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RedPugFive's avatar
RedPugFive
Seasoned Newcomer
6 days ago

BATTLEFIELD 6 - You’ve got a Pilot Problem

I’ve been playing Battlefield since the very first game (yes, I’m that old). It’s always been my favorite FPS and one of the only multiplayer games I play actively. For me, it always crushed Call of Duty. There was nothing better than a good squad with clearly defined roles: medic, assault, engineer, recon.

Battlefield 2042 tried very hard to destroy that identity (that’s a separate rant), and now you’ve buried “class-locked weapons” in a mode that looks abandoned. Nobody wants to play it because it’s full of bots and presented as an afterthought. Meanwhile, too many players are running around as quasi–super soldiers: sniper outfit, C4, and an assault rifle all at once.

If you actually care about the integrity of Battlefield, you should have maintained discipline on class-locked weapons and roles. You’d see a resurgence if players were encouraged—if not forced—to play the way that made Battlefield great in the first place. But I digress.

Since 2042, you’ve had a pilot problem.

Battlefield is not a flight simulator where a handful of cheaters or hyper-sweaty pilots with macros and limitless Red Bull get to treat the map as a personal playground, farming 75 infantry and 10 tanks a match while the rest of us just try to find cover. That’s not what we signed up for.

Either:

  1. Some of these players are cheating, or
  2. The game design is so unbalanced that this level of dominance is “working as intended.”

Either way, it’s a problem.

Most players won’t call it out because they follow these “gods of the sky” on Twitch, and DICE won’t call it out because you rely on their content and brand promotion. But if you keep leaning on that tiny elite segment, you’re going to look up one day and wonder where the broader FPS audience went.

Here’s the answer in advance:

No one is going to spend the next generation of FPS gaming watching a super-sweat pilot macro-farm 100 bots a game. Real players will have moved on to more balanced, more intelligent, more respectful games—ones that remember Battlefield’s core: combined arms, team play, and roles that matter for everyone, not just the top 0.1%.  

 

2 Replies

  • RedPugFive's avatar
    RedPugFive
    Seasoned Newcomer
    2 hours ago

    The game is already dead. All empty lobbies filled with bots. You catered to the flight sim people and CoD crowd and you destroyed the franchise. 60-0 helicopter pilots. Yeah, that’s fair. 

  • tldr:

    Fix Maps, plane takeoff and anti-air first.

    Then let us have a talk about pilots. 

    ==================================================================

    The skilled Pilot problem in bf6 is the same as was in every other title before. Once someone gets so skilled that no one can touch him it is over. 

    BUT: 

    1. There is a very big skillgap to become one of the untouchables. And there a a lot of wannabe untouchables. 

    ==============

    2. Currently bf6 with its "immersion :D it is build to takeoff from a runway. 

    The wannabe untouchable Pilots are **bleep** the runways. No chance to takeoff. 

    Who ever gets to kill the enemy first keeps dominating the enemy plane. 

    Now the voices are getting louder to make infantry and tanks stronger to deal with the planes and the helicopters ...

    What in my opinion is the wrong direction. 

    They (DICE) should instead keep the enemy outside of both bases and let the enemy pilot spawn so they can engage after take off.  

    The fact that the enemy can a) Kill enemys in enemybase on Firestorm from the hill from their protected spawn area and b) they can do the same from E. 

    ==============

    3. Anti Air from Vehicle and Infantry are still broken. I have fired about 200 stingers and made 25 kills. I only shoot when flares are popped and helicopter and plane are in line of sight. Flares are holding longer then expected. The "Below Radar" is a Joke and broken on the most vital maps. 

     

     

     

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