Forum Discussion
Kill assists/Assist Knockdowns counter.
Seeing somebody with a high number on a tracker like that is a good indicater of thier team shooting ability. I want trackers that focus more on teamwork instead of personal kills.
Other would be:
Weapons dropped for teammates
Ammo dropped for teammates
Heals dropped for teammates
Savior tracker (How many times you've aided a teammate who was being shot at at low health)
Those sorts of trackers are what I want to see.
There are a lot of players who don't play for kills or even levels but for the team experience, those who do thier best to support and play with thier team. Some trackers to reflect that would be perfect.
There should be 2 stats added to the banner that are permanent:
Games Played
Games Left Early
These should be above the optional banner stats, so players can still have some customization.
- ThatFawkzi7 years agoSeasoned Veteran
@Jungle-Beard wrote:There should be 2 stats added to the banner that are permanent:
Games Played
Games Left Early
These should be above the optional banner stats, so players can still have some customization.
What would you class as early though? Some people get annoyed when a teammate quits after thier respawn banner times out. You basically want to try and "Shame" people for leaving. Which I get when people leave while still alive/ still have a chance is annoying but what about after thier respawn times out and there's no chance in them ever returning to the fight? Are they just suposed to stick around? What if said tracker can't differentiate between somebody leaving while they still have a chance and somebody leaving because they can no longer play? You want to shame those who don't want to sit and watch people play?
And what if people being able to see the amount of games people have left causes those other people to look at that stat and say "Eh, don't want to play with a quitter" and then quit themselves making them no better than the people which that stat will "Name and Shame"
Just things that need to be thought about before people get "named and shamed"
- 7 years ago
@ThatFawkzi wrote:
@Jungle-Beard wrote:There should be 2 stats added to the banner that are permanent:
Games Played
Games Left Early
These should be above the optional banner stats, so players can still have some customization.
What would you class as early though? Some people get annoyed when a teammate quits after thier respawn banner times out. You basically want to try and "Shame" people for leaving. Which I get when people leave while still alive/ still have a chance is annoying but what about after thier respawn times out and there's no chance in them ever returning to the fight? Are they just suposed to stick around? What if said tracker can't differentiate between somebody leaving while they still have a chance and somebody leaving because they can no longer play? You want to shame those who don't want to sit and watch people play?
And what if people being able to see the amount of games people have left causes those other people to look at that stat and say "Eh, don't want to play with a quitter" and then quit themselves making them no better than the people which that stat will "Name and Shame"
Just things that need to be thought about before people get "named and shamed"
It's a co-op game. If you are bailing on your team early, you deserve all the shame that should come with it. When the respawn flag times out, that is not leaving early, hence you don't glitch out the EXP Trophy for hitting level 50.
So there is clearly a system already in place that can differentiate.
Nothing extra needs to be thought about, it's already in place, just not visual, which it should be.
- 7 years ago1. Time spent outside of circle
2. Times you were revived
3. Times you were respawned
4. Supply crates opened
5. Apex crate robots found
- 7 years ago
@ThatFawkzi wrote:
@Jungle-Beard wrote:There should be 2 stats added to the banner that are permanent:
Games Played
Games Left Early
These should be above the optional banner stats, so players can still have some customization.
What would you class as early though? Some people get annoyed when a teammate quits after thier respawn banner times out. You basically want to try and "Shame" people for leaving. Which I get when people leave while still alive/ still have a chance is annoying but what about after thier respawn times out and there's no chance in them ever returning to the fight? Are they just suposed to stick around? What if said tracker can't differentiate between somebody leaving while they still have a chance and somebody leaving because they can no longer play? You want to shame those who don't want to sit and watch people play?
And what if people being able to see the amount of games people have left causes those other people to look at that stat and say "Eh, don't want to play with a quitter" and then quit themselves making them no better than the people which that stat will "Name and Shame"
Just things that need to be thought about before people get "named and shamed"
too early is befor your banner recovery times out. I doubt he meant after.
I'd imagine leaving during character select too
everyone is going to have a few early disconnects. that's life. only people with really high quit percentage are gonna get any possible grief. that's the point and that's also just life. nothing wrong with a little motivation. it's just a game
for people to quit on a quiter they would have to see the stat first, currently you don't see stats people don't choose you to see. it would. have to be reworked to show the stat and allow a short time to quite without consequences.
this would allow for the stat to be effective in its intended use
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