Forum Discussion
You promised back to the roots, did you mean cod mw1? Whats up with Sliding around like you are sliding on ice?
In many ways, Battlefield 6 takes a lot of inspiration from Battlefield 3 and 4. Battlefield 3 was essentially the moment that the franchise truly broke through to mainstream, with far bigger sales numbers than any of the previous titles. So mentioning that it goes back to its roots does make sense.
Sliding has been in multiple Battlefield games now and has solidified itself as a movement mechanic. Battlefield 4 for example didn't have sliding, but it did for example have air control, which you could claim goes back to even older games like CS 1.6 and Quake. In Battlefield 2 you had dolphin diving. Non-realistic movement mechanics have been part of the franchise for a long time now and it always surprises me when people claim that this game should be "grounded".
Why are you guys making it easier to see the enemy?
Just because they make some minor adjustments to visibility doesn't mean you suddenly lose your ability to sneak around. The problem people are facing here is that the lighting just screws with your depth perception. This means that you aren't able to see things that you should be reasonably be able to see, even at close distances.
Whats up with smg with 17bullet mag?
Why is this an issue? Generally speaking, the weapons that have low magazine capacity, are pretty strong in terms of other statistics like damage or fire rate.
Why does AR and LMG lose 20% damage after 20 meters?
All weapons have damage drop off in the game. It's just one of several ways that they use to balance the effective range of a weapon. Losing 20% damage isn't much. Depending on the weapon that may mean that you need one additional bullet to kill somebody. When your TTK with a 4 bullet to kill, is around 250 ms, it would only raise the TTK to about 313 ms for 5 bullets. I really don't see the problem. Battlefield games have been balanced like this for a long time now.
Also why remove the ability to cook grenades?
Because in a hectic game like Battlefield, nobody likes getting instantly killed by things they can't even respond to. That's why sniper scopes have a glint as well. I believe a DICE employee commented on this a while ago and mentioned that grenades are meant as an area denial tool. I don't even remember it ever being part of the Battlefield franchise to begin with.
For the most part, I don't think the things you've mentioned are issues that have anything to do Battlefield 6 not adhering to the roots of the franchise. Most of them aren't even issues to begin with, autospot is silly though.
ghostflux wrote:Because in a hectic game like Battlefield, nobody likes getting instantly killed by things they can't even respond to. That's why sniper scopes have a glint as well.
And thats why medics have trophy systems that destroys the grenade and speaking about getting killed by grenades what about M320(also gets shut down by medic trophy system)
- ghostflux1 month agoSeasoned Ace
Neither the medic or any of the other classes are going to sit on a trophy system all day. It's a completely unrealistic expectation.
The M320 doesn't have nearly as much AOE as a grenade. It's strong, but not because of the damage potential. It needs a minimum arming distance, but other than that it's fine.