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sa3odii's avatar
sa3odii
New Traveler
2 months ago

Infantry vs Vehicle Balance: Little Bird & UH-60 TTK is Too Fast

Hello Team,

I am writing to share feedback regarding the current state of vehicle-to-infantry balance in Battlefield 6. While I enjoy the combat, light vehicles like the AH-6 Little Bird and UH-60 are currently dominating infantry in a way that feels unfair.

Key Issues:

  • TTK (Time-to-Kill) is too fast: Infantry frequently die from just 2 to 4 bullets from vehicle gunners. This leaves zero time to react or find cover.
  • Zero Recoil/High Accuracy: Vehicle turrets feel like laser beams. There is almost no visible recoil for the gunner, allowing for instant, pinpoint accurate kills from long ranges.
  • Lack of Effective Counters: Even as an Engineer, the high agility of these helicopters often makes anti-air tools feel like minor deterrents rather than actual counters.

Suggested Improvements:

  1. Adjust Damage Scaling: Increase the number of hits required for vehicle machine guns to kill infantry at medium-to-long ranges.
  2. Add Visual Recoil: Implement more significant turret sway or recoil to prevent instant death from high-speed strafe runs.
  3. Nerf Accuracy: Consider reducing the precision of high-DPS rotary cannons against soft targets.

I want vehicles to be powerful, but right now it feels impossible to play as a ground soldier. I hope the team considers these points for the next Battlefield Labs tuning pass.

Thank you.

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