@Balladalidila
I understand your thought process completely bro trust me, but what if there's a cap to the damage that grants RP and you get a placement bonus based on the most damage done in your squad, and a smaller one for 2nd most? A knock isn't "worth nothing unless you capitalize on it". You just capitalized. It's worth nothing if your teammates don't capitalize on their end and pull their own weight. The ranking system has to be slightly inaccurate because of this. They gave people knockdown shields because they wanted make gunfights happen quickly. If you push on your own that's another story. If you take ranked seriously you should be communicating with teammates and coordinating but those randoms annoy tf out of me. For that I'd say there could be a requirement for a minimum distance of 30 to 40m or so from teammates and enemies to get damage bonuses, and that would fix range-camping too. Even though that's really not a viable strat since you barely fight at long range or if you do people push the first knockdown a vast majority of the time. Octane, Pathfinder, Loba, Horizon, Wraith, and sometimes Bangalore if your team fires at her all have really quick and/or safe pushing potential. I do also understand how did just pull your weight and I see a lack of reward for doing exactly what you're supposed to do and then some while your team can't, at sheild and health disadvantage. You had to deal with at least 1 whole other potentially healed guy. What if your tm8 gets knocked super fast and dude Stims, Jump Pads, Grapples, Ziplines, Gravity Lifts, Voidjumps, Burglar's Best Friends, Smoke Launchers or Double Times their way to you and you definitely can't shield batt, let alone cell/syringe. I'm out here capitalizing man I'm CAPS LOCK BRO AND MY TEAMMATES lowercase af lmao. It's definitely better for the pace of this game.