5sziir5atj39
5 hours agoNewcomer
BF6: Force of nature expansion concept.
Extreme Environments & Tactical Gear
1. Map Archetypes & Settings
- The Redwood Inferno (California): A massive forest map featuring a central Lumber Yard, a rustic mountain Lodge/Cabin, and a Lake deep in the woods.
- The Fire Mechanic: Fire spreads dynamically from the Lumber Yard out into the forest. High-density wooden structures provide great cover initially but become death traps as the fire spreads. This is similar to the redsec ring of fire but more randomized on the Redwood map.
- The Arctic "White-Out": A high-altitude research base or mountain pass in colorado. This map focuses on extreme verticality and is the primary showcase for the Blizzard system. Initially at the beginning of the match visibility is clear but as the match progresses and the blizzard move in visibility is cut down to 25 meters or less.
- Nocturnal Variants: "True Night" versions of standard maps. Or and all new original map set in the French quarter of New Orleans. Functional lighting such as street lights that can be shot out. Power stations can be destroyed to plunge sections of the map into total darkness.
- Operation Hurricane: based in the Florida keys, the map features a dynamic weather system moving in off the coast. stationed artillery bunkers are scattered across the map while battleships loom just off shore.
2. Dynamic Weather & Atmospheric Disturbances
- The Blizzard (Visual & Audio):
- Visibility: Gradually reduces sightlines to under 25 meters, forcing players to use Thermal/IR optics or other tactics to survive.
- Audio Masking: The howling wind muffles footsteps and distant gunfire, making it the ultimate environment for stealth-play and melee takedowns.
- The Coastal Hurricane:
- Landfall Progression: Starts with light rain and escalates to a massive storm surge that floods low-lying flags.
- Ballistics: High-velocity winds affect sniper bullet travel (horizontal drift) and make aircraft handling significantly more difficult.
- Wildfire Smoke: In the Redwoods, thick orange smoke creates a "low-visibility canopy" that renders aerial spotting almost impossible, giving ground troops a reprieve from plane/helicopter bombardment.
3. Weapons & Tactical Equipment (New Category)
- The Flamethrower: A specialized primary or "Battle Pickup" (like the M2 from BFV).
- Utility: Essential for the "Redwood" and "Everglades" maps to clear out thick brush or interior rooms.
- Environmental Interaction: Can be used to manually start fires in dry grass or wooden structures to flush out campers.
- Nocturnal Gear: * Flare Guns & Throwable Flares: Used to "light up" a capture point. Support players can fire flares high into the air to reveal enemies for the whole team.
- Glow Sticks: Low-cost tactical lights to mark cleared rooms or safe paths through the Redwood smoke or black out sectors.
- Counter-Vision Gadgets:
- White Phosphorus: Creates a blinding heat signature that "blinds" anyone looking through Thermal or Night Vision optics.
- High-Intensity Flashlights: When aimed at an NVG user, the flashlight causes a temporary blinding effect, creating a "risk vs. reward" for using electronic sights. Also makes pre-existing flashlights more useful on Nocturnal maps.
4. Vehicles & Naval Warfare
- Amphibious Armor: Essential for the Hurricane/Swamp maps where land turns into water mid-match.
- Hovercraft: able to traverse both land and sea. Provides a new means to contest an area close to shore.
- Naval Fleet: Battleships and speed boats such as coast guard with mounted guns. Battle ships outfitted with AA guns. Artillery outposts on Archipelago and Beach maps for responding to heavy Shelling from battleships.
- Specialized Transports:
- Gator Boats for the marshes
- Jet Skis for rapid, high-risk island hopping.
- Side by sides: for quick transportation across rough terrain.
- Regular vehicles such as pickups , SUVs and sedans. Could possibly even add a customization option for civilian transportation like options for mounted guns in truck beds. KC lights for better nocturnal map traversal. Upgradable armor and skins.
I believe many of these additions would greatly increase overall player satisfaction, and i hope that this thread reaches the right people at Dice and EA to make it happen. Cheers.