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WiseBEAR's avatar
WiseBEAR
Rising Novice
2 days ago

Battlefield 6: A Disgrace to the Legacy of the Battlefield Series

The Battlefield franchise has long stood as a titan among first-person shooters, known for its large-scale warfare, strategic depth, and immersive destruction. Since its debut in 2002, Battlefield has been the home for players who sought more than fast-paced run-and-gun action—it offered massive maps, teamwork-driven gameplay, and the chaos of land, air, and sea combat that truly felt like war. Unfortunately, Battlefield 6  represents a severe departure from those foundational values. Instead of building upon its heritage, it strays uncomfortably close to becoming a modern Call of Duty clone—smaller in scope, faster in pace, and painfully shallow in substance.

One of the most glaring betrayals of the Battlefield legacy is the shift toward smaller, less dynamic maps. Classic entries such as Battlefield 3 and Battlefield 4 were defined by massive, open environments where strategy, vehicle play, and squad coordination thrived. Players could spend minutes traversing vast battlefields, engaging in long-range firefights, or coordinating vehicle assaults that felt cinematic in scale. In contrast, Battlefield 6 feels claustrophobic. The maps are smaller, chokepoints more predictable, and the flow of combat is unnaturally fast. This design choice eliminates the very essence of what made Battlefield special, its sense of immersion and realism in large-scale warfare.

Equally disappointing is the lack of freedom in weapon and vehicle selection. The Battlefield identity was built on player choice: soldiers could approach objectives however they wanted, using the vast arsenal of firearms, tanks, jets, and boats available to them. Battlefield 6 severely restricts this freedom. Many vehicles are locked behind confusing systems, while the weapon pool feels both limited and unbalanced. The absence of sea combat, a defining feature in earlier titles further strips away one of the most exhilarating aspects of Battlefield: the ability to dominate on land, in the air, and at sea. The result is a game that feels confined and stripped of its former glory.

Perhaps the most egregious flaw lies in the lack of destructible environments, once a trademark of the series. Battlefield: Bad Company 2 and Battlefield 4 allowed players to reshape the battlefield itself—blowing open walls, collapsing buildings, or using destruction as a tactical advantage. In Battlefield 6, that element of chaos and creativity is gone. The static environments make battles feel repetitive and lifeless, removing the unpredictability that once made Battlefield exhilarating.

The gameplay mechanics further contribute to its downfall. The time-to-kill (TTK) is erratic and frustratingly inconsistent, leading to engagements that feel unfair or unrewarding. Players can be eliminated almost instantly, often by unrealistic means, such as being sniped across the map with a shotgun. This not only breaks immersion but also reveals poor balancing and design decisions that prioritize speed over strategy. It’s a system more akin to Call of Duty than Battlefield, catering to instant gratification rather than tactical depth.

Ultimately, Battlefield 6 represents a profound misunderstanding of what made the series great. The developers appear to have traded identity for trend-chasing—abandoning the grandeur, teamwork, and realism that defined the franchise in favor of a more casual, arcade-like experience. It is a hollow imitation of its former self, lacking both heart and soul. For longtime fans, this isn’t just disappointing—it’s insulting.

In conclusion, Battlefield 6 is a disgrace to the Battlefield name. It lacks the traditional values that made the series iconic: large-scale warfare, deep strategy, meaningful destruction, smaller map borders and player freedom. Instead, it feels like a generic, fast-paced shooter that blurs into the crowd of modern titles rather than standing above them. What was once the definitive war experience has been reduced to a shallow spectacle—a tragedy for one of gaming’s most respected franchises.

5 Replies

  • SpiritofGames's avatar
    SpiritofGames
    Rising Adventurer
    24 hours ago

    I understand your sentiment, your frustration, but each game in the Battlefield series is different. The series evolves, perhaps not always to everyone's approval.

    Battlefield 2042 is an example of a greatly disliked Battlefield game, however it is still active and playable.

    And, Battlefield 6 will continue to evolve if we provide both critical feedback and positive feedback and suggestions.

    And the Devs are being responsive. An example is the Bot Farm XP Portal servers were an abomination of the Battlefield philosophy. The battlefield Devs did exactly what they should have done to correct this situation. Solo/Co-op missions populated with Bots would be a good way to go. (BF 2042 "Redacted" was my favorite, very intense and concentrated form of Bot battles which could be made at various difficulty levels.)

    I was playing Mirak Valley last night as Engineer (my favorite class) in my Anti-Air Tank and I noticed that most of the tanks were forming up on the western side of the map, probably because we have learned that going too close to buildings would bring us into danger from enemy Engineers with RPGs. This is the kind of "corporate memory" that people learn through experience while playing the game. Learning the right things to do and avoiding the wrong things.

    So, with four or five tanks we were controlling a major portion of the map. And it was a lot of fun. We didn't lose any tanks, and we blew up a bunch of stuff, and killed a bunch of people, and shot down helicopters and jets. And that is BATTLEFIELD!

    I am a long-term player of the Battlefield series and a big fan. And, I must add, that your comments about being "sniped across the map with a shotgun" or the "lack of destructible environments" or "vehicles locked behind confusing systems" or "sea combat" and other such comments are, in fact, completely bewildering to me. 

    Are you sure you are playing Battlefield 6?

  • I do agree that games need to evolve, this is fundamental for any game that plans to continue for years to come, however they shouldn't copy other mechanics without proper intention and application as the style of games don't transition well. I would rather they start a new game title rather then screw up a current one. They don't need to make a battlefield game annually and I don't mind if EA wants to make a COD game, just don't call it BF and let the new game they created gain its own fans.

    BF6: classes don't matter and are unbalanced, maps are small, game pace is fast, weapons are open to all but explosives aren't, debuffed everything but close quarter engagement, solo play is rewarded while team play is optional, this isn't evolution this is something else and 2042 was its beta. There are elements from BF but it's implementation can change the outcome. Don't confuse evolution with change since one changes to improve itself while the other is replaced regardless of its origin and doesn't need to be the same entity

    BF6 =COD can change to fortnite, change to apex, change to sniper elite, so on.......

  • While I find the bombastic rhetoric here unnecessary (needless to say, I believe it actually undermines the message), there are some fundamental issues with the game that do need to be addressed: You're not wrong!

    The main problem is map design. Several maps are just too small and focus on an unpleasant mixture of CQB and sniper play, despite being, on paper, "large" maps. Then there are the now well-reported issues with sniper sight lines with no practical way to respond to them. Liberation Peak, despite being a 'smaller' large map, feels more expansive and has much better flow than Mirak Valley or new Sobek City, for instance. Even then, the design is fundamentally flawed in that there really aren't that many movement lines on the map; they're just much better shielded from snipers than other maps, especially around the C and D flags in conquest. In other words, an on-foot squad's choices are still very limited. Players are forced into a small number of channels to move between flags. 

    It's also not just about the movement channels; there just aren't anough flags on the large maps - BF2 had maps with eight flags (Dragon Valley, for instance). BF6 maps only have five. This limits tactical options. 

    I noticed tonight that my custom search options are basically three maps: Liberation Peak, Siege of Cairo and Iberian Offensive.  I remove Operation Firestorm when playing with friends because they all hate it. 

  • HiredRanger's avatar
    HiredRanger
    Rising Adventurer
    22 hours ago

    When they lost community run servers, they lost the front line against hackers and cheats.  Instead, we now have to run separate network connections or virtual networks because there is a massive security risk on the network. Potentially!. I get it.  But nothing about hacking has seemingly been solved. I still personally know people on both console and PC doing whatever they like.  Which is really annoying as I really hate any sort of hacking.  But I still think it is a massive step forward from BFV, which was unplayable at launch, primarily due to hacking.  2042. I just did not like and prefer not to think about as it was garbage. I had it pre launch, I tried again 5 months ago. It was terrible either way.  But that abomination aside.  This does feel like a Battlefield experience in most ways. But it is shallow and hollow because of the lack of player run servers.  BF4 was such a big deal because it should have been the way forward. Even EA, cannot put live moderation on every server all of the time.  AI is **bleep**. It will not fulfill the same role. At least, not for now. So it was a wonderful solution to a complex problem.  They actually had gamers, making the experience of their users, better.  Dedicating their own time, money and effort, into doing it. 

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