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What is your primary source of Gyrda Pads?
I was just wondering how people primarily obtain Gyrda pads. I am not thrilled to spend Crystals on them at the moment, but salvaging G12+ gear isn't easy to swallow either just yet. We don't get enough Raid3 really to make a dent either between Zinbiddles & Electriums. So I'm wondering which route most people take.33Views0likes2CommentsFTP Looking for a Guild
New player looking for a Guild that's regularly doing Sith/Kenobi/Solo raids as the MK1 tokens I can swap for currency which is a big bottle neck for me currently. I'm active daily and on discord. It's a fully free to play account that's 3 month old so not much in terms of teams. Current GP is 535,726. Looking at getting Jabba as my first GL.22Views0likes2CommentsStructuring the next raid
There have been a lot of posts about the current raid, mostly harshly critical. I've tried to be helpful and upbeat, encouraging other players. And I don't regret that. Most of the posts have focussed on calling the raid trash which lets out feelings, but doesn't actually help anyone. I want this thread to help. For that reason, I'm not going to focus on Naboo. It's too late for this raid. Even if they wanted to tweak it, by the time they do, it will be more than 1/2 over. Instead, I want to focus on what makes a reasonably good raid, and therefore how CG can improve on past efforts when crafting the next one. I have some basic expectations for raids. If I take toons to the max tier to get the max score, I also want it to be easy. This is a Quality of Life reward for investment in the raid. I like interesting strategies as much as the next person. There was no bigger fan of the original (pre-Omicron) KAM mission than me. But the game simply has too much to do. Restarting raid attempts over and over creates frustration in the player base. While that might be fine for Tier0 where you're deliberately making things hard to encourage investment, any r8 or r9 tier should be an easy max with vanishingly few restarts. Requiring correct modding and strategy to make it work is also fine, but not RNG. Whatever RNG exists at lower tiers should be overwhelmed by your faction bonus when you hit tiers where the minimum eligibility is r8. Omicrons should provide a major quality of life benefit. If raids teams are going to be capable of max scores at r7 plus, then Omicrons can't make a major difference in score. Instead they should make a major difference in whether you can quickly, easily, or even on auto reach that same score. If I had a choice between getting 3.6M with my Queen Amidala team playing manually or 90% of that (3.24M) on auto, I would take the auto every time. The Omicrons should be a short cut to the easy quality of life benefits that I mentioned in p1 should be available (without Omicron) at r8+. Easily maxing the raid at r5, a very attainable relic tier, should be the measure of whether or not your Omicron is tuned appropriately. More raid Omicrons. Some teams will be taken to r9 and thus not need Omis. But if Omicrons are a quality of life mechanic, then they have to be available for more squads. Pick an elite team that you know will easily max the raid at r8 or r9 -- usually that will be a GL squad, but it could also be the equivalent of Naboo's Gungans or QA squad. That one squad gets no Omicrons. The point is to encourage people to slap insane relics on it. All the other squads should get an Omi that makes the team an easy max at r5. No one is going to spend that many mats, of course. The point is that not everyone will have every eligible team fully relic'd. By providing an Omi for every squad, you make sure that if a player has even one mid-relic squad, there is an Omi available for them. Thus you're not withholding these quality of life improvements from players who don't have the new shiny team. Quality of life should be available to all. All the new shinies should be available easily on day 1. Not available if you're a whale, easily available. The one, limited exception should be a Journey Guide character who must have their second event -- not first, but second -- on or before the 28th day of a new raid. This doesn't guarantee that players have enough materials to relic the necessary prerequisites for any particular toon (especially a GL), but the raid is there for players to participate in it. The definition of "easily" should be "average RNG with 15 attempts per day on a hard node will take this toon to 7 stars with 5-7 days to spare." Some toons will be released earlier and thus hit 7 stars much earlier, but EVERY toon should be available with that basic farming regimen. For those toons derived from events, they simply need to have their events finished by then, with prerequisites available on that time frame -- again, with a single exception of a single toon that's in the Journey Guide and whose second event happens with 28days of raid start. Let us have the characters necessary to play the raid. Below g12, gear tiers should matter. A straight g11 squad should do better than a straight g10 squad. Above g12, relic tiers should matter for those squads that are not gaining max score. This rewards players for taking part of a squad up to the next tier before they have all the toons at the same relic so as to qualify jumping up. This can be as simple as giving any toon that has greater than the minimum qualifying relic Damage Immunity for 1 or 2 turns the first time they fall below yellow health. This type of mechanic reduces RNG, reduces restarts, and yet won't make a team suddenly capable of insane scores. Other bonuses for above-minimum toons are also possible, but this strikes me as a particularly elegant one. Characters and resources available should make it possible for guild-wide income to remain steady with the release of a new raid, or, if guild income falls, it returns to what guilds were earning at the end of the last raid within a month of the release of a new raid. In the past income always increased with the release of a new raid because old raids did not go away. Being forced to spend to go nowhere isn't fun. Your players want to make progress. Maybe increases in income are slow to accumulate. After all, raids are now released on a quicker time frame than in the past. But instead of that giant leap in income every couple years, there should be slow gains in income. What I see in my own guild and others is no progress at all: the first half of a raid's lifetime we see one reward box, the second we see a better, but when a new raid drops we are back to the lesser box and we don't have a reasonable chance to improve beyond the best that we did the raid prior. Some of that may be individual guilds and motivation, I can't say. But you have the data to show whether Mk3 token income is down or up and by how much. Please make sure that to the extent average Mk3 income (across the game) falls, it never falls for long, and the general income trend is upward, not flat. Provide a setting to disable moving backgrounds. Other people might have other expectations, and if I agree strongly with them, I might even edit this post to include them. As for comments, please provide actual suggestions and good information about what you want to see in the raid. Liking or hating a raid is not enough (on its own) to provide that sort of feedback. If you just want to hate on one of the raids, there are plenty of other threads where you can do that.122Views5likes0CommentsCountering GL Rey w/Attacker cron?
I'm wondering if anyone has suggestions as to how to counter a GL Rey/Ben Solo/etc team that has the level 6 Attacker datacron with the text: "Whenever an Attacker critically hits they attack again....Whenever Attacker attacks out of turn they deal bonus True damage..." I have consistently beaten Rey 3v3 or 5v5 with either an UFU, SLKR, Palp, or sometimes Darth Bane team. But, man, in this latest 3v3, I've faced a Rey trio 3 times all of which had the same lvl 6 and just cannot win. I am assuming it could be from the extra attacks that Rey and Ben are granted from this level 6 'cron. I've been able to kill off the third teammate (whether that was JTR, Cal, Holdo) and whittle down Rey & Ben to yellow before the match ends. Then, even with only a weakened Rey & Ben remaining, they destroyed any full team that I used to clean-up. And these full teams are the UFU, Palp, SLKR, Bane teams that would have over an 80% win rate. I understand Rey & Ben would have preloaded tm, but even a full team is getting crushed. Any suggestions as to how to withstand the bonus attacks of a Rey team? Should I take my JMK team off defense and put them on offense? I have run out of theory crafting ideas. 8*( Thank you! You are all rockstars on these forums!40Views0likes1CommentMissing omicrons…maybe?
Not sure as I didn’t look before end of conquest, but does red box award omicrons? Didn’t get any if so as I knew how many I was on before it finished and that amount hasn’t changed. Could be that it doesn’t award omicrons but wanted to check here and see75Views0likes1CommentKit Reveal - Shin Hati
UNIT NAME: Shin Hati ALIGNMENT: Dark Side CATEGORIES: Attacker, Mercenary, Unaligned Force User ------ Key Attributes: A lightsaber combatant who ignores Taunt to attack her enemies. Introduces the new Soldier of Fortune effect for the Mercenary faction. This is a stacking blue status effect that does nothing on its own, but on reaching a threshold, abilities will have various effects added. Inspiration: We loved everything about Shin Hati when she showed up in Ahsoka. A practiced lightsaber user who has a bevy of tricks, using the Force and otherwise. What’s not to love? We’ve been eyeballing a Mercenary tag for a while now. With Baylan and company coming on the scene we took it as an opportunity to add the tag, and the Soldier of Fortune mechanic as a whole. We loved the moment where she escapes her battle with Sabine Wren with a well timed smoke bomb, so that ended up as her ability Clean Escape. Strategy Tips: Maintain her Critical Chance and avoid Shin Hati getting critically hit so as to gain more stacks of Soldier of Fortune. Attack Stunned enemies with a higher number of stacks of Soldier of Fortune on Shin Hati. Her granted ability Clean Escape helps all Mercenary allies gain additional effects and inflicts debuffs on enemies based on her Soldier of Fortune stacks. FAQ: How do I acquire Shin Hati? Shin Hati’s Marquee event begins September 19th in-game. How does the new Mercenary faction tag affect previous characters? See our forum post introducing Mercenaries for a step by step guide on how the mechanics work with both new and older characters. Will Shin Hati be required to get Baylan Skoll? Yes, at Relic 7 Will Shin Hati be required to unlock GL Ahsoka? No. In Shin Hati’s Omicron it says “Target Light Side enemy's cooldowns are increased to their max value,” what does that mean? Light Side enemies will have their cooldown set to the maximum limit as prescribed in their kit (eg, BB-8’s Illuminated Destiny would be set to 70). From the Shin Hati Designer: CG_Vib’X: Shin Hati, and her master Baylan Skoll, are self-sufficient mercenaries we first see in the Ahsoka show. Their seamless coordination and prowess in every mission is reflected in Shin Hati's design kit. Alongside them is Marrok, whose support amplifies Shin Hati's effectiveness. Shin Hati’s character is defined by her grace in combat and her lightsaber skills combined with the use of the Force. These attributes are central to her design as an Agility attacker in our game. Her kit reflects the careful consideration of her quick wittedness, capturing her ability to escape from perilous situations with ease. We hope that you find your adventures with her to be as exhilarating as the journey we see her take on-screen SHIN HATI QUESTION SUBMISSION LINK ABILITIES: BASIC: Fierce Foray Final Text: Deal Physical damage to target enemy and inflict Critical Chance Down for 1 turn. If Shin Hati has 10 or more stacks of Soldier of Fortune, she inflicts Critical Chance Down on all enemies for 1 turn instead. During Shin Hati's turn, call target other Mercenary ally to assist. If the target enemy was Stunned, deal 10% more damage per stack of Soldier of Fortune on Shin Hati (max 100%). SPECIAL 1: I've Eyes On Them (Cooldown 4. Unlocks Tier 2) Final Text: Deal Physical damage to all enemies and inflict them with Offense Down and Vulnerable for 2 turns on all enemies. Shin Hati gains 10% Crit Avoidance (stacking, max 50%) for the rest of the encounter whenever each of these debuffs are resisted. All Mercenary allies gain 30% Protection Up for 2 turns. If Shin Hati has 10 or more stacks of Soldier of Fortune, she gains 25% Turn Meter and increase the cooldowns of all enemies by 1. SPECIAL 2: We'll Take It From Here(Cooldown 3. Unlocks Tier 4) Final Text: Deal Physical damage to target enemy and Stun them for 1 turn. Shin Hati gains Critical Damage Up and Riposte for 2 turns. If Shin Hati has 15 or more stacks of Soldier of Fortune, attack again, always scoring a critical hit if able and decreases the cooldown of Clean Escape by 1. If target enemy is inflicted with Purge, Shin Hati inflicts Buff Immunity on them for 2 turns and deals 10% bonus damage for each stack of Purge they have (stacking, max 60%). UNIQUE 1: You Have No Power(Zeta, Omicron. Unlocks Tier 6) Final Text: At the start of each encounter, Shin Hati gains 25% Accuracy and 50% Offense until the end of the encounter, and she ignores Taunt effects during her turn. Whenever Shin Hati is critically hit, she gains Retribution for 2 turns and 150 Speed for 1 turn. The first time Shin Hati gains 10 or more stacks of Soldier of Fortune, she gains the granted ability Clean Escape for the rest of the battle; if Soldier of Fortune stacks are below 10, Clean Escape ability can't be used. While in Territory Wars and all allies are Mercenary or non-Galactic Legend Unaligned Force User: At the start of encounter, Shin Hati gains 75% Accuracy and 30 Speed, all allies gain 50% Max Health and Max Protection until the first time Shin Hati is defeated, and all Light side enemies are immune to cooldown reduction for 2 turns or until the first time Shin Hati is defeated. While enemies are inflicted with Purge they have -50% Critical Damage and -30 Speed. Whenever enemies attack 3 times out of turn, Shin Hati gains 1 stack of Soldier of Fortune. Whenever Shin Hati gains Riposte and has 15 or more stacks of Soldier of Fortune the cooldown of Clean Escape is decreased by 3. Whenever a Light Side enemy gains Damage Immunity, they are inflicted with Fear for 1 turn, which can't be resisted and Shin Hati gains a bonus turn. Additionally, Clean Escape has these effects based on number of Shin Hati's stacks of Soldier of Fortune: 20+ stacks: All Mercenary allies are revived 35+ stacks: Shin Hati increases cooldowns of Light Side target enemy to their max value UNIQUE 2: Soldier of Fortune - Shin Hati Final Text: At the start of battle, Shin Hati gains 1 stack of Soldier of Fortune per Relic Amplifier level she has until the end of battle. Whenever Shin Hati scores a critical hit or attacks out of turn, she gains 1 stack of Soldier of Fortune. Whenever Shin Hati is critically hit, she loses 1 stack of Soldier of Fortune. At the start of each Mercenary ally's turn, they gain 5% Critical Chance and Critical Damage (stacking) for each stack of Soldier of Fortune they have until the start of their next turn. Granted Ability 1: Clean Escape (Cooldown 8) Final Text: Clean Escape : Effects are based on the number of Shin Hati's stacks of Soldier of Fortune: 10+ stacks: She dispels all her debuffs and gains 30% Max Health until the end of the encounter. All non-Tank allies Stealth for 2 turns. 20+ stacks: She dispels buffs on the target enemy. Shin Hati gains Critical Hit Immunity and Health Steal Up for 2 turns and inflicts Defense Down on all enemies for 2 turns. 35+ stacks: All Mercenary allies gain Foresight and Offense Up for 2 turns. Shin Hati removes 100% Turn Meter, and Dazes all enemies for 2 turns, which can't be resisted.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team14KViews11likes0CommentsLeviathan question
Hey y'all! So, I've got a guildmate who has an interesting issue that I just recently ran into myself. Someone is our fleet shards has been putting Phantom 2 with their Leviathan. Now Leviathan kit specifies that Sith ships will stun the enemy, but Phantom 2 comes out and still stuns our ships. Also, shouldn't this affect the Mark VI Interceptor? Because it still gets the instakill. Just wondering if anyone knows what this is. Thanks!38Views0likes1CommentAnyone interested in Merging guilds?
Message ALLY CODE: 645-352-561 or 652-481-493 or 297-149-911 If there is anyone interested in joining or merging with a guild with only active players leave a message here or message in game one of the ally codes at the top. Right now, there's 17 members in the guild and all members are active and producing raid tickets daily. Guild name is SmellLikeSith 5.95M guild GP which if full and the average being the same would be 18M guild GP. The maximum benefit would be having a full guild with every player producing daily guild tickets. A lot of guilds stay below half full and have a hard time finding active players. If you are 85 and experienced, you are welcome to join. Those that are below level 85 would benefit and are welcome to join.34Views0likes1CommentPast lightspeed bundle I got screw out of because of a glitch
Hey know I'm late on but I'm not of a forums User so when finalzer lightspeed bundle it said That I got it there was nothing. I don't know Why it happened but can I trade one of the resistance lightspeed bundle for the finalzer lightspeed bundle? I'm sorry for asking16Views0likes0CommentsGuilds losing purpose
Before TW and TB, a guild was needed to beat a Raid. The Rancor, AAT, and Sith Triumvirate all needed to be conquered by your guild to progress as a team. Immediate "Go Team! and High 5s all around when you beat one." Now that raids are pretty much "Don't forget to auto-batle and get your points", guild camaraderie is gone. There's TB but everytime you get close to beating an entire TB, we get a new one. And the best reward is half-way through. Of course there is TW, wins are nice but the rewards aren't rare character shards. Now that the best rewards are all tied to Legendary Journey and Galactic Conquest, Guilds have little purpose. In order to regain that purpose and perpetuate the game, guilds need to be able to complete objectives for in-game rewards.176Views2likes1CommentJabba Cronies Respawning post match?
Hi there, In the most recent GAC I've been up against a Jabba with a Krrsantan and Boush, pretty standard. However, I intentionally sacrificed a couple teams to eliminate both Krrsantan and Boush to break through. First match, Starkiller took Boush out but couldn't beat the Datacron Krrsantan/Jabba. I took the loss expecting it to just be Krrsantan and Jabba next attempt but Boush was back?? Second match, I use SEE. I blast both Krrsantan and Boush off the table but poor old Palp can't break Jabba alone so I knew I'd lose but at least it'd just be Jabba alone, right? NOPE! Next attempt all three are up again. I'm still getting points for downing enemies, but they keep resetting. Is that a thing that's supposed to happen with Datacrons or something? I've never experienced it before but it effectively means I cannot break this Jabba and it may cost me the GAC. Let me know if this is a bug or not? Thank you!VoldulPlace SWGOH Technical IssuesSWGOH Technical IssuesRising Newcomer27Views0likes2CommentsGame down this morning
I can’t load the game from iOS past the “Loading cantina” message on the startup artwork page. I am trying to complete GAC battles while I have time right now but due to this issue I will likely lose many crystals because I won’t be able to play later. I don’t see any planned maintenance either. What is going on?PWYotiPlace SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer10Views0likes0CommentsFulcrum omicron not working
In the most recent TW, the Ashoka (Fulcrum) omicron didn’t work in full. She was unable to target any enemy and was required to target taunting enemies. She also did not gain the usual number of buffs when dispelling debuffs.PWYotiPlace SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer14Views1like1CommentLabels Missing - PC Client
My game labels have been broken in the PC Client for awhile. I have done uninstall / repairs both and can't get them to show up. I'm attaching a picture to show what I'm referring to. I'm not sure what to do to get them back and my search have come up short for others w/ the same problem.8Views0likes0CommentsRelaxed Competitive Guild 550m GP 37* 130m raid 70% TW win rate
SithEmpire is a relaxed competitive guild in the Spaceballs Alliance. We try to go about things as effectively as possible which means we try to be competitive without losing sight of RL and limitations within the game. Zeffo/Mandalore unlocked, future goal: 38* in TB. 130m raid box currently. We’re planning to tackle the next box by the end of the year. TW is not mandatory. We want to give everyone who signs up the most enjoyment of this gamemode so if someone lacks time for commitment, they are free to sit one out. The guild is EU/US mixed with EU timezones. Right now we have three openings and are looking to fill up with solid recruits. Our requirements: around 10m GP solid modscore (3+) K3 or up knows their way around the game in PvP and PvE https://swgoh.gg/g/lZ7kZdftQ4q0eOEkdJhpTg/ join our discord if you’re interested, have any questions or want to talk to some people to get a better picture about us. https://discord.gg/ZS9Shdvh Have a great day and see you around!15Views0likes0Comments
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