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Account Invalid/Ineligible I cannot access any online features of the game im told my account is invalid. I pre ordered the game i have ea access bought the first three games no problem. I tried reinstalling it but still nothing. Anyone know how to fix this?Solved4.3KViews4likes20CommentsAnnonce des noms des combattants crées Sur ufc 6
bonjour, est ce qu’il y aura une possibilité sur UFC 6 pour le présentateur d’annoncer les noms des combattants créés par les joueurs pendant les combats. Actuellement, seul le surnom ou des noms prédéfinis sont utilisés, mais entendre le vrai nom de mon combattant créé ajouterait un gros plus au réalisme et à l’immersion.15Views0likes0CommentsImportation de musiques personnelles pour les Walkout Songs
Bonjour, Je voulais savoir s’il serait possible d’ajouter une fonctionnalité permettant de transférer des musiques via clé USB afin de les utiliser comme Walkout Song pour UFC 6. Ce serait génial de pouvoir personnaliser davantage l’entrée des combattants avec nos propres morceaux, comme on pouvait le faire dans certains anciens jeux de sport. Merci de prendre en considération cette idée — elle rendrait l’expérience bien plus immersive et unique pour chaque joueur.4Views0likes0Comments- 82Views0likes1Comment
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Unable to Connect to EA Servers (ps5 digital)
I have been getting “unable to connect to ea server” messages for about a week now. I had my wifi technician come and check and said everything was working perfect. I’ve done all the ea help steps and still can’t connect to servers. I’ve even stayed on the phone for 2 hours to talk to PlayStation Support and they only said it was an EA issue. And have had no luck getting help from EA via email. (Ps5 digital - Madden 22)Solved188KViews11likes29Comments- 1.1KViews0likes8Comments
UFC 4 Game face ADD FACE SCANS!
EA is removing things in UFC 4 that they shouldn't, I just realized there is no Face scan? That's insane, I was expecting for the face scan to improve on UFC 4, one of the features I mainly looked foward too, just to find out it's removed? Alot of us like to see ourselves in the game, this is a feature that should never be removed in any game, You guys are really ruining this game. Downgrading instead of upgrading. We should have two options for face scan, either scan face with ps camera or a second option to be able to use an app on our phone to face scan, like NBA live 18? Yea that's what the developers should do. Y'all removed the face scans, Ultimate team, removed the realism of the game for what? For the little kids that will regardless get bored of this game after a week? Y'all add all these goofy accessories to the game so little kids can enjoy? Not sure how aware EA is but adults are mainly the crowd that play this game not kids. I'd like to see realism on this game not childish stuff, if y'all want to add all these goofy things to the game, cool, I'm not close minded, maybe it gives the game a bit of life but don't remove features that alot of us hardcore players enjoyed. Think about us real fans that follow the sport. We're the ones who mainly support this game. We want realistic gameplay, graphics not fiction. Technical not arcade, maybe an extra option for some type of arcade gameplay style would be cool as in a faster pace fight, but please dont ruin the game, coming from someone that actually trains, literally one of the few games I mostly play... Now more ideas, add more modern hairstyles & facial hairs (fades,blowouts,tapers,braids,dreads) likeliness of fighters from head to toe, fix the chests of the fighters, they been looking weird & deflated since UFC 1. Unproportionate bodies, make them more proportioned, more realistic tattoos, an in-depth creation system like WWE games, take a page from them EA, it would be nice to actually be able to edit the length of a created fighters neck,arms,legs,torso,traps, how lean or fat the body should be etc. This game has so much potential but it's always half way made, every UFC game always feels unfinished. Add old venues, more legends? Where are the legends? They should have a separate category for legends of the UFC & the new age modern fighters where we can play against either or. Add UFC fight island, Focus on the things that matter EA, online gaming is far more important to us hardcore players than offline gaming & y'all should know that. UT should have never been removed (when ironically we need more online modes not less) LESS OFFLINE MODES ,MORE ONLINE MODES... Add a fighter share option like fight night had so we can download shared fighters & I really hope the next fight night has fighter share as well cause EA been looking very lazy for a while now. Broken bones, fight stoppages, deep cuts, better facial & body bruising visuals, bring back the UFC 3 grappling system which I'm not sure if the game does have the option for it or not. Ability to see created fighters face in fighter selection menu, especially if face scan was used (which im really looking forward to be able to face scan again just like most of my friends as well) Also , if it's possible to add/update the UFC 3 fighter selection menu rather than this new one in UFC 4 which no one seems to like, that would be cool. I play this game with a huge group of players/friends, actual fans, elite players (Adults) literally packed party's of a maximum of 16 players, playing UFC, take all these ideas & implement them in the game . There so much more for me to add but first let's see if y'all actually listen to us, then maybe il continue to give more ideas, oh & again please ADD THE GAME FACE & without having to use an actual computer, we should be able to use this feature with the ps camera or an app via phone ? Or both, EA UFC 4 companion app? Add it ASAP were stuck for 2+ years with this game come on EA57KViews38likes109CommentsFan Feedback for EA Sports UFC 6
I’ve been a dedicated fan of the UFC video game series since UFC 1, and I’m writing to provide detailed feedback as someone who has spent countless hours playing these games. While I love the franchise, I’ve grown increasingly frustrated with the lack of depth and passion in recent instalments across striking, grappling, submissions, and overall fighter mechanics. When I first watched UFC live, I found the sport itself somewhat boring. It was only after playing the video games that I began to truly appreciate how technical and intricate real fights are. The games have the unique ability to educate players on strategy, timing, and technique, turning casual viewers into informed, passionate fans. The current instalments have shown care in certain areas, such as striking, but the same level of attention and authenticity isn’t consistently applied across all aspects of the game. I believe UFC 6 has the opportunity to go beyond simply catering to casual players. By rewarding skill, strategy, and authentic fighter styles—similar to how FIFA engages casual players but still prioritises depth for hardcore fans—the game can incentivise casuals to become more hardcore, while giving longtime fans the complexity they crave. This feedback represents a fan perspective informed by years of experience, both in the real sport and in the video game series. Suggested Changes for EA Sports UFC 6 Striking System Landing Strikes Should Be Harder In UFC 5, it’s too easy to land clean shots. In real fights, landing a significant strike requires setups and timing. UFC 6 should make us work harder to connect, so every strike feels rewarding. Recovery After Stuns Should Involve Skill Opponents in UFC 5 recover unrealistically fast, often fighting as if nothing happened. In real fights, being rocked changes everything. Suggested Fix: Add a player-controlled recovery system using analog sticks (like Rockstar’s “drunk” mechanic in GTA/RDR). This adds skill-based depth and realism. Flash Knockouts Need To Be More Common Currently, fighters often need 5–6 knockdowns before a KO. In real fights, a single clean shot can end it. Impact of Harder-to-Land Strikes: Once landing strikes requires skill and setup, the chances of flash knockouts should naturally increase and feel more satisfying. This makes precision striking more rewarding and punishes reckless or poorly timed aggression. 1a. Footwork & Movement Mechanics Issue: Many players find the footwork in UFC 5 unresponsive, with poor positioning rarely punished. Real fights reward smart movement and punishing overcommitted opponents. Suggested Fix: Make footwork more deliberate and impactful. Overcommitting, poor lateral movement, or backing into corners should leave fighters open to counters. Impact: Encourages skilful positioning, improves defensive gameplay, and adds another layer of realism to striking exchanges. Animations & Pace More Strike Variety Needed: Real fighters throw strikes with subtle differences. A larger animation library would make fighters feel unique and realistic. Slightly Slower Overall Gameplay: UFC 5 can feel cartoonish at times. A small slowdown makes exchanges more authentic and impactful. Weight Class Speed Differences: Lighter divisions (flyweights, bantamweights) are fast but weaker; heavyweights are slower but hit harder. Suggested Fix: Emphasise speed, fluidity, and stamina for lighter classes, and increase knockout power for heavier classes. Impact: This gives players a reason to choose lower weight classes, creating fast-paced, skill-based fights that are fun and rewarding. Currently, many avoid them because they feel less exciting compared to heavier divisions. Damage System Current Issues: Damage in UFC 5 is often cosmetic or exploitable (e.g., doctor stoppages with little effect on gameplay). Proposed Fix: If landing strikes is harder, visible damage (cuts, bruises, swelling) becomes meaningful. Impact: Players are encouraged to engage strategically and actively, mirroring real fights where accumulating damage impacts performance and can end a fight. Additional Purpose: With harder-to-land strikes, opponents might try to avoid attacks and run away. The damage system prevents this over time, as even small strikes accumulate, creating pressure and incentivising engagement rather than stalling. Fighter Styles & Identity Replicate Real-Life Strengths and Weaknesses: Fighters in UFC 5 often feel interchangeable. Real fights are defined by styles and matchups. Example: Alex Pereira is dominant moving forward but weaker fighting off the back foot. UFC 6 should replicate this, forcing players to fight like their real-life counterparts. Elaboration: The game should almost require players to use each fighter in their real-life style. If a fighter excels at forward pressure, fighting defensively should reduce effectiveness; if a fighter thrives on counters, aggressive rushing should carry higher risk. This ensures that the fighter you select matters for matchup strategy, and countering an opponent’s chosen fighter becomes a key tactical decision. Players can no longer rely on generic play styles; success depends on understanding and executing the fighter’s authentic approach. Unique Play styles Add Depth: Like hero shooters such as Overwatch, each fighter should feel unique. Players should adapt their style to the fighter’s strengths and weaknesses, creating meaningful choices and encouraging strategic gameplay. Grappling System Still Behind Striking in Quality: Grappling in UFC 5 is shallow; many players avoid it because it feels limited and repetitive. In real fights, grappling is as technical as striking. Expanded Transitions: Current positions allow only ~3–4 transitions, limiting depth. Suggested Fix: Use both sticks—left for direction, right for expanded transitions—making each position more dynamic. Impact: Players will want to engage on the ground because skilled play is rewarded and choices are meaningful. Struggle Mechanic for Realism: Allow fighters to attempt risky transitions at the cost of stamina. Example: Sprawl and waste energy, or stay patient and risk being advanced on. Impact: Adds real-time risk/reward decisions, making ground fights more exciting and rewarding for skilled players. Encourage Active Engagement: Prevent passive top-position play by combining transitions and struggle mechanics. This keeps grappling engaging, mirrors real fight dynamics, and motivates players to fight strategically. Educational Potential: A deeper grappling system teaches players the complexity of real ground fighting, transforming it from an ignored mechanic into a fun, skilful aspect of the game. Clinch System Currently Abused: Clinches in UFC 5 are often spammed for elbows. In real fights, clinching requires setup and positioning. Proposed Fix: If striking is harder to land, clinches become strategic, requiring proper positioning and timing. Impact: Players will want to use the clinch because it rewards planning, timing, and skill, rather than acting as a spammy shortcut. Submission System Unrealistic Execution: In UFC 5, locking in a choke only reduces a health bar, requiring repeated attempts. In real fights, a choke often ends the fight immediately unless escaped. Suggested Fix: Remove the submission health bar. The challenge should be securing the submission position. Added Depth: Introduce a wider array of submission techniques and transitions, allowing players to use more skill, strategy, and timing on the ground. This creates depth similar to striking, so submissions feel skill-based rather than repetitive. Impact: Submissions feel more realistic and rewarding. Once locked in, fights are likely to end, mirroring real UFC dynamics, while maintaining skill-based depth. Conclusion UFC 6 has the potential to be the most immersive and skill-driven entry in the franchise yet. By implementing these changes, the game can better reflect the technical depth, strategy, and realism of real UFC fights while rewarding players who invest time in mastering its systems. My feedback comes from a place of passion as a longtime fan, and I truly hope it can help guide the development of a game that both challenges and excites players. Thank you for taking the time to consider this feedback. I’m looking forward to seeing UFC 6 reach its full potential and provide an experience that satisfies both longtime fans and new players alike.40Views0likes0Comments"unable to connect to the EA servers at this time. Please check your network con
"unable to connect to the EA servers at this time. Please check your network connection or try again later" I have been receiving this message for the past 2-3 months. I only have one EA title and it is UFC 2. I have been able to download all the patches, I tried clearing all UFC data, still the same issue. It is not the ports, I have opened all PS4 and EA ports including UFC specific ones. My PSN Id is rc.34- Please help?Solved640KViews40likes71CommentsCheating in ufc 5
Plz help me ea some guy is stucking me in white screen on xbox ufc 5 called twaanmmaOnebullet98u2 months agoSeasoned Newcomer26Views0likes0CommentsLong hair McGregor should come back in UFC 4 !
Hello, in UFC 4, many players want the old Conor McGregor, but you're not paying any attention. Please bring back the long-haired McGregor. Bald McGregor doesn't quite deliver that vibe. After all, we paid for this game, but we lost Conor McGregor. Bring him back.36Views0likes0CommentsUFC 4 Rock/Metal Playlist
Ok so I’m gonna start off by saying I enjoy rock and a wide range of music. I grew up on stuff like AC/DC so it doesn’t bother me, although nowadays I gravitate toward stuff like deathcore. I recognize that a lot of ppl won’t share my opinions on this so i labelled the songs that i thought could be considered too rock-y by some. I also labelled songs that i thought were good or notable. I’d say this playlist will be a good starting point for anyone who isn’t a huge fan of rap and just wants some high gain geetar in their UFC 4. There are legit some good songs in there and at the end of the day you can just take out the ones you don’t like, but i’m pretty sure i got every even remotely heavy song in there. (My top 3 are: Intensify, Pariah, and Slashing Wrists Raising Prices. Pariah and SWRP are very close, and tbh pariah is closer to what i’d listen to daily) Acceleration (rock-y) A Place Darker Still Attitude (hip-hop-y but good riff imo) Bareknuckled (very rock-y) Black Sheep Bonecrusher (riff rock) Bottle Rocket Breakout (punk) CE Zone of Rock (rock… duh) Disillusioned Fast Ball Fight Firecracker Foot to the Floor (blues/riff rock) Gnasher Got to Rock (again… it’s rock) Hanging by a Thread (kinda pop-y) Heart Break (rock-y) Hellfire (thrash) Hit the Top (blues solo/riff rock) Hurricane (blues/riff rock) Insane (underwhelming for a song called “insane” but still decent imo) Intensify (sounds like shamisen plus metal, I like this one) Keep on Fighting (thrash) Law of the Gun (riff rock) Mob Rules (Italian folk + Metal) My Way (sounds kinda like brit-pop) Next in Line (belongs in an NHL game) No Fear Pariah (Blast beats and D-beats, good dynamics, one of my favourites here) Pulverize Rampage (Underwhelming for the name but ok) Reef (classic riff-y metal w guitar harmonies and a d-beat section) Screamin Deamon (thrash) Slashing Wrists Raising Prices (the only somg here with screams, and they’re good, one of the best ones here imo) Slip and Slide (very rock-y) Sucker Punch (another NHL like song) Thrill Rider (very rock-y) Turn Me Up (rock-y) Twenty First Century Warrior (rock-y) Unbalanced (sounds like 00s metal) Warlord (riff rock) We Slay (this one is weird, i’m not a fan of it but i’m sure someone will be) UFC Bonus Tracks: Water in My Hands Bum Rushed i wasn’t a huge fan of the ZUFFA stuff, but it’s just not my vibe, if you like electronic/guitar (more on the electronic side) then you might like some of em, check it out yourself.UFC_2_WAS_PEAK3 months agoRising Newcomer49Views0likes0CommentsEA Sports UFC 6 Wishlist
My Wishlist for EA Sports UFC 6 Customisation -Create a venue (arena type, size etc/cage or ring) -Create a logo (for tattoos, shirts & shorts) Create A Fighter -Gameface upload -Increased CAF Slots -Custom hometown & nicknames. -More face templates, hair styles, body types & tattoo options. -Ability to select specific moves in each slot with skill levels for each move (EA Sports UFC 3). -Adjustable stats for offline play. -Select colour of official UFC fight shorts. -Selection of international flag shorts. -Ability to select from any official fighter’s emotes & walkouts. Presentation -Walkouts for all fights. -Ability to walkout with cosmetic options (shirts & accessories) and have them removed prior to entering the cage. -Referee mouth guard, nails & cup checks prior to entering the cage. -In cage face offs/touch gloves (or not) before main event/title fights. -Return of the full Bruce Buffer introduction. -Return of stats during fights (Significant strikes landed etc) -Instant replay/highlight reel. Venues -A boxing ring -Stadium (open or closed roof as a setting) Gameplay -Clinch system similar to EA Sports UFC 3 (more control over positions - single collar tie, Thai plum, over underhook, double underhook, drop to single leg, drop to double leg). -More clinch & ground animations against the cage. -More submissions (gogoplata, omoplata, Japanese necktie, standing submissions etc). -Flash Knockouts based on fighter’s power, damage inflicted & opponent’s chin rating. -Fouls (accidental & intentional groin kicks with penalty). Game Modes -My Promotion - custom promotion with customisable logos, events, press conferences, weigh ins, divisions & rankings. -Grapple only mode. -Stand & Bang mode with option for MMA, boxing or no gloves.Listen20163 months agoSeasoned Newcomer176Views2likes1CommentWhy UFC 6 should be on PC as well .
Dear EA , As we all know that UFC is one of the best MMA Sports games out there and has been going viral due to the hype of real life UFC Entertainments . We would love to have the next UFC Game released on PC as well and I'll tell you why . The reach of audiance will be greater in numbers , including the UFC community. Influencers will definitely try it out since most recordings or streams are done on PC to promote the game. People who don't have the alternate option of having a console will be more than happy to play the game (Including UFC Fans who only owns gaming laptops or PC) Controls can be modified in several ways according to the player (mouse + keyboard, keyboard only or connected controllers) Most profitable method that makes the company satisfied as well as the buyers Bug reports and errors can be found out easily since there will be more exploits on PC Higher potential to reach the next level of graphics and higher optimization. Potential of having Ray Tracing and advanced lighting to improve the visuals Higher Refresh rates and Lower latency Better network connectivity Cross platforms with higher online reach of players to match Most of all low input lag which is the most important thing while playing a game .683Views6likes2CommentsPlease add to PC (UFC 5)
The only way to play this on PC is Xbox pc GamePass, and that's only if you are even aware of the more expensive Xbox Ultimate game pass which has a feature for cloud gaming (the only way to play it on pc). The game is great, I would love to just buy and have it on Steam and not have to worry about subscriptions or a cloud gaming feature that's in beta. I understand sports games have a tough time porting over to PC, but 2k games have done it regularly at this point, and EA themselves have had Madden on PC for example. It's not impossible.orginallyKG4 months agoNew Rookie779Views5likes2Comments- Fannste944 months agoNew Vanguard615Views1like1Comment
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