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Add Online Functionality
The lack of online functionality behind Replanted's local features is very disappointing to many of us who have wished it for years. Given how we have three months until release, please consider adding it. Local play is not as common anymore compared to when PvZ 1's ports released, and online became the standard.ilovepopcapgames10 days agoSeasoned Veteran2.3KViews155likes58CommentsOnline Support for VS & Co-op
I'm extremely hyped for this remaster but one thing that let me down a little is that VS mode & Co-op are relegated to local only as opposed to online. Is there any plans to eventually add online play as I'd love to play VS mode against online friendsLinkyTay10 days agoSeasoned Newcomer256Views19likes5CommentsSteam Workshop Support (Request)
Hello! As of writing, there are many artists, programmers, and composers all dedicated to creating fan content ("mods") by adding their own code to the original 2009 release of PvZ1. I've been hoping that PvZ Replanted engages mods by adding Steam Workshop support for the game. This would allow mods to be more easily discovered and played, and hopefully keep the game alive for many years to come! (even after the development team has moved on to other projects) Without the development of new content (in the form of mods), people may not engage with the franchise as regularly, which is why I think adding steam workshop support would be healthy for PvZ Replanted's shelf life! Just for fun, I made a mockup of what this could look like!BobTheNerd102 days agoSeasoned Newcomer49Views7likes4CommentsBalancing in VS mode
Many plants in VS mode have different sun prices than in the main adventure mode in order to account for the difference in utility compared to single player. For example, coffee bean’s price was changed from 75 to 25 in order to better allow the plants team to implement mushroom-based defenses. However, I believe some of these adjusted sun prices in this mode are in need of further consideration and adjustment. For example, Repeater only costs 150 in this mode as opposed to its normal cost of 200, allowing the player on the plants team to get a decently powerful shooter for fairly cheap. Most zombies get melted by Repeater, especially when the plant is allowed to be spammed due to its lowered cost and fast recharge. Please consider either raising it to 175 or reverting it to its normal price of 200 sun; this will make its pricing more consistent with its actual worth in the mode and help prevent the zombie team from getting even their most well-thought-out strategies quickly annihilated. But as oppressive as Repeater may be, it cannot hold a candle to the plant that is far and away the most deserving of a price increase: the Doom-Shroom. Doom-Shroom is so insanely overpowered in VS mode that it is often the only unit on either side to be banned in competitive play. It allows for the plant team to wipe almost the entire board of zombies whenever needed, immediately putting the zombies at a huge disadvantage. Doom-Shroom retains its original price from adventure mode: 125 sun which is ludicrously low for its function, especially when the coffee bean needed to activate it costs far less now. The zombie team has to pay twice the combined price of Doom-Shroom and coffee bean for a flag zombie, who spawns a wave that can just get obliterated by Doom-Shroom anyways. Doom-Shroom leaves a crater that cannot be planted on after exploding, but this is nowhere near enough of a detriment to the plants to prevent it from being spammed. Its long recharge time is also not big enough of a disadvantage to prevent it from being used very frequently, as the plants player can simply stockpile them on the lawn and wait to wake them up with coffee bean. It is not hyperbole to say that Doom-Shroom’s price in vs mode should be doubled at a minimum, because using it almost always ensures a plant victory. I also believe that the craters it leaves should be changed to stay permanently on the lawn in vs mode, as this creates a better opportunity for strategic mid-late game counterplay for the zombies team after they survive a monumental setback from the explosive, as well as making Doom-Shroom a much bigger commitment from the plants player with real consequences for them if they use it at the wrong moment. There are other plants that should maybe also have their prices raised a smidge like Squash, due to it being a very dependable and cheap instakill plant with a faster recharge time than the others. Puff shroom allows for mind-numbing stalling tactics due to costing no sun at all, and even though you need a coffee bean to wake it up, you can still use its free sleeping version to stall zombies whenever needed. A price increase to just 25 sun in this mode would work wonders for this plant’s balance. VS mode is a very enjoyable mode but I and many others firmly believe that it would be even more fun if the plants had less easy routes to victory, and the zombies had a bit more of a fighting chance. The zombies are already fighting an uphill battle in this mode due to having a far smaller pool of options to select from as well as a smaller area of the lawn to work with, I think it’s only fair that some of the plants’ most spammable options were a bit more pricey to compensate. Again, this also allows both sides to create more nuanced strategies. Please take another look at some of these unit prices as well as others in the mode and consider adjusting them accordingly.TripleSakaTrip3 days agoSeasoned Newcomer86Views7likes4CommentsBug fixes and Suggestions
Bug fixes: -Fix the pole vaulting zombie sprite being a bit high than the ground. -Fix the fact that every browncoat zombie has their tongue flying out, instead of just being some. -Fix the leaf sprites from repeater. -And fix another bugs that were not shown in the trailer. Suggestions to implement in the game: -Redesign retro peshooter skin, it looks terrible (no ofense). Or just use the sprites from the nintendo DS version. -Make the versus mode on-line, not only local. (I don't think that Co-op mode can be on-line) -Make R.I.P mode not just with perma death, but with higher difficulty! Like for an example: put screen doors zombies with buckets in their heads, put giga gargantuars, random zombies, more waves, stronger zombies, etc. -(Optional) Hire Rich Werner (pvz 1 artist) again to help with the plant sprites, he said he would help. -(Optional) Hire Enrique Corts (pvz 1 background artist) again to help with the background art, he said he would be happy to rework the backgrounds. -(VERY OPTIONAL) Hire George Fan (pvz 1 creator) again, to help with some ideas. PopCap, your team still has some months to finish the game, if your team hear the community suggestions, im pretty sure that pvz replanted will be much better and will sell more! Hear us PopCap, PLEASE! -Sincerely, A random Fanatic PvZ fan. (Here are some screen-shots that i take to further clarify what I sayed) (Screen-shotw taken from this video: https://youtu.be/jGDwUHjVQ3Y?si=POvoumLtnzpKjysl)Sonic23443183 days agoSeasoned Newcomer47Views2likes3CommentsPLEASE BRING THE ORIGINAL PVZ ARTISTS TO PVZ REPLANTED...
Since I found out that the ORIGINAL artists are not in pvz replanted I was quite disappointed, but if ea or popcap really listens to our community or is interested, Please bring the ORIGINAL PVZ ARTISTS TO PVZ REPLANTED.67jkpu00lvco9 days agoSeasoned Newcomer99Views1like2CommentsKeyboard and Mouse support on consoles
Since the generation of PlayStation 4 and Xbox One consoles, games can have keyboard and mouse support. it could be useful in CO-OP and Vs. modes on consoles, if the people only have one controller but have a mouse, or just want to play with a mouse on the console, because console graphics are generally better and some people are already used to play with mouse so they don't want to use a controller. You already have the code for mouse support because of the PC version, so why not port this code to consoles? It would be nice...BYgml_12 days agoSeasoned Newcomer19Views1like1CommentA bunch of random suggestions
Screen door zombies with helmets - adds more difficulty and pressure to an easy to counter zombie. More mini games - alot of scrapped minigames like unsodded would be interesting. Maybe coffee been could have bonus functionality by speeding up plants for a short time? Online vs mode - pretty self explanatory. Would be fun especially if you dont have anyone to play with. Slightly higher difficulty or hardmode adventure - for the players who want a challenge because the base game can be too easy most the times. Maybe have the female zombies from pvz 3? - adding some variety The old buckethead and conehead designs where they have professions could replace the regular with a 1/5 chance to yet again add variety. More vs mode stages? - maybe the pool, night, and roof? Obviously balancing would be made to compensate. Maybe trashcan zombies could spawn in adventure as well as vs and survival/endless Not necessary but would be cool if Brickhead came to the remaster Maybe even a night roof, where zomboss could take place at 6-10 instead of 5-10. Its an area that fits in the base game and could maybe have a new mechanic??alexgamer45683 days agoRising Rookie30Views0likes1CommentPlants vs. Zombies: Replanted (Italian Localization)
Why is the Italian Localization missing from this Remaster on all stores, when the Original Game had it both on Mobile and on the EA App? For an Italian player, this remaster at €19.99 makes absolutely no sense, especially since it's missing the localization. [Thread moved from IT PVZ Franchise board to EN PVZ: Replanted board, please review the guidelines to find the right language board for your post. EA_Claus]SolvedzMatthew_PvZ5 days agoSeasoned Newcomer97Views1like1CommentONLINE FUNCTION
If this is just the reveal trailer I would like to think that they are still working on the game so I think they should add online play and then there could be another trailer for it and it could focus around zomboss making the game online like how crazy dave improved his TV kind of like how in gw1 he made boss mode it would be great to see him in a 3d trailer like zomboss so PLEASE MAKE THIS HAPPEN I also think online play would keep players playing because who wouldn't want to do vs mode with there buddies that don't live very close xplodin apple the youtuber had a series on it until him and his friends became too distant and eventually stopped playing because they rarely saw each other so making it online would help in a situation like thatyad1ell6 days agoRising Scout36Views4likes1CommentMake R.I.P mode (Permadeath) harder
Permadeath might seem like a nice challenge to add but the game is already easy so i have a couple of ideas to mąkę it harder: Either Double the zombies Or limited seed slots Or make cloudy day activate with the permadeath mode I wanna see what the community thinks or if the community Has other ideas! 😁Matiken_yt9 days agoSeasoned Traveler64Views0likes1CommentI love this series, I play it on switch in japan.
I’m a huge fan of this series, and I’d really love to play it on the Switch or Switch 2 if possible. Do you know if it’s available on the Japanese store? Even if it’s not translated, I still hope they release it here.okaki201410 days agoSeasoned Newcomer48Views1like1Comment
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