Yes, Wildcard seems as if it was designed with tantrum-throwing children in mind. But that's okay. As long as none of that b.s. shows up in trios two seasons from now. (Spoiler alert: it will.)
The forced drop zones in ranked are, imo, a huge mistake, as you say. You hate it because you can't drop hot. I hate it because I can't drop cold. I also hate it because I used to be able to predict with insane accuracy exactly where people would drop, and how and when they would move to the next circle. Now it's like playing bracketed matches with lobotomized enemies. Lose and go home, win and proceed to the next POI for your next engagement. Sanitized, watered-down, cheese **bleep**, boring. Can I say "cheese **bleep**?" Well I did so sorry if no.
But as far as placement vs. kills? Who cares? The point isn't what they choose to reward. The point is to know which it is and play accordingly. And I'm tired of people whining because they don't want to do anything other than whatever the hell they want whevever the hell they feel like it. And expecting a cookie. Learn the rules and play them. Or don't. But if a player can't adapt to change then... sorry? Whatever.
On the subject of matchmaking, I'm glad to hear that you're doing okay in unranked. I'm finding it to be a roller coaster. One day it's fast and tight. The next day it's fast and bronze-to-master. My confidence in the developer is low, and when you add in the army of players who make it their mission in life to cheat the matchmaking algorithm... then you pretty much just get full skill-range matchmaking. That's what I'm seeing. Most of the time. And it's worse in Wildcard. It also seemed pretty bad in ranked, though I haven't played enough of it this season to know if that was an anomaly or a pattern. I mean, I KNOW it was a pattern, but I'll pretend to give them the benefit of the doubt. For now.
Anyhow, good feedback. Hope somebody up there reads it.