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Taishingpekwah's avatar
Taishingpekwah
Seasoned Novice
2 months ago

Packet loss issue on OCE while using performance mode

Im gonna start spamming this issue until its finially addressed bc the game has now become unplayable for a lot of players on oceana servers. 

Constantly getting packet loss every game on oceana servers while using performance mode and turning to balanced mode or playing overseas servers seems to fix it. 

I have tried opening a case with HelpEA and get the usual ISP issue response when clearly it is NOT as other games are working fine and how can playing on 60fps as opposed to 120fps have a correlation with packet loss. Many other oceana players also advised of same and issue so it CANNOT be everyones ISP across all the ISPs available in OCE causing this. 

Please help! An entire player base has been isolated from any help with the issue. Albeit a small player base but a lot of us just wanna enjoy the game on our own servers. 

3 Replies

  • Upvote this thread if you want the EA gods to listen to us.

    Seperate posts with 1 or 2 comments isn’t going to do diddly squat for this conglomerate.
    The problem has been going on for over a month. And either EA doesn’t know, or doesn’t care. Hopefully it’s the former.

    https://forums.ea.com/discussions/apex-legends-technical-issues-en/re-unplayable-lag-from-sydney-servers/5348138

  • AussieOsbourn's avatar
    AussieOsbourn
    Seasoned Newcomer
    2 months ago

    It’s extremely infuriating, they’ll probably take a few years to even acknowledge what’s happening. 

  • Unfortunately as of a result of the blocking of the Linux Platform and acknowledging "Linux Cheaters" while having a second result for "Easy AntiCheat" to be "CheatEngine" which is not available for linux and not easily fetched and compiled by a normal user; Cloud has dropped Apex Legends and it will remain for certain regions. That means there is trouble relaying a path. 

    That is because of a 'framebuffer' update which is required every moment.

     

     

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