Forum Discussion
@B0bbyBiraciall, I don't think your problems sound like the Intel issue that (so far) seems to have been successfully worked around in today's patch. It definitely can't cause "Connection to server timed out". There are only two things I know of that can cause that:
1. Your internet connection to the server cuts out for a "long enough" period of time. With the modern internet, this is almost always a problem between the consumer and the ISP, and very often WiFi.
2. If it happens when connecting to a match, it could also be that you took too long loading. The loading we do during the game shouldn't be able to make you time out from a server, even if it takes a crazy long time.
Now, I didn't personally work in any of that code, so I don't know if there are other reasons.
New to this forum so sorry if i'm replying "wrong" here.
I've been also getting random crashes since saturday, i've never ever had a crash on this game before and i don't know how to proceed since the logs doesn't really say much, atleast to me.
Attached is the latest crash log.
Would be greatly appreciated if someone can explain why or try to help me out 🙂
Verified the game files and also reinstalled the game, bought a new CPU Cooler as i read from earlier reply's it might have been the cpu overheating, now my cpu is old but it's not overheating..
(Needed a new cooler anyways since the old one was well, really old) 🙂
Thanks!
- 7 years ago
@OrioStorm Found out my PC specs, Also Im having trouble finding an actual apex crash.txt Do you think this might have something to do with my issue not being a crash, but an actual disconnect?
Processor: AMD Fx(tm)-6300 Six Core Processor 3.50Ghz
GPU: Nividia Geforce Gtx1050
Installed Ram: 8gb
and Windows 10
- OrioStorm7 years ago
EA Staff (Retired)
@B0bbyBiraciall, your issue is a disconnect, not a crash. They're similar from a player's perspective (you can't play the game), but you're right that they are caused by different things and have different error reporting, so you're right that this is why you don't have an apex_crash.txt. In fact, if you don't have that file, it means you've never actually crashed, which is a good thing!
Now, I see you joked about switching from wired ethernet to WiFi to try to fix the disconnects ;-) I didn't know you were on a wired connection, or else I wouldn't have suggested WiFi as the problem. As you know, wired connections are faster and more stable than wireless ones, so you should always use wired ethernet when you can.
That said, I still don't know enough to help you solve your disconnects. It would be helpful to know if you disconnect while playing the game or if you disconnect while loading into a match.
-- If you disconnect while loading into a match, it could be that it takes you too long to load. If this is when it happens, how long does it usually take you to go from the lobby to the drop ship?
-- If you disconnect while in a game, that's almost always a problem somewhere between you and your ISP (this is known as "last mile" I believe). I actually don't know how to diagnose and fix these sorts of issues, since I've never had to do it personally or professionally. Maybe try having a web page open and refreshing it when your game disconnects to see if you still have good internet access? I'd recommend using a web page that changes often, like social media or news, so you can be sure it actually refreshed and didn't just show you cached information already on your PC.
- OrioStorm7 years ago
EA Staff (Retired)
@CulturalBaby, your crash is in the 3rd party audio library we use. I'm forwarding the information to them. Thanks for the crash report!
- 7 years ago
Hi @OrioStorm thanks alot for responding, truly means the world! 🙂
Is there anything i can do to "workaround" this issue?
Just got another crash, looks like the same error codes but attaching none the less 🙂
Is there anyway we will get notified about when these issues are resolved?
- OrioStorm7 years ago
EA Staff (Retired)
@HilariousBabyTTV, I couldn't find any info you've posted about the issue you're having in particular, so I can't give you any advice to work around it. If you have some info, I'd be happy to hear about it.
- 7 years ago
@OrioStorm UPDATE- I did some homework on these disconnects and I believe I found a solution.
Step 1.) Launch Apex (But DO NOT click start on the title screen, just tab out to desktop!)
Step 2.) Open "Services" In windows search bar
Step 3.) Scroll down to Windows Audio Endpoint Builder
Step 4.) Right click this option and select Stop
Step 5.) After processing, Click on Windows Audio Endpoint Builder again and select start
Step 6.) Select the "Windows Audio" file above "Windows Audio Endpoint Builder" and select start (for Windows Audio)
Step 7.) Exit Services
Step 8.) Click start on the apex legends title screen
Step 9.) Play game without any disconnects
Step 10.) Profit 🙂
Just learned this groovy trick today, and there is a full video on youtube.
Sadly this will have to be redone every time I wanna become Champion. I will post an update on my status if any problems occur and will leave this to the developer team for further science. 🙂
-Snake
- OrioStorm7 years ago
EA Staff (Retired)
@B0bbyBiraciall, I just looked up what Windows Audio Endpoint Builder" does, and I don't think it should affect your connection timeouts, unless maybe your PC is frozen / locked up for a long time before the timeout happens.
I'm really happy if that does work, but it would be a mystery WHY.
A related story: back in college we had a program that software emulated a microcontroller. One day, we noticed that the emulator ran faster for a little while after somebody bumped the table, then it would slow down again. Sure enough, bumping the table again made it speed up. Now, programs shouldn't know about the table, and being engineers, we assumed there had to be a logical explanation. After some experimentation, we discovered that bumping the table would jiggle the mouse, and back then the mouse was connected via a serial port (it was a really old PC and mouse), and serial ports could also be used to connect the program to external hardware either running or programming the actual microcontroller (I forget which). So, bumping the table wiggled the mouse which sent a signal on the serial port which made the program stop waiting on the serial port and get back to doing what we wanted it to do, which was emulate.
So, all that to say, even though I don't see how the two are related, there could be a strange series of connections that cause two seemingly unrelated things to be connected in some bizarre way. If so, I'm happy you found a way to avoid your timeouts.
- 7 years ago
Still getting crashes after the update...
crash: { module@00007FF849D00000: 000000000036878A EXCEPTION_ACCESS_VIOLATION(read): 000000000000B880 } cpu: "AMD Ryzen 5 2600X Six-Core Processor " ram: 16 // GB callstack: { KERNELBASE: 000000000008667C ntdll: 00000000000A81CB ntdll: 000000000008FD56 ntdll: 00000000000A477F ntdll: 0000000000004BEF ntdll: 00000000000A34EE module@00007FF849D00000: 000000000036878A module@00007FF849D00000: 00000000003697B2 module@00007FF849D00000: 0000000000CCC5D2 module@00007FF849D00000: 0000000000389BCF module@00007FF849D00000: 0000000000389A76 module@00007FF849D00000: 00000000003816BD module@00007FF849D00000: 0000000000BED65A module@00007FF849D00000: 000000000126191C KERNEL32: 0000000000017974 ntdll: 000000000006A271 } registers: { rax = 0 rbx = 0x000001E326609FA0 rcx = 0 rdx = 0x000000DBC70BF260 rsp = 0x000000DBC70BF1F0 rbp = 0x000000DBC70BF2F9 rsi = 0x000001E382D60330 rdi = 0 r8 = 0 r9 = 0x000001E40B0941C0 r10 = 0x000001E375C95640 r11 = 0 r12 = 0 r13 = 0 r14 = 0x000000DBC70BF360 r15 = 0 rip = 0x00007FF84A06878A xmm0 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm1 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm2 = [ [-0, 2.1861458, 0, 0], [0x80000000, 0x400BE9D0, 0x00000000, 0x00000000] ] xmm3 = [ [136, 0, 0, 0], [0x43080000, 0x00000000, 0x00000000, 0x00000000] ] xmm4 = [ [1, 0, 0, 0], [0x3F800000, 0x00000000, 0x00000000, 0x00000000] ] xmm5 = [ [18, 0, 0, 0], [0x41900000, 0x00000000, 0x00000000, 0x00000000] ] xmm6 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm7 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm8 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm9 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm10 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm11 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm12 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm13 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm14 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm15 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] } build_id: 1557879477
- 7 years ago
@OrioStorm Auch, wellwell,
Do you have any awnsers regarding when we might get some of these errors/bugs fixed?, i know the majority is different issues, but is there any like "Trello Board" or something we can see the current status?,
I'd love to know when i can the play the game again without having random crashes, really bums me out to start a game, get some good fights, and than just having the crashes..
Oh also, i noted that i got a windows update the same day the crashes started appearing, also a longshot but from my experience, windows updates tend to screw up alot.
Will uninstall that update and do some games and get back to ya!
KB4494441 - might help the sound guys.
EDIT2: Uninstalled the KB, jumped into a game and got a crash just now..
Not the same error as earlier though. Attached the crash
Should i just reinstall windows and hope that solves the problem? ^^
- 7 years ago
@OrioStorm So what you are explaining Is that there must be some logical explanation on why Windows Audio Is somewhat connected to Apex Legends.. Very weird. Well It only takes 1 minute to do. I'll make sure to update any other changes. But for now, as weird as it may sound, changing this command and switching it back on seems to have resolved my issue that Ive been struggling with since launch. That or I'm just lucky and using the Windows Audio command as a placebo effect 🙂 . Y'know one of the two.
- 7 years ago
@OrioStorm So far no CPU Parity Internal errors or crashes since the patch. Great work!
But is Intel actually going to acknowledge that you found a hardware flaw in their processors?
- 7 years ago
Been crashing for a while and been following all of the self helps available, still crashing about 20-30% of the time, if you have any suggestions id appreciate it, attached is my most recent crash report
- OrioStorm7 years ago
EA Staff (Retired)
@Falkentyne, thanks for the confirmation!
As for Intel acknowledging the hardware flaw... I personally doubt that will ever happen. They weren't that interested in looking into it for us without an easy repro. And you saw how they dismissed your report with "it's their software problem, our CPUs are great" (to paraphrase). My skeptical self thinks they are a large corporation that would see admitting a rare flaw as only harmful to themselves.
So, we called them out a bit in our patch notes, but I doubt it will go any further than that. Which I think is a shame, really. They had a repro case to find and fix a flaw in their designs, even though it rarely triggered. Looking into it could make all their future CPUs even more solid.
But even if Intel does fix this flaw in firmware, I'm glad we have a proven workaround. I expect that most people don't bother updating their CPU firmware, unless Microsoft forces it on them with an automatic Windows update.
I did leave a way for the game to run the old code that would crash Intel chips, but I didn't investigate whether the compiler generated the same assembly. You can get the old C++ code with setting "old_gather_props" to 1 in the console, or by passing "-force_old_gather_props" on the command line. I'll hit up Intel again and see if they care to fix this; if they don't, I'll remove the old behavior in a future patch.
- 7 years ago
@OrioStorm So i reinstalled windows and i've now played like 10 games without any crashes, drastic to do it but so worth it! 🙂
- 7 years ago
Hi guys.
First time posting. Can anybody help with this:
crash:
{
module@00007FF8267D0000: 000000000009C5D3
EXCEPTION_ACCESS_VIOLATION(read): FFFFFFFFFFFFFFFF
}
cpu: "Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz"
ram: 16 // GB
callstack:
{
KERNELBASE: 000000000008667C
ntdll: 00000000000A81CB
ntdll: 000000000008FD56
ntdll: 00000000000A477F
ntdll: 0000000000004BEF
ntdll: 00000000000A34EE
module@00007FF8267D0000: 000000000009C5D3
}
registers:
{
rax = 0x00007FF8275229A0
rbx = 0x0000026A5330CC50
rcx = 0x0191104E069064A6
rdx = 0x0000026A679BF970
rsp = 0x000000D29AE7F318
rbp = 131072 // 0x00020000
rsi = 0
rdi = 0x0000026A532C9DA0
r8 = 0x000000D29AE7F328
r9 = 0x00007FF827519628
r10 = 0x00007FF83257F924
r11 = 0x000000D29AE7F330
r12 = 0
r13 = 0
r14 = 0x0000026A532C9AB0
r15 = 0x000000D29AE7F7A0
rip = 0x00007FF82686C5D3
xmm0 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm1 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm2 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm3 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm4 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm5 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm6 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm7 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm8 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm9 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm10 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm11 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm12 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm13 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm14 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm15 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
}
build_id: 1557879477
00000000004C3136
R5Apex: 00000000004C3527
R5Apex: 00000000004C1D47
R5Apex: 00000000004C3AE2
KERNEL32: 0000000000017974
ntdll: 000000000006A271
}
registers:
{
rax = 0x8007000E
rbx = 0x0000026A679BF708
rcx = 0x0000026A677D83C0
rdx = 77824 // 0x00013000
rsp = 0x000000D29820C160
rbp = 0x9006A733536E7FC1
rsi = 0x8007000E
rdi = 0x668DECBFDE718CC7
r8 = 256 // 0x00000100
r9 = 0x0000026A677D83C8
r10 = 0x0000026A677D83C8
r11 = 256 // 0x00000100
r12 = 256 // 0x00000100
r13 = 0x0000026A608E38F0
r14 = 0x000000D29820C230
r15 = 0x0000026A608E3958
rip = 0x00007FF826871677
xmm0 = [ [0, 2.4060295e-41, 0, 0], [0, 17170, 0, 0] ]
xmm1 = [ [5.6051939e-45, 2.8025969e-45, 1.4012985e-45, 4.2038954e-45], [4, 2, 1, 3] ]
xmm2 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm3 = [ [-0.5, 0, 0, 0], [0xBF000000, 0x00000000, 0x00000000, 0x00000000] ]
xmm4 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm5 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm6 = [ [1, 0, 0, 0], [0x3F800000, 0x00000000, 0x00000000, 0x00000000] ]
xmm7 = [ [3.0517578e-05, 0, 0, 0], [0x38000000, 0x00000000, 0x00000000, 0x00000000] ]
xmm8 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm9 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm10 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm11 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm12 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm13 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm14 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm15 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
}
build_id: 1557879477 - OrioStorm7 years ago
EA Staff (Retired)
@MrGregert, like a few posts before, those crashes are not in Apex, but in some 3rd party DLL. Unfortunately, Windows didn't tell us which. I would guess the graphics card driver first, but it could be many other things too, such as antivirus or in-game overlays or video capture or even the OS.
- 7 years ago
@OrioStorm, Ok. This is a clean install of Windows. I have disabled all 3rd party software, except for Logitech G Hub. I do not have antivirus-software, only Windows Defender. Should I try a new graphic card driver or what?
- OrioStorm7 years ago
EA Staff (Retired)
Yes, I'd recommend checking for an updated graphics driver.
- 7 years ago
Thank you.
Tried the command line launch parameter and the errors are back! 🙂
5 minutes of play at 1.270v, LLC6, 5 ghz:
A corrected hardware error has occurred.
Reported by component: Processor Core
Error Source: Corrected Machine Check
Error Type: Internal parity error
Processor APIC ID: 11The details view of this entry contains further information.
(How do you open the console anyway?).
- 7 years ago
To developers:
About the problem in the lobby "The team is not ready" When a check mark is not set and your team starts without you, do the developers know?
I tried on different systems and on different hardware, with different Internet and different processors, from the whole team I have such a problem. I think on some part of windows, maybe an update package or some kind of video driver module.
Another problem is:
In the settings of the video does not go to make the quality of the models to low, put back to highIt feels like after the end of the match the lobby doesn’t get to the end, if you stand in the lobby for a long time before the match, the problem with checkboxes appears again, you have to leave the team and come back. The solution to the problem, I think will be adding the function "Restart Lobby"
Sorry for writing to you, I don’t know how else to write 🙂
- OrioStorm7 years ago
EA Staff (Retired)
@Falkentyne thanks for proving that the bug happens if we don't change anything!
I'm actually not sure if we ship the console in the retail game or not, or if we ship it disabled and you have to do something to enable it. If it's shipped and enabled, you press the ~ key to open it. If it's not shipped, you can only access it indirectly through the command line or possibly config files.
- 7 years ago
@OrioStorm what's interesting is that the GAME hasn't actually crashed yet.
It's just triggering CPU Internal Parity Errors and correcting them, but not crashing (yet).
I think the compiler possibly changed something also.
It's acting like the original pre-pre patch, when I was getting parity errors but almost never crashes (rare).
then the patch after that (where you started doing logs) it crashed a lot more often.
But this is just random guessing, left to the realm of programmers.
- 7 years ago
hey man, with the turning off windows audio and turning it back on, i went 2 days with no crash and that streak is now over. A little more help would be awesome
crash:
{
R5Apex: 00000000002E84F0
EXCEPTION_ILLEGAL_INSTRUCTION: C000001D
}
cpu: "AMD Ryzen 5 2600X Six-Core Processor "
ram: 16 // GB
callstack:
{
KERNELBASE: 000000000008667C
ntdll: 00000000000A81CB
ntdll: 000000000008FD56
ntdll: 00000000000A477F
ntdll: 0000000000004BEF
ntdll: 00000000000A34EE
R5Apex: 00000000002E84F0
R5Apex: 00000000004C374D
R5Apex: 00000000004C3136
R5Apex: 00000000004C3527
R5Apex: 00000000004C1D47
R5Apex: 00000000004C3AE2
KERNEL32: 0000000000017974
ntdll: 000000000006A271
}
registers:
{
rax = 0x00000187C9DE6900
rbx = 0x0000018700FC96D0
rcx = 0x0000018760F55850
rdx = 0x00000187C9DE6E54
rsp = 0x0000004131E0FA00
rbp = 0x00000187C9DE6D50
rsi = 0x0000018760F55850
rdi = 1
r8 = 104
r9 = 1
r10 = 0
r11 = 0x0000018760F67908
r12 = 1
r13 = 0
r14 = 0x00007FF6712D9CF0
r15 = 0
rip = 0x00007FF64EDE84F0
xmm0 = [ [11563313, 0, 0, 0], [0x4B307131, 0x00000000, 0x00000000, 0x00000000] ]
xmm1 = [ [3614385.3, 0, 0, 0], [0x4A5C9AC5, 0x00000000, 0x00000000, 0x00000000] ]
xmm2 = [ [5734.8745, 0, 0, 0], [0x45B336FF, 0x00000000, 0x00000000, 0x00000000] ]
xmm3 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm4 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm5 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm6 = [ [3.4028235e+38, 0, 0, 0], [0x7F7FFFFF, 0x00000000, 0x00000000, 0x00000000] ]
xmm7 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm8 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm9 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm10 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm11 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm12 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm13 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm14 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm15 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
}
build_id: 1557879477
About Apex Legends Technical Issues
Community Highlights
- EA_Blueberry7 years ago
Community Manager
Recent Discussions
- 4 hours ago
- 5 hours ago
- 9 hours ago
- 12 hours ago