Dear map designers:
A lot of the complaints over the map design is because there's too many indestructible buildings.
I know that there's concern that the removal of buildings will result in flat, boring maps but this gets fixed by
- Having destruction take more damage to trigger. Bullets realistically shouldn't be triggering destruction on walls without a ton of bullets. You should need explosives or heavy munitions like a mounted 50 cal to take down walls with relative ease.
This solution prevents excessive destruction too quickly and combined with the length of games should go a long way to preventing maps from being 'flattened'.
- Having more building presets for destruction. Many maps have invincible buildings especially by HQ. I understand why this is a thing, to prevent egregious spawn camping scenarios but it creates a weird disconnect between the visuals and gameified elements.
The solution to this is to have partly destroyed building presets for these areas. Offense and Cairo are two maps that are especially bad for this.
Combined and applied with a modicum amount of foresight this would also help with the problem of inaccessible area campers as the solution to, say roof camping is to destroy the roof of said building. It will also fix things like using indestructible buildings (archway on Cairo) being used in combination with the assault ladder to get into very cheesy, game-ified positions.
Maps don't need to be flattened but they do need more destruction because map design is getting in the way of balance and gameplay.