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Annonce des noms des combattants crées Sur ufc 6
bonjour, est ce qu’il y aura une possibilité sur UFC 6 pour le présentateur d’annoncer les noms des combattants créés par les joueurs pendant les combats. Actuellement, seul le surnom ou des noms prédéfinis sont utilisés, mais entendre le vrai nom de mon combattant créé ajouterait un gros plus au réalisme et à l’immersion.15Views0likes0CommentsImportation de musiques personnelles pour les Walkout Songs
Bonjour, Je voulais savoir s’il serait possible d’ajouter une fonctionnalité permettant de transférer des musiques via clé USB afin de les utiliser comme Walkout Song pour UFC 6. Ce serait génial de pouvoir personnaliser davantage l’entrée des combattants avec nos propres morceaux, comme on pouvait le faire dans certains anciens jeux de sport. Merci de prendre en considération cette idée — elle rendrait l’expérience bien plus immersive et unique pour chaque joueur.4Views0likes0Comments- 67Views0likes0Comments
Fan Feedback for EA Sports UFC 6
I’ve been a dedicated fan of the UFC video game series since UFC 1, and I’m writing to provide detailed feedback as someone who has spent countless hours playing these games. While I love the franchise, I’ve grown increasingly frustrated with the lack of depth and passion in recent instalments across striking, grappling, submissions, and overall fighter mechanics. When I first watched UFC live, I found the sport itself somewhat boring. It was only after playing the video games that I began to truly appreciate how technical and intricate real fights are. The games have the unique ability to educate players on strategy, timing, and technique, turning casual viewers into informed, passionate fans. The current instalments have shown care in certain areas, such as striking, but the same level of attention and authenticity isn’t consistently applied across all aspects of the game. I believe UFC 6 has the opportunity to go beyond simply catering to casual players. By rewarding skill, strategy, and authentic fighter styles—similar to how FIFA engages casual players but still prioritises depth for hardcore fans—the game can incentivise casuals to become more hardcore, while giving longtime fans the complexity they crave. This feedback represents a fan perspective informed by years of experience, both in the real sport and in the video game series. Suggested Changes for EA Sports UFC 6 Striking System Landing Strikes Should Be Harder In UFC 5, it’s too easy to land clean shots. In real fights, landing a significant strike requires setups and timing. UFC 6 should make us work harder to connect, so every strike feels rewarding. Recovery After Stuns Should Involve Skill Opponents in UFC 5 recover unrealistically fast, often fighting as if nothing happened. In real fights, being rocked changes everything. Suggested Fix: Add a player-controlled recovery system using analog sticks (like Rockstar’s “drunk” mechanic in GTA/RDR). This adds skill-based depth and realism. Flash Knockouts Need To Be More Common Currently, fighters often need 5–6 knockdowns before a KO. In real fights, a single clean shot can end it. Impact of Harder-to-Land Strikes: Once landing strikes requires skill and setup, the chances of flash knockouts should naturally increase and feel more satisfying. This makes precision striking more rewarding and punishes reckless or poorly timed aggression. 1a. Footwork & Movement Mechanics Issue: Many players find the footwork in UFC 5 unresponsive, with poor positioning rarely punished. Real fights reward smart movement and punishing overcommitted opponents. Suggested Fix: Make footwork more deliberate and impactful. Overcommitting, poor lateral movement, or backing into corners should leave fighters open to counters. Impact: Encourages skilful positioning, improves defensive gameplay, and adds another layer of realism to striking exchanges. Animations & Pace More Strike Variety Needed: Real fighters throw strikes with subtle differences. A larger animation library would make fighters feel unique and realistic. Slightly Slower Overall Gameplay: UFC 5 can feel cartoonish at times. A small slowdown makes exchanges more authentic and impactful. Weight Class Speed Differences: Lighter divisions (flyweights, bantamweights) are fast but weaker; heavyweights are slower but hit harder. Suggested Fix: Emphasise speed, fluidity, and stamina for lighter classes, and increase knockout power for heavier classes. Impact: This gives players a reason to choose lower weight classes, creating fast-paced, skill-based fights that are fun and rewarding. Currently, many avoid them because they feel less exciting compared to heavier divisions. Damage System Current Issues: Damage in UFC 5 is often cosmetic or exploitable (e.g., doctor stoppages with little effect on gameplay). Proposed Fix: If landing strikes is harder, visible damage (cuts, bruises, swelling) becomes meaningful. Impact: Players are encouraged to engage strategically and actively, mirroring real fights where accumulating damage impacts performance and can end a fight. Additional Purpose: With harder-to-land strikes, opponents might try to avoid attacks and run away. The damage system prevents this over time, as even small strikes accumulate, creating pressure and incentivising engagement rather than stalling. Fighter Styles & Identity Replicate Real-Life Strengths and Weaknesses: Fighters in UFC 5 often feel interchangeable. Real fights are defined by styles and matchups. Example: Alex Pereira is dominant moving forward but weaker fighting off the back foot. UFC 6 should replicate this, forcing players to fight like their real-life counterparts. Elaboration: The game should almost require players to use each fighter in their real-life style. If a fighter excels at forward pressure, fighting defensively should reduce effectiveness; if a fighter thrives on counters, aggressive rushing should carry higher risk. This ensures that the fighter you select matters for matchup strategy, and countering an opponent’s chosen fighter becomes a key tactical decision. Players can no longer rely on generic play styles; success depends on understanding and executing the fighter’s authentic approach. Unique Play styles Add Depth: Like hero shooters such as Overwatch, each fighter should feel unique. Players should adapt their style to the fighter’s strengths and weaknesses, creating meaningful choices and encouraging strategic gameplay. Grappling System Still Behind Striking in Quality: Grappling in UFC 5 is shallow; many players avoid it because it feels limited and repetitive. In real fights, grappling is as technical as striking. Expanded Transitions: Current positions allow only ~3–4 transitions, limiting depth. Suggested Fix: Use both sticks—left for direction, right for expanded transitions—making each position more dynamic. Impact: Players will want to engage on the ground because skilled play is rewarded and choices are meaningful. Struggle Mechanic for Realism: Allow fighters to attempt risky transitions at the cost of stamina. Example: Sprawl and waste energy, or stay patient and risk being advanced on. Impact: Adds real-time risk/reward decisions, making ground fights more exciting and rewarding for skilled players. Encourage Active Engagement: Prevent passive top-position play by combining transitions and struggle mechanics. This keeps grappling engaging, mirrors real fight dynamics, and motivates players to fight strategically. Educational Potential: A deeper grappling system teaches players the complexity of real ground fighting, transforming it from an ignored mechanic into a fun, skilful aspect of the game. Clinch System Currently Abused: Clinches in UFC 5 are often spammed for elbows. In real fights, clinching requires setup and positioning. Proposed Fix: If striking is harder to land, clinches become strategic, requiring proper positioning and timing. Impact: Players will want to use the clinch because it rewards planning, timing, and skill, rather than acting as a spammy shortcut. Submission System Unrealistic Execution: In UFC 5, locking in a choke only reduces a health bar, requiring repeated attempts. In real fights, a choke often ends the fight immediately unless escaped. Suggested Fix: Remove the submission health bar. The challenge should be securing the submission position. Added Depth: Introduce a wider array of submission techniques and transitions, allowing players to use more skill, strategy, and timing on the ground. This creates depth similar to striking, so submissions feel skill-based rather than repetitive. Impact: Submissions feel more realistic and rewarding. Once locked in, fights are likely to end, mirroring real UFC dynamics, while maintaining skill-based depth. Conclusion UFC 6 has the potential to be the most immersive and skill-driven entry in the franchise yet. By implementing these changes, the game can better reflect the technical depth, strategy, and realism of real UFC fights while rewarding players who invest time in mastering its systems. My feedback comes from a place of passion as a longtime fan, and I truly hope it can help guide the development of a game that both challenges and excites players. Thank you for taking the time to consider this feedback. I’m looking forward to seeing UFC 6 reach its full potential and provide an experience that satisfies both longtime fans and new players alike.40Views0likes0CommentsCheating in ufc 5
Plz help me ea some guy is stucking me in white screen on xbox ufc 5 called twaanmmaOnebullet98u2 months agoSeasoned Newcomer26Views0likes0CommentsLong hair McGregor should come back in UFC 4 !
Hello, in UFC 4, many players want the old Conor McGregor, but you're not paying any attention. Please bring back the long-haired McGregor. Bald McGregor doesn't quite deliver that vibe. After all, we paid for this game, but we lost Conor McGregor. Bring him back.36Views0likes0CommentsUFC 4 Rock/Metal Playlist
Ok so I’m gonna start off by saying I enjoy rock and a wide range of music. I grew up on stuff like AC/DC so it doesn’t bother me, although nowadays I gravitate toward stuff like deathcore. I recognize that a lot of ppl won’t share my opinions on this so i labelled the songs that i thought could be considered too rock-y by some. I also labelled songs that i thought were good or notable. I’d say this playlist will be a good starting point for anyone who isn’t a huge fan of rap and just wants some high gain geetar in their UFC 4. There are legit some good songs in there and at the end of the day you can just take out the ones you don’t like, but i’m pretty sure i got every even remotely heavy song in there. (My top 3 are: Intensify, Pariah, and Slashing Wrists Raising Prices. Pariah and SWRP are very close, and tbh pariah is closer to what i’d listen to daily) Acceleration (rock-y) A Place Darker Still Attitude (hip-hop-y but good riff imo) Bareknuckled (very rock-y) Black Sheep Bonecrusher (riff rock) Bottle Rocket Breakout (punk) CE Zone of Rock (rock… duh) Disillusioned Fast Ball Fight Firecracker Foot to the Floor (blues/riff rock) Gnasher Got to Rock (again… it’s rock) Hanging by a Thread (kinda pop-y) Heart Break (rock-y) Hellfire (thrash) Hit the Top (blues solo/riff rock) Hurricane (blues/riff rock) Insane (underwhelming for a song called “insane” but still decent imo) Intensify (sounds like shamisen plus metal, I like this one) Keep on Fighting (thrash) Law of the Gun (riff rock) Mob Rules (Italian folk + Metal) My Way (sounds kinda like brit-pop) Next in Line (belongs in an NHL game) No Fear Pariah (Blast beats and D-beats, good dynamics, one of my favourites here) Pulverize Rampage (Underwhelming for the name but ok) Reef (classic riff-y metal w guitar harmonies and a d-beat section) Screamin Deamon (thrash) Slashing Wrists Raising Prices (the only somg here with screams, and they’re good, one of the best ones here imo) Slip and Slide (very rock-y) Sucker Punch (another NHL like song) Thrill Rider (very rock-y) Turn Me Up (rock-y) Twenty First Century Warrior (rock-y) Unbalanced (sounds like 00s metal) Warlord (riff rock) We Slay (this one is weird, i’m not a fan of it but i’m sure someone will be) UFC Bonus Tracks: Water in My Hands Bum Rushed i wasn’t a huge fan of the ZUFFA stuff, but it’s just not my vibe, if you like electronic/guitar (more on the electronic side) then you might like some of em, check it out yourself.UFC_2_WAS_PEAK3 months agoRising Newcomer49Views0likes0CommentsBlocked on ea sports ufc facebook page
I’ve tried contacting everybody I can think of, but my Facebook page is blocked from the EA sports UFC page. I’m able to access every other social media account of UFC ea sports except Facebook and when I log into another Facebook account and look up EA sports UFC Facebook page I am taken right to it so that definitely means I’m blocked39Views0likes0CommentsUFC 6 Career Mode
Dear EA, I want to share some suggestions that would make the UFC 6 career mode the best of the series. While I haven’t played much online in UFC 5, I have played about a dozen full career modes in UFC 5 and recently played a full one on UFC 3. In addition, I would say I am an above average watcher of the sport as well and have been to 2 UFC events (This will come in later I promise). Here are the following suggestions: Intros : Firstly, the fighter intros need to be better. Similar to UFC 3, there needs to be the full intros by Bruce Buffer. In addition, one should be able to clearly make out the difference between undercard/prelim fights, Co-main, and main event fights, just like how it is in real life. Just like UFC 3, Bruce should introduce the judges and referee (if there could be more referees added like UFC 3, that would be nice but this might not be possible).This is a little stretch, but if Bruce says “We are Live” for first fights of Prelims and of the main card which I will get into later. Finally with the intros, having all title fights have the flag of the fighters nation around the Octagon when Bruce says “it’s time” is a must. Walkouts : While I know it’s hard to license different walkout songs, I believe using the EA tracks are a good medium. However, just like UFC 3, walkouts should occur for every single fight, not just title fights. For non title fights, the arena should be lit up a slight bit with white lights being used and have the colored names appear on the Jumbotron and other displays in the arena (fighter pictures alongside these names would be nice), just like real life. For title fights, and main events of fight nights, the arena should go dark and have the respective color lights used for each fighter, just like how it is in UFC 5. One change I would make is allowing fighters to change the color of their walkouts for title fights, to add realism. For example, Sean O’Malley has his signature pink/purple walkout and Alex Pereira has his green. Also, if there could be graphics playing on the Octagon and on displays in arena, just like in real life. Arenas : No matter what stage of the career you are in UFC 5, the arena always seems filled. This is one of the most important suggestions. If you are on the prelims, the arena should be almost empty (about 25% full). If you are the featured Prelim, the arena should be about 50% full. If you are on the main card, about 75%. And if you are Co-Main/Main event, there should be no empty seats. These capacities should range in each fight just to spice things up (about +/- 10%). They are also impacted by Hype of fight but I will get more into that later. While I belive the selection of arenas is great in UFC 5, there needs to be Apex fight nights. This would only add realism to the game. Also, the octagon size should be smaller in apex, to add realism. Furthermore, if you are a hometown fighter in the arena, you should get an extra pop from the crowd. Fight Locations on Cards : In UFC 5, you can be the most exciting fighter on a six fight win streak, and still be on the prelims of a fight night. This needs to be changed. If you are an exciting fighter, i.e have a lot of finishes, you should be on main cards only, just like how Bo Nikal and Sean O’Malley were on Main cards on huge pay per views. If you have less finishes, you should be on prelims. If you are a ranked fighter, being the featured prelim makes sense. If you are a top 5 ranked fighter, you should only be on main cards. In addition, in UFC 5 it is apart of the story to main event a fight night. Seemingly, this takes place way too early in the career. Usually, this part happens when you are a 10-15 ranked fighter fighting another at the same rank. This would never happen. For these main events, they should have at least one fighter in top 5, or both in top 10. These should all be related to the hype of a fight as well. Custom Shorts : While you could use non-ufc shorts in UFC 5 in place of custom shorts, this shouldn’t need to happen. As custom shorts become more and more popular, they need to have a place in the game. This could be easily done by making an editor with just the tattoo selections in the game for graphics with more color choices. These shorts should only be used in career mode, in order to not mess with the other accessories in game. They should be given before the first title defense in order to add some difficulty to get them and add some realism. Pre/Post fight : With weight cutting being an important part in the UFC, this needs to be a part of the game. In addition to the fitness bar, there should be a number displaying current weight. If you miss weight, you should be fined by UFC and face consequences. Also having the title and non-title max weights be different would add to realism. Getting that last pound off for your first title fight should be a little challenging. But this shouldn’t be overdone to take away from the actual fighting. There should also be a weigh in show, where you can see all your hard work pay off. There should also be a pre fight press conference where you can talk to other fighters and boost your fight hype, similar to how the social media works in UFC 5. There should also be a post fight press conference in order to boost fans. All in all, most of these suggestions could be implimented using current technology from ufc 3 and 5. If all of these are added, UFC 6 will be the best in the series by far. Thanks for reading all of this, and feel free to leave your own suggestions.77eb28e0be2807004 months agoSeasoned Newcomer105Views1like0CommentsLucas Tracy was spitting
UFC 3’s striking is soooo much better than 5, it makes no sense. 3 was my first game so I thought it was nostalgia, just played a few games and can say for certain that the game is regressing… but how? There’s years between releases… shouldn’t the game be improving especially in that sense?E_AISCOPING4 months agoNew Traveler43Views0likes0CommentsPlease bring back full entrances online career in ufc6
Hi EA UFC Team, I’ve been a loyal fan of the EA Sports UFC series, all 5 games. I’m requesting that you bring back full ring entrances and Bruce Buffer’s championship-style introductions for created fighters, especially in online championship fights. These were in the original UFC game and made the experience much more immersive. A few key features I hope to see return in UFC 6 or future updates: Full walkouts with camera effects Arena lighting and crowd reaction Bruce Buffer’s full “fighting out of…” style announcements These details made CAF title fights feel exciting and real. I’d love to see them come back. Thank you for your time and for improving the game for fans like me. — Joshua 📧 PS5 Player ---68Views0likes0CommentsEA Sports should look into making a UFC game for VR headsets.
In 2025, VR gamers have grown tired of floaty boxing clones and half-baked fight simulators—they want a tactical, hard-hitting, immersive MMA experience. They are willing to spend significant money on headsets, games, add-ons, and DLC if the gameplay delivers. Rather than casual play, VR users train, compete, mod, stream, and grind, yet no one has provided them a true MMA VR title. The suggestion is for EA SPORTS to release a bite-sized UFC VR prototype instead of a full AAA release initially. This prototype would feature motion-based striking with hands, elbows, and knees, joystick and trigger combos for kicks, takedowns, and flying knees, timed inputs for defensive moves and submissions, reactive blocking and countering, ground-and-pound physical strikes, and submission mini-games. The core content would include three fighters—Volkanovski, Gaethje, and Khabib—and a single arena, UFC Apex, along with offline training and quick fight modes, plus optional 1v1 PvP sparring lobbies. DLC could add fighter skins, gym upgrades, career features, and more fighters. For EA, this approach offers low-risk, high-reward potential by reusing assets from previous UFC titles, tapping into a hungry VR audience, and creating the first AAA VR combat sports game. The VR community would eagerly test, stream, and help improve the game, turning the prototype into a movement. Simply put, EA owns the brand, engine, and fighters—they just need to make it playable in VR, and VR gamers would pay for it immediately.PutBarcaaaaaa6 months agoNewcomer78Views0likes0CommentsUFC 6 Ideas
Keep Competitive mode the same, but make Simulation the mode where it actually feels realistic—where one clean punch can rock or knock you out. No more doctor stoppages after 20 knockdowns in Simulation. Punches should have realistic weight and real consequences. Career mode should start with your final amateur fight. Introduce two lower-tier promotions (one higher-level, one lower-level) instead of just the WFA. If you earn a first-round finish in your amateur debut, you start in the better promotion; if not, you begin in the lower one. Each promotion offers 3-fight contracts. Win all three, and you’ll have the option to progress to the next stage of your career. Once you complete the higher-tier promotion, you should get a shot on Dana White’s Contender Series (DWCS). You earn a UFC contract through DWCS if you either secure a finish in any round or score at least one 10-8 round in a decision win. Keep time frozen until you reach the UFC. This allows you to fight current UFC fighters in their prime once you make it to the big leagues. Introduce a solid number of random prospects every year and ensure fighters retire at realistic ages (no older than 43). That way, the first half of your career features current fighters, while the second half includes new challengers. Press conferences and post-fight interviews are a must. Even if there are only three repeated questions, having them would make it feel like an authentic UFC career. Add more motion capture from actual fighters to make the striking animations more accurate to each athlete’s style. This would also improve the game’s overall fluidity, which currently feels clunky. In Story Mode, implement more realistic GOAT (Greatest of All Time) criteria. For example, it’s currently difficult for heavyweights to become the GOAT in UFC 5 because they can’t move up in weight and the game often fails to reward early KOs with performance bonuses. If a fighter has 20 title defenses in the modern era, they should be considered the GOAT even without breaking additional records or winning a second belt. My solution is a dynamic GOAT list that evaluates résumés and gives more weight to the quality of wins rather than just title defenses. Don’t use a shallow, casual ranking like: Jon Jones GSP Mighty Mouse Anderson Silva José Aldo Instead, base rankings on the caliber of opponents defeated, with title wins as a secondary factor. In summary, focus on deepening Career Mode and refining Simulation Mode so it feels like an authentic UFC experience—not a doctor stoppage simulator.90Views0likes0CommentsCannot connect to servers on Xbox ufc 5
I already tried the steps mention on past forums. Such as changing my DNS, restarting my router/xbox, uninstalling and reinstalling the game and still no solution. I have never been banned before eithertacosaregood157 months agoNewcomer144Views0likes0CommentsUFC6 Wishlist
UFC5 was REALLLLLLY FUN and in binged it for a a week before I got very bored. I’m not here to bash you guys. I’m here to genuinely give you my thoughts on what can improve the gam. There is no immersion to the UFC events or career. Here is a list of what I think would improve the game without much coding or effort on your part. - Being able to see the fight card each week and even being able to set a force win for the cpu fights so you can control your UFC universe around you if you want. For instance, Khabib always takes an L and I wish I could continue his undefeated career in my UFC world. You have this feature available and games like Madden so I would think it would be easy to implement here. - Better news system. Maybe seeing the results from other fights each week? Something that logsthe full past fight card news as well. Being engaged with the past fights around your UFC world would keep you entertained more. Seeing fight cards from fight night or pay-per-view would be awesome. Better separation between pay-per-view events and fight night events. A fight card for the weeks that you are not fighting and that you are in training camp so you can be aware of the UFC world around you even when it’s not your card or event. - Better corner injury features. Currently there are none in-between rounds. Very disengaging and unrealistic if you play multiple fights in a row, it gets very boring . You could have some sort of point system where you have X amount of points per round to spend on fixing up your player and getting their health back you can base the X amount of points that the fighter gets on the work they did in the training camp. - Custom walkouts. Being able to set a new walk out would be awesome or you should get rid of the walkout cut scene and do more of a first person interaction movement as you’re walking down for the fight. Cut scenes are lame and offer no immersion especially since they are the same ones over and over. -Please expand on the amount of tattoos you guys have. No reason there are such little amount of designs to pick from. There’s no reason the real fighters tattoos aren’t available to equip on a custom player. They are already in the game just let them be available in tattoos. Fighter log where you can see the players ages and overalls and a log of who they have fought in in their career. You also need to do a better job of controlling age of players. It’s no fun fighting 40 year olds repetitively looking for title shots over and over. Figure out a better way to get the younger guys that are winning title shots or let us control the results in force wins of the fights like I mentioned above. This will at least allow us to force loss all of the older fighters so they aren’t at the top of the ranks anymore. Some sort of retirement hall so you can see the fighters who retired, the belts they held, their record, rivals, age etc. currently, there’s no sort of immersion with fighter history and stats or accomplishments and it’s kind of boring to play long-term without those kind of things. - And last but very, not least being able to go up AND DOWN weight classes at your leisure if you’re not the champion. Also If I’m the lightweight champion undefeated, and I want to go down to fight the featherweight undefeated champion, I should be able to request that fight or vice versa. Currently you can only go up a weight class and it has to be initiated by your coach or Dana White. Being able to request any fight would be awesome as well, doesn’t mean it will get approved, but it would be cool to be able to select your own fights or have a little bit more say. You need some sort of system where you can progress through weight ranks. Maybe some sort of working out feature so you can add and lose weight with lifting weights or doing cardio in your flight camp. Missing and making weight would be such a cool feature.66Views0likes0Comments
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