Forum Widgets
FC 27 — Manager Career & Gameplay Suggestions
Hi Team, I’ve been playing Manager Career for many years, and I’d like to share some suggestions that I believe could make FC 27 much more realistic, immersive, and enjoyable. Advanced Transfer Search Add filters/sliders to search players by specific attributes such as Speed, Strength, Shooting, Passing, etc. No Celebration Against Former Clubs Players should have respectful/no-celebration animations when scoring against their former club. Captain Always Lifts the Trophy The team’s designated captain should lift the trophy even if he didn’t play or was substituted. More Realistic Injuries Show medical staff taking seriously injured players off the pitch. If all subs are used, an injured player who cannot continue should leave and the team plays with 10 men. Man-to-Man Marking Allow us to assign a defender to specifically mark an opposition player, especially their star player. Better Quick Substitutions Keep the recommended player coming off, but let us choose any bench player as the replacement without pausing. Also recommend subs for poor performance, not only fatigue/yellow cards, and show the reason. Previous Match History Show the last 3 meetings before a match, including scores, goalscorers, and key stats. Commentators should also reference them. More Match Statistics Provide more team, player, historical, and season statistics before and during matches. Young Player of the Season Add a Young Player of the Season award alongside Player of the Season. Better Previous-Match Commentary Instead of repeatedly saying “good record” or “bad memories,” commentators should mention the actual previous results and key moments. Goal Celebrations Make celebrations more realistic, with teammates actually reacting, more importantly, please let us skip the celebration without skipping the goal replay. Real Referees Use real referee names and faces and give referees more presence during matches. Add VAR Add VAR for offsides, penalties, red cards, handballs, and simulation/diving. More Referee Arguments Add more realistic player arguments and reactions to controversial referee decisions and serious fouls. Create Your Own League We can create clubs but not leagues. Add a Create-a-League mode with custom teams, league size, rules, and formats. Better Loan Management Let us contact the club when our loaned player isn’t getting minutes and request more playing time—just like loan clubs can contact us. Live Scores Show competitors’ live scores on the screen and commentary updates from other matches during important simultaneous games. Bigger Commentary Name Database. This is really disappointing and discouraging when commentators are not reading most of the player’s names. A lot of famous players are being called as “HE”.. 3rd Kits. Make all official home, away, third, and special kits available in league matches.41Views4likes4CommentsFix the limitation on player creation for career mode.
This is an ongoing issue which really needs to be fixed. The age limitation is stuck at 2005 which means we create players who are 21 and over. Completely ruins the chance to create a youth team within career mode. Please address this ongoing issue.32Views4likes1CommentManager Career Mode - Create a Club
One thing I've been wanting for years now is more creativity options for Creating a Club in Manager Career Mode, like instead of being stuck behind limited pallettes such as Primary Colour, Secondary Colour, which rather than giving us seperate options to change the colours of the shirts freely, the shorts freely and the socks so you could have for example, a green shirt, white shorts and black socks, as well as giving us shirt sponsor options, but if we can't because of licensing issues then surely EA would be able to make some up, and the Goalkeepr Kits are way too plain and dull, it's been the same boring options for choosing Kits each year.VampireMike7 days agoNew Rookie60Views4likes3CommentsHow to Give Effective Feedback
Hello and welcome to our new dedicated FC 27 feedback forum! This space is for you to share any and all feedback, ideas, or suggestions with us. We will collect your community feedback and forward it directly to the relevant development teams. Unfortunately, we won't always be able to give you direct updates of what's happening, and just because we are passing something on doesn't mean it will actually be implemented. However, as part of our continued FC Feedback initiative, we’ll be looking to provide monthly updates on what's being worked on and what is getting changed based on your input. Currently the FC 27 Closed Beta is underway, which is a vital resource collection. If you are participating in the Beta, make sure to leave all relevant feedback directly in the private FC 27 Closed Beta forums, as all content is under NDA. What information do we need? In order to provide the development team with actionable feedback, please follow these guidelines: Structure your post as clear and detailed as possible. Stating that “the game is broken” or other one-liners aren't beneficial. Include your platform and game mode whenever appropriate. You can also use the tags for that. Use the search function to check if a related thread already exists, you can simply post there or like the original post if you agree with it. Create separate posts for each of your feedback points instead of 1 huge all encompassing thread. This helps us for tracking purposes and ensures that discussions stay on a single topic. Any additional screenshots or video clips showcasing examples are always appreciated. Thanks for all your passion and commitment to FC! We truly appreciate your time, energy, and ideas. This forum is always an open space where you can share your thoughts and feelings about every aspect of the game. While FC 27 isn't out yet, I still wanted to make sure you already have a dedicated place to share your wishes and suggestions. Of course, we can never guarantee that any specific piece of feedback will be implemented into the game, and realistically, major changes are unlikely with only a few short weeks until release. That said, this space and the feedback you share here are intended to play an important role throughout the FC 27 season.EA_Vendcera4 days agoCommunity Manager30Views3likes1CommentCreate a Player is Extremely Limited and Outdated
Hello EA Sports FC Team, I would like to give feedback regarding the Create a Player feature (In the settings menu), which feels extremely limited and outdated compared to the current state of the game. At the moment, several important attributes and systems cannot be customized, such as: Skill Moves stars Composure PlayStyles / PlayStyles+ Work Rates (attacking and defensive dedication) Secondary / multiple positions This becomes even more frustrating because Create a Player is not tied to any specific game mode by default. Since it is a standalone creation tool, there should be full freedom and no artificial limitations. Why this matters EA Sports FC has evolved significantly with: PlayStyles and PlayStyles+ More detailed player behaviors Tactical depth and positioning However, the Create a Player system does not reflect this evolution at all. It feels stuck several generations behind. What I would like to see Full customization of Skill Moves and Weak Foot Ability to assign PlayStyles / PlayStyles+ Editable work rates (Attack / Defense) Freedom to select multiple positions Control over attributes like composure and mentality Overall, a creation system that matches the depth of modern FC gameplay Final thoughts If a player is creating a custom athlete outside of Career Mode, Clubs, or Ultimate Team, the system should allow total creative freedom. Players who want realism can self-limit, but the option should exist. This would greatly improve immersion, creativity, and replay value. Thank you for your time. (CM: Thread moved from PT to EN. Please post in the language of the board per rule.)VictorJhepherson1 day agoSeasoned Newcomer28Views2likes2CommentsInfinite Stamina Fix in 27 Clubs
Seriously, could a Dev please acknowledge this issue? You must have seen all the constant posts about how much this ruins Clubs. 26 was a really good game, but this one thing ruined all the good work you did. It's the point where I don't think my group is going to buy 27 if the stamina continues to never drain long-term. Minute 1 and minute 90 should feel different. Formations should matter. A counter attack only meta with 10 men on the edge of the box in 3 seconds is not enjoyable.Kuzzonz2 days agoSeasoned Newcomer18Views2likes0CommentsCreate a player age in career mode.
The last few editions of FC have not allowed us to create a ‘young’ youth player. This is due to the birth year still being fixed at 2005 for some reason. In FC27, it would mean that a ‘youth’ player would be 21. This sadly stops us from creating a realistic youth squad. So for example, we cannot add rising stars from real life clubs who are aged 15-19, thus ruining the immersion and freedom to create the squad we wish. For myself, and seemingly, many others who play career mode, this is a big deal. Please can you fix this issue for us and allow the birth year to be set so we can create players who are aged 15 or 16. Many thanks, a career mode player. Mack.FCCareerMack3 days agoSeasoned Novice92Views2likes2CommentsAuthentic Gameplay Feedback – I want smarter football, not harder football
Hi EA SPORTS FC team, I wanted to share some feedback as an offline player who really enjoys playing FC as a football simulation. I’m not looking for a game that is easier or harder. I don’t want the CPU to become more aggressive, faster or stronger just to make the game more challenging. I simply want the football on the pitch to feel more believable. I’ve been playing FC for a long time and there are a few things that keep coming up for me. TEAM SHAPE AND POSITIONING This is probably my biggest issue at the moment. I want teams to feel compact, but also properly staggered. In real football, the defensive midfielders aren’t constantly standing almost level with the attacking midfielders, while the wingers are already as high as the striker. Ideally, you would see something like: Defence → midfield/DMs → attacking midfielders/wingers → striker with small but noticeable distances between the lines. The defensive line doesn’t have to drop deeper just to make the team compact. I would much rather see the AI understand the space between the lines and position players accordingly. Compact shouldn’t mean everyone standing on the same vertical line. This is something that makes a huge difference to me because you notice it throughout the entire match. MORE MOVEMENT AND PASSING OPTIONS IN ATTACK Another thing I notice a lot is how static the attack can feel. Sometimes I have the ball and there are simply not enough useful options around me. Teammates either stand still or make a very predictable run straight forward. I’d love to see more situations where players actually react to what’s happening: a winger moving into space instead of running straight ahead a midfielder coming towards the ball when needed a striker making a delayed run overlaps and underlaps diagonal and curved runs players moving away from areas that are already crowded I don’t want everyone constantly making runs behind the defence. I just want teammates to give me more believable options. The new attacking movement shown for FC 27 looks very promising in this regard, and I really hope it works consistently in actual matches. CPU DEFENDING – SMARTER, NOT STRONGER This is another big one for me. Sometimes CPU defending feels a bit “magnetic”. You can have a normal physical challenge and suddenly the ball seems to belong to the CPU, or an AI defender makes an interception that feels almost automatic. I’d much rather see the CPU defend through good positioning and decision-making. Give me more genuine 50/50 situations. Let the CPU sometimes mistime a challenge. Let loose balls actually be loose. And please don’t compensate for defensive weaknesses simply by making the CPU more aggressive, faster or stronger. Smarter AI is much more enjoyable than stronger AI. SECOND BALLS AND AERIAL DUELS This is connected to the previous point. Real football has so many unpredictable second-ball situations. After a header, tackle, blocked shot or goalkeeper save, I want to see the ball genuinely become available to either team. Sometimes the CPU should win it. Sometimes I should win it. Sometimes nobody should have it immediately. I don’t want the game to feel like the same team is automatically going to win the second or even third ball. Those little messy situations are actually part of what makes football feel real. GOALKEEPERS I’d really like to see more variety from goalkeepers. Especially in 1v1 situations, I’d like the goalkeeper to make more intelligent decisions about when to come out and how far to come out to reduce the angle. And when making a save, the outcome shouldn’t always be the same animation. Sometimes the keeper should: hold the ball parry it to the side push it forward make a difficult second save get a hand to it but still concede One thing that really bothers me is when a goalkeeper makes a save and almost throws the ball into his own goal because of the animation. More variation would make goalkeepers feel much more alive. SHOOTING I actually like having more control over where I shoot. If I aim for the far corner, I want the ball to go towards the far corner. But that doesn’t mean every shot should be perfect. I’d love to see more natural variation: slightly wide slightly too high post crossbar good save rebound perfect finish The input should control the intention, but not guarantee the outcome. That’s what I think would make shooting feel much more realistic. PENALTIES Penalties are another area where I think the game could feel much more natural. One thing I really miss is being able to simply side-foot a penalty along the ground. If I use very little power and aim low towards the corner, I would expect the ball to stay very close to the ground. At the moment, even when I try to do this, the ball seems to get off the ground. I’d also like to see more realistic variation from goalkeepers. A slowly hit penalty placed very close to the post shouldn’t automatically become an easy save just because the goalkeeper guessed the correct side. Sometimes it should be a great save. Sometimes it should go in. Sometimes it should hit the post. Sometimes the keeper should get a hand to it and the ball should rebound back into play. More variation would make penalties much more exciting. SIDE SELECTION BEFORE THE MATCH This is a small thing, but honestly one of the things that bothers me more than it probably should. I’d love to have a proper coin toss / side selection before the match. In real football, the teams don’t simply have a fixed attacking direction for the first half. Why not have: Coin toss → winner chooses the side → kick-off Or simply give us an option to choose which goal we want to attack first. I play with clubs where the home atmosphere is a big part of the experience. Being able to choose to attack towards the home supporters in the first half would make a surprisingly big difference. It’s a tiny feature, but it would add a lot of immersion. MORE AUTHENTIC CUP PRESENTATION IN KICK-OFF I’d also really like to see more competition-specific presentation in Kick-Off. For example, why not allow a DFB-Pokal round match in Kick-Off with the proper DFB-Pokal presentation and overlay? It doesn’t even have to be a full tournament mode. Something as simple as: DFB-Pokal → Round Match / Final would already be great. The same could eventually be done for the Europa League and Conference League. For offline players, these little details make a big difference. WHAT I MEAN BY “AUTHENTIC GAMEPLAY” I think all of these points come down to the same thing. I don’t want the CPU to be harder just for the sake of being harder. I don’t want perfect AI. I don’t want every pass, shot or tackle to work perfectly. I want believable mistakes, believable decisions and believable situations. Sometimes I want to score a beautiful goal. Sometimes I want to hit the post. Sometimes the goalkeeper should make an incredible save. Sometimes he should make a mistake. Sometimes I should lose a 50/50. Sometimes I should win one I didn’t expect to win. Sometimes my winger should make the perfect run without me asking him to. And sometimes he should make the wrong decision. That’s football. For me, the best version of FC isn’t the one that feels the most difficult. It’s the one where I occasionally forget that I’m playing a video game. I really hope FC 27 can move further in that direction. Thanks for reading and for continuing to improve the game.8Views1like0CommentsFC 27 Create-a-Club: Add Fictional Sponsors, RGB Colors & New Crests
Hello EA Team, Create-a-Club is arguably the best feature in Manager Career Mode, however sponsorless kits ruin the immersion. Every real-world team has a front-of-shirt sponsor, and missing this detail stops many dedicated fans from buying the newer FC games. I know many players who buy FC exclusively for this mode. While new features added this year are great, upgrading the kit editor is what would make Create-a-Club a true masterpiece. Even if real brand licensing is too complex, use fictional sponsors gives the same feel. Please consider adding these key improvements to the Create-a-Club editor for FC 27: - Fictional Kit Sponsors: Using fictional brands to make custom kits look authentic. - Full RGB / Color Wheel: Total freedom to pick exact color shades instead of being limited to preset palettes. - Expanded Emblem Library: More crest templates and customization shapes. These simple additions would completely transform the mode and restore massive goodwill with the offline community. If you agree, please hit the "Like" button below so the community managers see this!20Views1like1CommentBirth Year - Create Player
This is still not updated in Create Player, for the fifth year running. In FIFA 22 it was set at 1980-2005 meaning we could create players aged 16 and over. As things stand, in FC27 we can’t create players younger than 20/21. Many people in the community enjoy creating young players to use in Career Mode, as things stand, we can’t. How do we get EA to acknowledge this and act?25Views1like1CommentSuggestions For FC 27
FC 27 Wishlist – Gameplay, graphics and kick-off improvements we actually need! 🖥️⚽Hey guys and EA team, with FC 27 coming up, I wanna drop some thoughts on what needs to be fixed. I’m seeing these complaints everywhere online, so it’s not just me. If we want the next game to actually feel like next-gen football, here is the stuff that needs a serious overhaul:🧠 Gameplay & Player AIDefensive AI is still frustrating – defenders randomly stop marking or drop way too deep and ruin the offside trap. Attackers need better runs and spatial awareness instead of just running straight into defenders. We need more realistic physics. Weight and momentum should actually matter when turning or sprinting. Right now it feels too arcadey and fast.🎨 Graphics & Player FacesMassive update on starheads – too many well-known players still look generic or have face scans from 5 years ago. Hair physics and tattoos need a big upgrade too. Fix body types. Tall physical midfielders shouldn't have the same generic player model and animations as short agile wingers. Distinct players should look and move differently.📊 Ratings & Player BehaviorRatings need to make sense and reflect real-life form throughout the season, not just random upgrades. High-profile players need their real-life personalities, unique running styles, tendencies, and authentic reactions.🎮 Kick-off Mode (Quick Match)Kick-off feels super neglected even though tons of people still play couch co-op with friends. We need better matchday immersion: proper pre-match cutscenes, realistic stadium atmospheres, and better presentation packages to make a simple match feel like a huge UCL final. More customization options for local multiplayer would be amazing.Let me know what you guys think or if I missed anything! Hopefully a CM can pass this over to the dev team! 👊Best regards5kjk8n4l827c1 day agoSeasoned Newcomer26Views1like2CommentsBeta code sent to the wrong platform
Hello, I got the ea fc 27 beta code but you guys sent me a ps4 version, even though i have on my communication preferences profile I have selected only ps5 because thats the console I play on. Can you send me a ps5 version code in order to test your game properly and give proper feedback because I know you guys care more about the new gen gameplay, so no point in me testing the ps4 one where i will never touch it again . thank youSolved35Views1like5CommentsFC 27 suggestions
FC 27 Suggestions: -DO NOT MESS WITH CURRENT GAMEPLAY -fix speed and acceleration for Authenic gameplay -need more options when building stadium for clubs in career mode -ICONS and heroes should be apart of manager mode as free agents -give options to sign with brands like Nike and Adidas for new kits in manager mode and lots of design options when making kits after a season -would love an option to share and download teams from other players who design historic rosters like 2008-2009 Manchester United for example -deeper player career mode where the player can do interviews after games and big moves, sign with brands for boots, and a faster and funner way for a player to reach 90+ rating w/o long grinding hours -More ICONS and heroes; ICONs can be ‘05 Ronaldinho, ‘99 Zidane, etc -Historic teams for clubsbigsonny10942 days agoRising Newcomer9Views1like0CommentsAwful, squad battles again
Just played a few games on squad battles and it appears nobody has listened to feedback for fc26…. AI way to fast, catching from a good 5-10 yards within a 1/4 of a pitch using shield ball over aggressively Can’t tackle AI efficiently due to always shielding or moving to my inputs AI is always in the pass lane after you press pass button and the action on the pitch from the input tackling still being done through the back or behind every one is perfect….actually watch a game of football, it’s a foul everytime the moment you do the buttons for a power shot, before the action happens on field, AI has already closed you down AI is moving to the input, not the action on the field AI is still defending with more than 3 players with perfect switching to defend. switching using the button is inconsistent at best when the AI starts passing fast, it’s impossible for defending due to switching issues and tackling impossible to win a header rebounds still going to AI, loose balls going to AI, partly because of bad switching mechanics my left back played a left forward onside giving a free attack on goal and no way to get a defender to the attacker all in all the game is still in beta from fc26, this seems to be another hash of a game following on fc25 then 26. it’s a shame that the fundamentals are not worked on, because getting the basics correct will improve the game no end. And that’s down to passing to the person you expect, or getting the player closest to the ball altogether this version should be scraped and started from fresh because this can’t keep going on,Oldman_Sparky_YT2 days agoSeasoned Ace9Views1like0CommentsFC 27 Closed Beta Gameplay & Tactical UI Feedback
- Request: Return of Custom Player Positioning. Please bring back the ability to manually move individual players to exact, custom spots on the team squad formation screen (similar to the freedom players had in FIFA 17, 18, 22, and 23). The current rigid grid restrictions limit tactical creativity. Players should be able to manually adjust a player’s exact coordinate on the pitch rather than being forced into a locked formation template. - Issue 1: Extreme CPU Aggression & Injuries. The AI's physical tracking system is completely overtuned. Instead of winning the ball, the CPU relentlessly crashes into my players, causing constant injuries. This is even happening to my Goalkeeper inside the box during routine plays. - Issue 2: GK Ball-Tracking Failure. Goalkeepers are completely missing routine catches. Even when perfectly positioned, the ball passes right through the keeper's hitbox and hands, allowing the opponent to score easy goals. - Issue 3: Broken GK Passing/Distribution AI. Under mild pressure, the opponent's GK frequently panics and executes completely blind, underpowered short passes directly to my forwards, breaking the realistic flow of the match.14Views1like2CommentsUnlimited Stamina
Please remove unlimited stamina in pro clubs. It absolutely kills the game mode, every player running around like a headless chicken. There’s no more strategy when the striker can play center back as well. It also completely kills the point of the stamina stat and the relentless playstyle. A lot of people would be happy to see it return to normal and I don’t think anyone would be mad.11Views1like0Comments
Featured Places
EA SPORTS FC™ 27 Game Info Hub
Get all the information you need about EA SPORTS FC™ 27 here!FC 27
Chat with the community about your experiences in EA SPORTS FC™ 27 in the official EA Forums.FC 27 General Discussion
Discuss the latest news and game information around EA SPORTS FC™ 27 in the official community forums.FC 27 Feedback & Suggestions
Share your ideas, suggestions and constructive feedback around EA SPORTS FC™ 27 in this community forum.