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@DoYaSeeMe Feedback should be heard, appreciated and responded to from developers who love their game that nurture and engage with their community to explain why things are or aren't the way they are.
All those decades of experience to provide a better, more stable, quality game or more focus on revenue and cost saving measures? Look at the state it's in, or is the highlight from that experience after all that time to manipulate user engagement and spending habits, data for their benefit in advertising, focus and insult a few toxic players at the peak of their new game and cut off communication with the rest of the community with little since except a dedicated coms man that still can't respond to the most sought after answers and focusing on access to as many markets as possible before the game crumbles from instability?
I'm not saying money being thrown at it will solve all problems and there might be technical challenges but it's not impossible with the current business direction and cost being the main issues. You can use psychology to dismiss the problems and/or solutions as much as you like but it doesn't change the fact the issues exist for many players and could be improved upon.
@apostolateofDOOMI'm looking at the state of the game, it gets great reviews, has a ton of people, makes a lot of profit and keeps on trending. The enjoyment factor seems to be high despite all the issues. Seems the same in my case, I even kind of abandoned Doom (which is one of my all time favorite games) because I have more fun in Apex. There's enough evidence that the game is far from an unplayable state.
This is not to say that the other side does not matter. But their stand is too often communicated in a disrespectful, condescending, obnoxiously repetitive manner, which destroys the chances for dialogue, shuts ears and hinders motivation. While your topic does make a few steps towards the right direction, I still found it too rigid to encourage a proper dialogue with devs.
- 5 years ago
@DoYaSeeMe 80-90% of those reviews come from those that haven't even played 100 hours, possibly from those just switching to steam (20-30% of entire steam reviews less than 10hrs) so i doubt that with most positive feedback being they don't have to use buggy Origin and Lobas backside. 😛 There's also an inconsistency with people watching streams increasing when players decline in comparison to most other games, excluding a few that probably use similar methods.
https://steamdb.info/app/1172470/graphs/
I wonder what could be artificially inflating those numbers and why? Removing a handful of named streamers would kill the views as it's dead till they come online and the 30% increase over the past year is likely not being concurrent players but new (a lot of smurf) accounts but they made almost the same percentage in the previous 6 months which actually highlights growth is slowing. Let's not forget a recent poll showed nearly 50% of people play because there's nothing better or felt invested in the game (addicted) not that they were enjoying it.
You talk about rigid but don't move on them being able to make improvements when you know full well they can and could probably come up with some ideas of how they'd go about doing it if you supported the idea but it doesn't effect you and not a direction you apparently want for the game which is fine, but others do and there's a lot of them.
Just because a game is successful doesn't mean there aren't genuine flaws which are beyond the users control and i have tried to keep my thread respectful both in content and talking to yourself and others but not holding back being critical in how a lot of people feel. Also i don't need to encourage dialogue with the devs as they have ignored various suggestions at improving communication. You made one of those threads for me yourself... In fact their behaviour from communicating means they probably aren't allowed anymore because of their ''professionalism and experience'' and it's the CMs job to forward anything they find relevant anyway.
Most don't understand the backend issue. I didn't know that much and learnt a lot from our conversations, links provided and other research which also went into it to explain what could be part of the issue but i'm still learning and it's a work in progress. It's the most structured feedback regarding servers that i've seen in all my time here and i'm happy to keep improving it if it leads to a positive outcome instead of the 30 + server are trash threads that have popped up since it was created that'll lead to nowhere.
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