Forum Discussion

sa3odii's avatar
sa3odii
Seasoned Novice
5 hours ago

Infantry vs Vehicle Balance: Little Bird & UH-60 TTK is Too Fast

Hello Team,

I am writing to share feedback regarding the current state of vehicle-to-infantry balance in Battlefield 6. While I enjoy the combat, light vehicles like the AH-6 Little Bird and UH-60 are currently dominating infantry in a way that feels unfair.

Key Issues:

  • TTK (Time-to-Kill) is too fast: Infantry frequently die from just 2 to 4 bullets from vehicle gunners. This leaves zero time to react or find cover.
  • Zero Recoil/High Accuracy: Vehicle turrets feel like laser beams. There is almost no visible recoil for the gunner, allowing for instant, pinpoint accurate kills from long ranges.
  • Lack of Effective Counters: Even as an Engineer, the high agility of these helicopters often makes anti-air tools feel like minor deterrents rather than actual counters.

Suggested Improvements:

  1. Adjust Damage Scaling: Increase the number of hits required for vehicle machine guns to kill infantry at medium-to-long ranges.
  2. Add Visual Recoil: Implement more significant turret sway or recoil to prevent instant death from high-speed strafe runs.
  3. Nerf Accuracy: Consider reducing the precision of high-DPS rotary cannons against soft targets.

I want vehicles to be powerful, but right now it feels impossible to play as a ground soldier. I hope the team considers these points for the next Battlefield Labs tuning pass.

Thank you.

3 Replies

  • WickTrip's avatar
    WickTrip
    New Adventurer
    4 hours ago

    I completely agree with your reasoning 👍 They have no idea what they're talking about; some people talk about aircraft without having any clue. However, I place a lot of blame on certain streamers who actually are very good pilots but they also make those videos seem easy to get those kills. They try to give the impression that all games are like this when in reality it was maybe one game out of 50. This is extremely detrimental to the average player. This Battlefield is the worst of all when it comes to aerial vehicles, guys please stop whining, if you don't want to play against vehicles go play Call of Duty.

  • sa3odii's avatar
    sa3odii
    Seasoned Novice
    4 hours ago

    I appreciate the BC2 veteran perspective, but we have to look at the actual damage values here. In BF2042, the Nightbird dealt roughly 18-20 damage per hit, requiring 5 to 6 shots to kill. This gave infantry a 'reaction window.'

    In BF6, the Little Bird is currently doing 50 damage per bullet. That is a literal 2-tap. When you combine a 2-shot kill with a high-RPM minigun, the TTK (Time-to-Kill) becomes near-instant. Even with 'perfect' netcode, a human being cannot react to a 2-bullet burst arriving in milliseconds.

    I’ve played high-level Nightbird in previous titles too, and while I love a powerful vehicle, this isn't a 'skill gap'—it’s a balance oversight. Vehicles should be terrifying, but they shouldn't be 'delete buttons' that ignore the tactical flow of the map. If the damage stays this high, the accuracy/recoil needs to be drastically increased, or the damage needs to be scaled back to the 4-5 hit range to allow for actual gameplay between vehicles and ground troops.

  • Painknight's avatar
    Painknight
    Seasoned Adventurer
    5 hours ago

    I've been playing since BC2, and I don't feel the TTK is too fast.  I actually feel the rate and amount of vehicle kills is pretty balanced.  What makes it feel horrible is the abysmal netcode in the game that makes the 4th bullet that kills you land in the same second the first bullet that warns you.  This isn't the vehicles fault.

    The recoil is also normal, but vehicles (well, everything) used to have more bullet drop and damage drop.  I would say the turrets for all vehicles feel like they're too inaccurate, but they are being balanced with all the controller advantages in mind.  Playing against a controller abuser in a vehicle certainly does make you feel they are too accurate, since the bullets are, and not just feels like they are, but ARE guided to your face.

    Counters.  YES.  Man, every helo pilot out there cries that the RPG is too good, but really every other option just sucks.  Man, I remember the stinger in BF4 and that thing was a THREAT.  Helo pilots actually had to pay attention and engage threats, and avoid death zones.  Now, helo babies just spam flares and hide "below radar" and abuse the CoD cooldowns, then come screaming in because literally every mouse on the map has a dorito over their head saying "PLEASE KILL ME MR HELICOPTER MAN!"

    So, in summary, I blame very little of the balance issues concerning helos on the helos being op themselves.  Poor netcode causes a large portion of the problem, and poor design choices that have never been used in a previous title (including BF3/4 which they were trying to emulate hint hint wink wink nudge nudge EA).  Counters need a buff, and in return maybe the engi doesn't need 15 million rockets to spam at every single piece of hardware on the map without visiting their friendly neighborhood ammo carrier.

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 1 minute ago
9,687 Posts