Class Balance – Recon, Support, and Vehicles
Right now, there’s a clear issue with class utility and balance, especially when it comes to infantry vs vehicle combat.
The Recon class currently lacks real team impact. Bringing back spawn beacons to the Recon class, like in Battlefield 3 and Battlefield 4, would greatly reinforce its strategic role and encourage more team-oriented gameplay instead of pure long-range sniping.
At the moment, only Engineers and Recon can realistically destroy vehicles. However, in practice, Recon players usually stay far back to snipe, which means C4 is rarely used against vehicles by that class.
As a result, Engineers end up being the only consistent counter to vehicles, making vehicle engagements feel rigid and predictable, and leaving infantry with very limited options.
Giving C4 back to the Support class, as it was in BF3 and BF4, would not take away from the Engineer’s role. Instead, it would:
provide infantry with more tactical options,
improve vehicle vs infantry balance,
reduce reliance on a single class,
and create more dynamic gameplay.
Engineers would remain the primary anti-vehicle class (repairs, dedicated weapons, sustained pressure), while Support would offer a situational threat, without replacing anyone’s role.
These mechanics worked well in previous Battlefield titles and would go a long way toward improving overall balance and gameplay in BF6.