Another Legend Idea... Stopper?
Basis: Time
Tactical: Multi Use (not named yet)
1: Air or out of range targetting
---Reveal clues within a certain range for your entire team
---Recharge exremely short or none, no longer than 5 seconds
2: Target Ally (within range)
---Rewind them 5 seconds
---Recharge 10-30 seconds
3: Target Enemy (within range)
---Time Stop them for a few seconds
---Puts a thin time stop bubble around them freezing their time, bullets and projectiles fired at them freeze in the bubble and won't hit until the bubble ends
---Recharge 10-30 seconds
4: Target Ground (within range)
---Time Stop Bubble for 10-30 seconds
---Projectiles freeze in place, players and creatures freeze in place, don't use in Armories or everyone will be mad at you
---Anyone or anything entering or within the bubble is frozen in time until the bubble ends. Think you can cheese it by entering then firing? Think again. They'll freeze midflight before hitting anything.
---Recharge 15-90 seconds depending on radius and duration
---No one within can move
---Good for protecting a downed ally from imminent doom, or keeping foes from reaching you for a moment
---predicted radius: similar to Gibraltar's dome or a little larger than heat shield
---YES, Time Stops will hold Rolling Thunder and Gibraltar's midair until it ends, then they hit ground and time as usual, same for thermites and Fuse's, and other ordinance, projectile tacticals, and projectile ultimates
Ultimate: TBA, Probably a Super Timestop, much larger and longer than normal ground timestop, and probably slows this unit moreso, like 1/20th enemy stoppers and no more than 1/10th self, IF Stoppers can still move in a timestop
Passives: Mostly TBA, have a few thoughts but nothing that really sticks
---While knocked down and blocking, shots you block either bounce towards the foe that fired them or freeze midair for a moment before hitting your knockdown shield
---Can move at 1/10th speed inside time stops, and use supply items at 1/10th speed, and deploy survival items at 1/10th speed until it ends, if an items deployed within timestops deploy at 1/10th speed and last 10 times longer or have 1/10th decay until the time stop ends
---blasting foes leaves bullets in the air until the time stop ends, and you fire, reload, recoil, and recover at 1/10th speed
---within your own timestop it may be 1/5th speed instead, or 1/8th, but either same as or better than 1/10th, but no faster than 1/5th