@heme725
Guess it really depends on how you like to play.
I'm not going to opt to a scan legends over a legend I'm more comfortable playing on the off chance the team I encounter is going to have smokes.
Even with out smokes, how often do you come across teams with scan legends? I really don't think the addition of a grenade is going to impact that number so much more than it already is.
I also highly doubt that every team you encounter would use just smokes as a way to escape.
People escape without them as is. It's just part of the game play.
Just about every fps game has a smoke grenade additive and they don't even have scan things to bypass it. It's a logical item to have in a battleground setting.
There's also the fact that people will probably still prefer damaging with frags or thermite, or the Arc shield damage over a means of escape.
You can't accurately predict how the players will react to such an addition when there are so many different ways that people play the game.
When you come out of the gate biasing your opinion with inaccuracies, it looks like making mountains out of mole hills.
For the people who'd want to use a smoke grenade, I'm not about to say it's a 'bad idea' because of inability to predict how it will turn out or because of how the already bad scan meta might be affected.
Your prediction could also be right, but we won't know until it's an actual thing.
Notice how I said it wasn't a bad idea. Not that it was a great one. I'm not 100% on board with a smoke grenade. A smaller consumable version of what Bangalore does is feasible, but because of the scan meta, I don't see it getting much use. If given the option I'd take a thermite over a smoke, but if that's the only thing around I'd grab it and perhaps use it if needed.
Both you and helper argued that to have smoke grenades then you need a legend to counter it and I just don't find that true. There are other ways to counter a smoke besides seeing through it. Throw a frag or thermite in there. Shoot randomly, charge in yourself and hope for the best or predict where the enemy will go. It's not a brick wall.
There was also a lot of other opinions I just don't see the logic behind and I voiced my own explanations for them.
Imo the scan legends need to go. Maybe not entirely but their scanning shouldn't be finding people. I'm all for legends that have unique abilities, but when it comes to things like wall hacks they should be limited to an in game item like the digital threat where not almost every team is going to have one.
Maybe a heart beat sensor that's either consumed on use or has a very limited time frame with a cool down period.
Having legends with the abilities like bloodhound and seer makes legends like Bangalore pointless. I hardly ever see her in game.
But I can already imagine the player outcry if they were taken away now.
I also don't think legends should be made to counter another. Their abilities are supposed to be unique so when you have one that can just flip the switch on another's abilities it kind of defeats the purpose. Being able to handle it outside the ability is fine. I.e shooting caustic traps, rampart barriers, or killing an opponent being rez by LL drone. Those are balanced obstacles to over come, but if you need another legend to get the job done, like how Valk could get to certain places no other legend could and you were screwed unless you had top notch sniper aim or a Valk yourself, then something's wrong.