Forum Discussion
I recently made a post highlighting 5 unique portal experiences. DaHuntar18, please feel free to share some in my thread, in addition to whatever else you post. We all need love. It's dry as hell in the Portal.
Unique Maps and Portal Love | EA Forums - 12909480
Thank you!
Will do, thanks.
We are going to get updated photos of the new maps I've been developing and I'll make sure to share them in your post as well.
There are two new maps in addition to the one in this post.
One on golf course with a skyscraper and large forest with ruins.
Another on firestorm with a highway and 4 new bases included a large spire on the mountains.
- Ty_Ger0724 days agoRising Veteran
DaHuntar, I'm struggling with a problem that shouod be easy. On Golf Course map, all objectives are Alpha in the game. Even though the rules correctly increment them, the in-game map and hud says every one is alpha. I reload a fresh unmodified copy of golf course and make objectives with no other mods, and same thing. I make objectives on other maps and no problem.
Do you know what part of the default golf course map design is causing the issue that I need to change? It's driving me nuts.
- DaHuntar1824 days agoNew Novice
There should be an object id assigned to each objective. Each objective should have a different id that corresponds/references the correct letter in rules/logic.
There could be an array of capture points that needs to be properly assigned their values in order to track them.
There should be a node called capture points or objectives. All actual points will be children of this node. It will have an array that manages all of the capture points. You need to make sure all those points are assigned in the array and each point itself has the proper object id to what should be in logic.
Hopefully this makes sense
- Ty_Ger0724 days agoRising Veteran
Yes it does make sense. But does not work.
Any other map, I make a node for the objectives and then children nodes for each objective with different IDs. I can host it, with zero rules, and they appear in the game in alphabetic order that matches the numeric order of the IDs. Of course without rules they can't be captured, but they are on the map correctly.
That's basicly the only thing I can't do on the golf course map. On the golf course map, with rules, they have the values A, B, C, etcetera, correctly, and they can be captured. But on the map they are all alpha. That's the thing that doesn't make sense. It is the game engine that is not properly incrementing them with different letters, not the rules. The rules understand it just fine. It's driving me nuts. I just gave up. Maybe I will beat my head against the wall again sometime.