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seti5000's avatar
seti5000
Seasoned Newcomer
20 days ago

Developer Feedback for BF6

First off, my hats off to you on making a great game!  I appreciate that your teams are listening to player feedback and doing what they can to improve the player experience.  That said, I am a 20+ year Battlefield veteran and the Battlefield series is my absolute favorite.  Regarding BF6, I would like to share my input on a couple of items:

1 - Character Selection - It may be too hard at this point to create a custom character with specific attributes, but I hate it that I am forced to play as a female soldier.  Don't get me wrong, I am married to a woman, and I have respect for women that serve in the military but why force me to play as one in my favorite game?  This can be solved easily by adding alternate male/female/race for each class.

2 - Weapon leveling - I thought COD was a grind on weapon leveling but Battlefield is taking this to another level!  My guess is that I have played for 48 total hours already and I am not even close to leveling up the class default guns.  I would suggest cutting this time down by at least a minimum of 25%.  Not exactly sure how to accomplish this other than possibly adding a point system to leveling up the guns instead of kills.  If this is too difficult, it is in my opinion to cut back on kills needed for unlocks.

3 - Movement - In my honest opinion, I liked the movement in the beta better but after seeing some clips of people taking movement to an entire new level, I see why it was scaled back.  Perhaps you could at least increase strafe speed a bit.

4 - Vehicle Durability - This needs an adjustment to align with earlier games.  Specifically, vehicle armor should be slightly increased as they currently feel too fragile and are destroyed almost instantly.  Additionally, I suggest a slight increase to the splash damage of missiles and tank cannons to make them more effective against infantry targets.

5 - Control Setup - I appreciate how BF games have always given the player an abundance of controls to optimize to their liking so no gripe there.  That said, I did notice and for the worse that mapping buttons and controls were easier to adjust in the beta.  Currently the controller screen that shows how all the buttons are mapped cannot be adjusted on the fly.  What I mean is that when I make a change, I have to go deeper in the menus to edit the controls and then back out to see my results.  I liked to see my changes live when lefty, alternate, etc. controller and button mappings were edited, and the controller picture would change as well.

 

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