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Re: Random Packet Loss for whole Match / Lobby broke after short games

Hi @EA_Atic ,

thank you very much for your response.

I know that you are not responsible for each hop, but because its the only game which has this issues i am quite sure its not a basic / general routing problem.

Is there any way to validate this information? Some test Page / Server which i can use or something else? I really would like to understand that problem and solve it if can. But Apex has very little options to do this.

Is there always a new connection on each match? Because if not that theorie would not work out.

BR,

JOshua

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