UFC 6 Hopes From A Longtime MMA Fan and Enthusiast
I want to see the absolute BEST out of UFC 6. I have been following MMA since 2018 roughly and have played a bunch of MMA games from UFC Undisputed 2009 all the way to UFC 5. In my opinion, UFC 5 was a big improvement from UFC 4 in most areas, but lacks features that EA UFC 3, EA UFC 4, and some very small things from UFC Undisputed 3 that I'd like to see in the next entry. I will keep this short and sweet for the developers so they can take it all in at a glance. - Submission System: I thought UFC 5 did the right thing for the new submission system by intergrading it into the ground game transitions. However, I feel like we need a "Lock It In" System. Once you hit the final transition of your submission, a Circular HUD should pop up and start a mini game that is very similar to the EA MMA/UFC Undisputed 3/UFC 4's Submission Mini Game. The bar for the offender should be about 70% completed with the defender being at 30%. In the circle, you have to either stay on top of a red quarter circle or get away from the blue quarter circle if your an offender or defender in the submission. Prompts should be on screen for the offender to chain the current submission right into a new one that moves the bar closer to completion. Prompts for the defender should be throwing a strike or using up a quick burst of stamina to shift slightly away from the submission in order to work out of it. - Cage Sitting Position: Something that I haven't seen in any of the EA MMA games from EA MMA to UFC 5 has been the ability to sit up against the cage and utilize it to work to your feet. This small detail was in UD3 and in my opinion, would improve the realism of the game. - Intercept Knees: This was a feature that I've only seen on UFC Undisputed 3 and EA MMA, and that is being able to stop an opponent's takedown attempt with a knee. This would be useful to counter an opponent wanting to constantly take the fight to the ground. If implemented, this would encourage users to learn the timing and tempo of a takedown to keep the fight standing up if they choose or punish someone for being too predictable. - Clinch Game: Something I do not like in UFC 5 is the clinch game. I believe it is far too limiting and basic now as opposed to how it worked in EA UFC 3. My suggestion would be to take the EA UFC 3 clinch system and have it be entirely flick controlled. So, instead of having to hold the stick to fill a wheel up to change clinch positions, it would be a simple flick. As the defender, you must tap R2 to stop the transition to maintain dominance or continue your work to fight out of it. -Footwork: This is the last thing on my list. I noticed in EA UFC 1, 3, 4, and 5, there seems to be a floatiness in the footwork. A lack of planting when quickly changing directions is the biggest problem for this. EA UFC 2 solved this by playing an animation to simulate transferring your weight in a proper manner that you'd see in MMA. If we could bring back those animations for quickly flicking the left stick to another position while moving, footwork would be much more weighted and fixed. I know the series gets a lot of flack for "Not living up to THQ's UFC games" but, the team has things over THQ that people refuse to acknowledge due to these things missing. If these things were added or in the case of clinch, improved, I believe many more people would be inclined to buy EA UFC 6 and move onto the latest games. - LeafyLeafyGH4 hours agoNewcomer19Views0likes1CommentUFC 6 IDEA
UFC 6 IDEA Hello EA Sports UFC Team, I am an active MMA fighter from Grozny (Chechnya), and I have been playing the UFC series for years. For UFC 6, I want to share a vision that would make the Career Mode truly legendary for the global community: Authentic Amateur Origins: Instead of starting in a generic cage, let us start in local gyms. If we choose a Wrestling base, let us fight on mats. If it’s Boxing or Kickboxing, let us fight in headgear and shin guards. This transition from amateur to pro would create a real emotional bond with our fighter. Regional Leagues (like ACA): Give us a path through tough regional promotions like ACA (Absolute Championship Akhmat) before reaching DWCS (Dana White's Contender Series). These leagues are where the 'iron' fighters are forged. This would be a massive hit for the CIS and Eastern European markets. Interactive Pre-Match Hype: We need real-time press conferences where our choices matter. Let us choose our 'vibe' — a respectful professional like Gaethje/Oliveira or a trash-talker like Chimaev/McGregor. Interactive post-fight interviews in the octagon are a must! Crowd Atmosphere: When we land a knockout, the arena should explode! We want to hear the roar, the chanting, and feel the shock of the commentators. As someone who trains in the gym every day, I can tell you: this level of realism is what will make UFC 6 the best sports game in history. Looking forward to the May reveal! It’s Time!47Views0likes0CommentsUFC 6 IDEA
UFC 6 Is already not sounding great with the confirmation that grappling will remain largely the same. However, all is not lost imo. There are a few factors that can be introduced that would make up for this. I think a big issue with UFC 5 is that with the reworked controls, an issue was made in regards to there not being enough buttons to keep up with the actions like the Osoto Gari trip which we were not able to do due to the input already being bound to a single leg lift takedown. To fix this, I propose that emotes be removed to free up the d-pad for usage in either striking or my stance idea inspired by the game undisputed. STANCE CONCEPT: Each of the d-pad directions correlates to a stance for a different purpose. Down on d-pad- A regular stance with regular stats and the default we are all used to. No reductions. Left on d-pad- A looser stance, providing a temporary increase to footwork, speed and head movement , with different movement animations (think how MVP moves in his fights) But at the cost of increased stamina usage for evading with a reduction in blocking and overall durability. Up on d-pad- A wrestling stance, providing an increase in takedown offence and defence and reducing the cost of takedown attempts (think gaethjes posture vs khabib) At the cost of a reduction in striking stats and striking defence. Right on d-pad- Unsure for this one, maybe a boxing stance with reduced kicking and takedown defence? or maybe a defensive stance for when a fighter is rocked with a major reduction in offensive stats? A pure striking stance? Open to feedback on all of these and Ideas for right. The game has become so arcade like these last few releases and the serious players are forgotten about. If you agree with this concept please interact so it is pushed for EA to see.jakester4459 days agoSeasoned Newcomer50Views0likes0CommentsThoughts on control layout?
Hi, I’ve been an avid fan of every UFC game made by EA, they felt like they certainly got better and better up to UFC 3, then UFC 4 came out and it was completely different and imo it was worse than 3. But I did learn to love it and do still love it. Then UFC 5 came out, and that was a game that I could not learn to love, not matter how hard I tried. I stuck with it to get the platinum trophy, but once I did that, I went back to UFC 4, the controls scheme was absolutely atrocious. I leave this here in hopes of the devs somehow coming across this and hopefully acknowledging this, if you agree please leave a reply. Pearl abyss have given me a bit of hope that devs are out there looking to rectify and gripes that devout fans have with the product, but I’m not holding out with EA. Please bring back the old control scheme, don’t bring forward UFC 5’s layout or even attempt to build on it, it really was terrible. This is come from Simeon who across all 5 games so far, has well over 1000 hours. Don’t put the final nail in the franchise’s coffin. Sincerely.56Views1like1Comment- 31Views0likes0Comments
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Ufc4 can't connecting
Hello, I'm having trouble connecting to EA servers on UFC 4 (PS4). I've already tried resetting my password, changing DNS, and restoring licenses, but it's still not working. Could you please check if there are any issues or sync errors with my linked PSN account?Monsterfactorys1 month agoRising Newcomer53Views0likes0CommentsProblème de connexion au serveur sur PC
Bonjour, Ça fait quelques jours que je ne peux plus me connecter à FUT sur FC 26, ça me dit que c'est impossible et de vérifier ma connexion internet, alors qu'elle est nickel et que mes autres jeux en lignes fonctionnent très bien. Si quelqu'un pouvait m'aider ça serait super, merci d'avance.58Views0likes0CommentsSuggestion for UFC 6
I'm a player who's been playing UFC since UFC Undisputed, I own all the games in the EA franchise, but I miss an old game mode. In UFC Undisputed, there was a more elaborate tournament mode where AI fighters faced off, and there was a ranking system. Players could choose any fighter and start from the bottom, having to fight their way up to the title. Once they won the title, there was a title defense mode. It would be really cool for players who just like to have fun offline. Thank you!Thayrone19952 months agoSeasoned Rookie118Views0likes0CommentsUFC 6 fixes and needs
Hello EA UFC Development Team, I’m a long-time fan of the EA UFC series and wanted to share constructive feedback regarding UFC 5, along with suggestions that could help shape UFC 6 moving forward. Much of this reflects not only my own experience, but concerns that are consistently echoed across the broader UFC gaming community. One of the most noticeable issues in UFC 5 is the inconsistency and overall sloppiness of knockout and knockdown animations—an issue frequently discussed by players across forums, social media, and competitive circles. KOs often feel abrupt, awkward, or visually disconnected from the strikes that trigger them, which diminishes the impact of fight-ending moments. Similarly, knockdowns against the cage frequently look unnatural or poorly blended, with fighters collapsing or reacting in ways that don’t align with strike direction, momentum, or cage physics. These moments break immersion during what should be some of the most intense exchanges in the game. Fighters can take to much damage unless it is off a counter and counters should matter but so should flush strikes. Reward blocking and good head movement as well as counters. Earlier titles—especially the first EA UFC—handled knockout and knockdown animations with more weight, fluidity, and realism. Many players feel that revisiting or modernizing those animation systems, particularly for cage interactions, would significantly improve authenticity and player satisfaction in UFC 6. Beyond animations, core gameplay balance remains a major concern. Counter damage in UFC 5 often feels overtuned across the board, allowing nearly any fighter to rely on counter-heavy exchanges regardless of archetype or skillset. At the same time, true counter-strikers do not feel meaningfully distinct or rewarded for precision, timing, and defensive reads. Counters should matter more for fighters built around counter striking, not be universally dominant for every playstyle. Uppercuts, in particular, feel inconsistently balanced and disproportionately strong in many situations, leading to repetitive and unrealistic exchanges. Refining damage scaling so that counter effectiveness is tied more closely to fighter attributes, timing, positioning, and archetype—rather than raw system-wide tuning—would create more authentic and varied fights. Another frequently discussed issue is the lack of meaningful fighter uniqueness. Many fighters feel as though they share the same core playstyle, with limited differentiation beyond ratings. Fighter tendencies, specialties, and attributes should play a much larger role in how each character feels to use. Strikers, counter-fighters, pressure fighters, and grapplers should naturally encourage different approaches, rather than funneling players into a single dominant strategy. Greater individuality would significantly improve immersion, replayability, and competitive depth. Additional gameplay concerns commonly raised by the community include: Stamina and damage balance that can feel inconsistent across fights. Strike responsiveness and hit reactions that sometimes feel delayed or disconnected. Grappling transitions and ground control that feel overly stamina-based rather than positioning-driven. Doctor stoppages and cut mechanics that often feel random instead of organic. Online balance and input responsiveness that can be inconsistent in competitive play. Would like to see more than two grappling transitions to get out of subs which is true to irl grappling. In Depth Clinch system similar to other titles Damage affecting fights more and damage showing up visibly on the fighters when it occurs. ground game having more depth than just who has more stam and 1st time sub finish. The EA UFC series has a strong foundation, but improvements to animation blending, physics-based reactions, damage tuning, counter logic, and fighter individuality could greatly elevate the experience. I’m sharing this feedback because I genuinely care about the franchise and want to see UFC 6 deliver the most authentic MMA experience possible. Thank you for your time and for continuing to support the UFC gaming community. Best regards, Ethan McMillionENormousPeter692 months agoRising Newcomer794Views1like0CommentsUFC 6 hairstyles.
One thing I forgot to mention is the game could take some the hairstyles used in like WWE2k25 especially the hairstyles for African American creations. I really love the hairstyles for the women in that game, so it could work good in UFC 6.Trevorogle3 months agoSeasoned Newcomer55Views0likes0CommentsMy Wishlist for UFC 6
I would love to see some more hairstyles especially for African American men and women creations. Another thing that could work is what I read where you could create your own octagon/arena and choose where the events should take place. One of the best grapple moves that I want to see return is the Single Collar Clinch like in EA UFC 2 and 3 like in actual wrestling because I kind of don't like how the new version looks. It just doesn't feel right to me.Trevorogle3 months agoSeasoned Newcomer82Views0likes0CommentsUFC MOBILE
"Dear EA Sports Team, I am writing to you as a dedicated fan of the UFC game franchise. We were very disappointed to see UFC Mobile 2 shut down in 2025. There is a huge community of MMA fans who prefer playing on mobile devices. We truly miss having an official UFC game on our phones. Please consider developing a new project (UFC Mobile 3) or bringing back the service for mobile players. We are ready to support the game and help it grow. The mobile community is waiting for your move. Please don't leave MMA fans without a game! Best regards, [Husen]"154Views0likes0Comments- 48Views0likes0Comments
PLEASE UFC6 COME TO PC
trust me bro the fanbase is big enough please renegotiate your deals why wouldnt you just put it on pc aswell it cant be thattt hardd considering u can do it with eafc surely just put it on pc but require a controller i dont got a console and i love ufcmattxoro4 months agoSeasoned Newcomer223Views1like0CommentsLong-time UFC fan & heavy UFC 4/5 player – happy to help with feedback/playtests
Hi EA_Mako and the EA UFC team, I’ve been playing EA Sports UFC since the very first game and I’m a long-time MMA fan who follows the sport closely. I really care about the franchise and would love to contribute in a constructive way. My background as a player / fan: Hundreds of hours across UFC 4 and UFC 5 on PlayStation Deep interest in MMA strategy, fighter archetypes, event structure, matchmaking, and career mode systems I’m not here to send unsolicited game ideas (I know the policy) - instead, I just want to say: 👉 If there are any official ways for dedicated players to help — surveys, interviews, focus groups, workshops or playtests — I’d be very happy to participate. I recently signed up for EA Playtesting and completed my profile, but I wanted to introduce myself here as well so the team knows I’m available and interested. I enjoy giving thoughtful, realistic feedback and I’d be happy to help with anything from gameplay feel to career mode structure to overall UFC authenticity. In the meantime, I’ll keep supporting the franchise. Thanks to the dev team for all the work you do — and thanks EA_Mako for always being present here. Happy to discuss with anyone in the community as well!bvrksr944 months agoRising Newcomer169Views1like1Comment- 238Views0likes1Comment
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