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In all honesty, if you want to play ranked seriously you need pals to team up with. You will be going up against that constantly which puts you at a disadvantage. I don't really play ranked for that reason as the solo-Q experience is quite poor and you can easily tell when you are against a team that plays together and has comms, you'll get smoked.
If you are decent you can carry it to some degree but you'll hit a brick wall against these guys. If you can't find a squad to play with I'd advise to just not bother TBH. It will just be a poor experience. I'd play it more if I had a proper group to jump in with but I don't, the friends I play with are casual so we just play Wildcard or a bit of normal non ranked Apex. I've played it a bit solo but the experience wasn't great.
Not playing ranked is ok too. I'm really not sure what all the fuss is about, people seem obsessed with it.
- ShootyMcStabins2 months agoNew Scout
Totally agree with this. You will get stuck at plat/diamond because you need people with comms and coordination.
Ranked will be gone at some point or will be changed to be more like Wildcard. Wildcard is the future. The game mode is so much more fun and I won't be surprised at all when you see ranked taking on more and more of what Wildcard has.
- vVv_Bjoergen_vVv2 months agoRising Ace
Wildcard may be cool, but the imbalance between the legends is even more apparent.
Well, there's no point in dwelling on it here.
Free movement is the future of this game, but it only affects some legends.
Controllers have been killed. In solo Q, playing with them is incredibly tiring. Every little mistake equals a quick death. My last season and this game is dead for me forever.
#TitanfallLegends
- RockDokRock2 months agoSeasoned Ace
Really? The most dominate games I've had was with 3 of us playing Caustic. Absolutely cleaned up on that. Zero movement but you need to be careful.
- RockDokRock2 months agoSeasoned Ace
I don't think ranked will disappear; it has a pretty hard core base and lots of people are on it so it will be around for awhile. It's just a poor experience for the solo player.
I do like the fact they experiment with new modes. Wildcard has been entertaining. The only thing I didn't like about that was the stupid sword/bat (Buster sword all over again, god no). Outside of that it's just chaos which is kind of fun. The hoverboards are a neat add on too.
- reconzero2 months agoSeasoned Ace
"Ranked will be gone at some point or will be changed to be more like Wildcard."
If I had to guess I'd say that unranked trios will "evolve" (maybe "devolve" would be a more appropriate description?) into something very akin to Wildcard. Free respawns until the last member of the squad is wiped, more map-based rapid transit, and very likely more evo-based or drop-based motion gimmicks like speed boost and walling running. The kids love that stuff.
And I think what you'll see along side that is a rapid evolution of ranked play into something far more structured than the battle royale we've come to know over the last seven years. The gameplay in ranked seems to me to be moving in a direction where gunplay and gun mechanics are pushed to the fore as the only real critical success factors. Arsenals take any real degree of luck out of the process of finding the weapons you want, and obviously they've gone to fixed drops - I assume as a way to further minimize randomness and luck. Because, I guess, players can't be relied on to manage their own risk exposure. So you no longer have to look for guns or for shields, only for attachments, and their importance, or unimportance, could be argued about. Then they reduce the number of evo harvesters to ensure that the game becomes purely fight-or-die, with no other avenue to better gear. To me that starts to look an awful lot like team deathmatch with a circle. Well, if that's what keeps the kids happy....
So in the end we'll probably no longer have what we've always had: one single game played out in two different queues, one ranked and one not ranked. What we'll have instead will be two almost completely different games with very little continuity between them. And that may be no bad thing. It could be argued that it gives the average player a lot more to learn and therefore a lot more reason to put time into the game. I'm not looking forward to it, but what's new in that?
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