My bad. The videos now work lmao. I didn't realize that. But just watch them, this thread is comparing a crate weapon to a random pickup. Random pickups should be way below the damages of any crate weapon - ergo, NERF THIS POS.
@JACKTH3R1PP3R97
@Punkalo-0
You don't really have to be that close to your target. I lose to this gun with ranged weapons because they take my shield out in one shot, then take my health out in another. Add the fact this is a squad game and 3rd partying seems to be the only way people play - you got a PK tearing through you plus at the very least one other person hitting you. You can't even run away because one more shot from a PK and you're dead. I have had many people hide behind corners, charge the PK choke, pop up and end me. Like, BS. Even if you rush them, you close the distance and now even without it choked you're dead. Its just stupid you don't even have to aim with it.
With that said, the ONLY nerf I think this gun needs is a HUGE hip fire window. Now, if you hip fire, you HAVE to be super close to have all the projectiles hit. This is the breakdown I think it should be:
Hip Fire - HUGE box that only allows like 1-3 projectiles to hit you
ADS NO CHOKE - Now the hit box is shrunk to where it is now
ADS CHOKE - Normal behavior but max of 90 damage not 110.
The problem with this gun is nobody freaking aims. They always hip fire which allows them to move more easily, evade, and rush. Something I can't do with my Flatline or similar gun because I HAVE to ADS to hit my target at that range.