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"This is the largest group and this is the group that companies want feeling good— so they can spend money."
I understand what you mean, and sure, it might be a good idea to cater to the herd of casual players so they can feel good - but they are also the least invested group and most likely the group that spends the least amount of money on the game on average. It's probably also the group that is most volatile, e.g. leaving the game for other releases, some come back to play some matches for season updates, others don't. Is it really a good business decision to f'k with their most invested and dedicated group of players? If that group leaves the game, what happens then?
These gaming socialism MM systems which has entered AAA multiplayer games are horrible. I still remember the hollow and monotonous feeling MW2 gave me with the BS approach and now Apex feels the same or slightly worse - SAD!
@Trgg3r wrote:They are also the least invested group and most likely the group that spends the least amount of money on the game on average. Is it really a good business decision to f'k with their most invested and dedicated group of players?
Do you have any data to back up those invented statistics of yours?
How do you know that that the most skilled 0.01% are the most "invested and dedicated" group of players? Isn't it more likely to expect that invested and dedicated players have a range of skill levels?
How do you know that "casual players," which I'm guessing you mean to refer to those with low K/D, spend less time or money on the game? Do you think that time investment + passion = high K/D/skill automatically?
Isn't it more likely that people who enjoy the look of cosmetics spend more money buying said cosmetics? There is probably a broad distribution of people who invest in game purchases, across a range of K/Ds, play times and habits. In fact, one may say that people who spend countless hours every day and have an army of alts are probably less likely to need to purchase Apex coins to obtain the things they want.
The following bit is just anecdotal, but in many other multiplayer games where I was involved with guilds, the players who spend the most (i.e. "whales") tended to be casual players in terms of skill, with average playing times. The most invested players, such as guild leaders who were on constantly, made guides, organized events, etc., were ironically the ones that ended up getting banned for taking advantage of exploits, selling gold to third-party websites, etc. They were the ones who knew about ways to avoid spending money, even though they supposedly "loved the game" so much.
Let's not pretend that all streamers do what they do because of a passion for the game. Many are happy to jump ship if they dislike the new direction of things.
- @Trgg3r I highly doubt the top 1% are the biggest contributors to the the overall income of the game. I'm personally not in that group and I've spent thousands on this. I have plenty of friends not in that group that are in the same boat. The top 1% are such a small group of players it would only make sense that the rest spend a lot more overall. Do the streamers in that group influence others and cause some of the spending? Yes, absolutely.
@hayhorI think he means the individual people, not as a group. There are so many casual players that even one purchase from each casual player = more profits that what heavily invested high skilled players are spending.
I’m confident that the bulk of profits are from casual and or average players (as a group). He’s saying that the he thinks that higher skilled players typically have more play time, and that correlates with them buying more content (per individual).- @Axs5626Sxa5001 Oh well I agree the more people play should equal more chances at sales. This is why there's a focus on getting people to play more through having ltms, events and making ranked more of a grind.
- aisthebestletter2 years agoSeasoned Ace
Just had another 10 games as a solo queuer, 0 kills and every squad mate knocked within 1 second of gunfire. This game just isn't fun any more. This has happened since the season started. I'll have a run of 10 games where I get 10-15 kills and then a run of 10 with zero or a few.
Ye definately, as I've stated before they're catering for new players or preds/streamers who bring a new set of eyes to their game!
- HappyHourSumwur2 years agoSeasoned Ace
@aisthebestletterThat's how my season started, 10 games of me getting terrible teammates and then getting melted instantly in my first fight. It has been a little better, but 10 matches seems to be the magic number for MM to think about putting you in a different lobby. Of course, 1 good game and MM instantly puts you in a tougher lobby, too.
I’ve played this game since its release on console. Before ppl were sweating and ratting not knowing what this new BR mode was….
i’m a diamond player level but the old skool
diamond where it was actually a challenge and felt good to get there. (Season 8) i’ve jumped in and out over the years. Playing most seasons.
last season i was told it was easy to push to masters and yeh i guess it was as there are loads now but they’re gold players at best. Actual Skill level doesn’t match due to the rat glitch. So now i get paired with two masters who are crap. Where in the past i could have sat back and they would have won the match.
Every game i get. Team mates are poor. But have a “diamond/masters trail” but are not at that level due to last seasons glitch/rating to get it. So i’m stuck. I can’t be taking on partied teams of 3 alone…
For me.
Its one of the hardest seasons to get up in the ranks. The points metric is broken. I refused to be carried and or rat!!!respawn need to sort it out for season 19 or even mid way season 18….
as they’re losing their player base!
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