential to this years F1 game If you want a decent experience please consider upvotting his so we can have this implemented. Changing resolution scale does not helpKaneBowman5 months agoRising Traveler332Views8likes8CommentsFanatec xbox SDK
Did the developers implement the new Fanatec SDK which will allow for led rev strip and button mapping? Fanatec has said that all developers were aware of its release, but something is telling me you guys did not implement. Would love an answer, us xbox fanatec users have been ignored for years, fanatec finally stepped up now its EA’s turn.Solveddelipride3216 months agoRising Traveler623Views8likes6Comments- 1.8KViews8likes97Comments
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