Forum Discussion
Check out viperandystudios custom conquest template at bfportal.gg
I hope you don't mind me continuing this discussion here. I figure you won't mind since it will continue to give this thread views. If you do mind, please tell me where you would rather discuss this.
I will provide some screenshots.
To debug, I used the default clubhouse map, with nothing changed, and then added the capture points. All the capture points are separate nodes with separate IDs with valid spawn positions that are all above ground and referenced in the capture point team arrays. In the screenshot, there are some nodes collapsed in order to see the important nodes in the list. I used the viperandy capture point template.
Then, after submitting the custom server for publishing in Portal, with NO rules enabled, this is the result. The objectives show up, but they are all Alpha. I have tried moving them far apart, but the same thing happens.
Since there are no rules enabled, they can't be captured or interacted with in any way. This is just proof that it is a game engine or server problem.
When I enable rules, they can be captured, and capture with the correct lettering.
Here, B is captured. It shows B per the rules. But, in the game objective flag and map, it is still A.
You made a conquest map inside of clubhouse (golf course), right? You didn't have this issue? It's driving me nuts. Maybe the 4.5.1 version of godot has a bug in the way it exports the json file? I don't know where the problem is. It's crazy.
What am I doing wrong?
If I do this in Tech Sector, it all works fine.