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The_D_Tres's avatar
The_D_Tres
Rising Rookie
1 month ago

Let’s Fine-Tune Air-Ground Balance for Better Parity

Shoutout to the absolute beasts who can pilot choppers or jets with insane precision—those 50+ kill streaks are impressive and showcase real skill. That said, aircraft often hold a massive, lopsided advantage over ground forces. I get the logic: control the skies, control the battlefield. But when one great pilot farms the lobby unchecked, it discourages infantry play and sours matches.

Credit where due: skilled flying should be rewarded. But we can level the playing field slightly without nerfing pilots into irrelevance—making them work harder for those god-tier runs.

A few targeted tweaks worth considering:

  • Lower the minimum altitude for lock-on weapons — Right now, aircraft can hug the deck to break locks too easily. Dropping that threshold a bit would reward pilots who stay high and maneuver smartly, while giving shoulder-fired options (Stingers, etc.) more consistent windows against low-flying harassers.
  • Extend flare cooldowns meaningfully — Flares already recharge, but compare that to ground vehicles (tanks reloading shells take forever) or support players restocking grenades/smoke grenades. A longer refresh would force pilots to manage cooldowns more carefully, use terrain/cover, or risk getting punished during downtime—without removing their escape tool entirely.
  • Buff stationary AA (spawn-based flak/AA guns) — Increase effective range and damage/lethality so they actually threaten aircraft that get too bold near objectives or spawns. This gives teams passive tools to contest airspace without relying solely on mobile AA or dedicated engineers.
  • Reduce lock-on times or acquisition range for ground AA launchers slightly — But pair it with higher damage on hit or faster projectile speed. This makes skilled pilots (who break locks with maneuvers) still dominant, but gives average players a better shot at contributing to takedowns—rewarding quick locks without making it too easy to spam.

These changes wouldn’t dethrone great pilots—they’d just demand even sharper decision-making, better positioning, and teamwork (e.g., coordinating with friendly air or ground AA). Top flyers would still shine, but the average match would feel less one-sided when an ace joins.

9 Replies

  • SkeeterMH's avatar
    SkeeterMH
    Seasoned Vanguard
    1 month ago

    All good changes, i especially hate the below radar mechanic it NEEDS a change and the base aa is basically non existent rn.

  • AJ_Clickz's avatar
    AJ_Clickz
    Seasoned Hotshot
    1 month ago

    Anti-air feels utterly pointless right now, infinite flares, unable to lock on due to them flying low, anti-air tank is severely underpowered.

    And once again, little bird absolutely shredding infantry with zero counters, it’s a nightmare. T

    This whole loop of flaring, flying low, wait for flares, repeat is disgusting.. no wonders players are already fed up with this game.

  • EA_Rtas's avatar
    EA_Rtas
    Icon for Community Manager rankCommunity Manager
    1 month ago

    Some really well thought out feedback here. Happy to pass this on. 

  • Ever thought why they fly low? Flares arent 100% measures like it seems to me. NO lockon time reducing cause information we as pilots get delayed and i see what you are trying so you can shoot faster 2 missiles.

    Go fly a little then come back.

  • armysarge2's avatar
    armysarge2
    Rising Rookie
    1 month ago

    I do pretty good in helicopters. I’m definitely no flying ACE, though. Saying that, I’ve never, ever seen a missile break through flares and hit me. 

  • armysarge2's avatar
    armysarge2
    Rising Rookie
    1 month ago

    Agreed. The new “anti air” doesn’t seem to do anything they’ve said it would. I’ve never reacquired a lock after flares. I have “reloaded” and locked on after flares dispersed (or they got far enough away from them) and somehow I have still missed. Sometimes I understand when they use terrain, but the majority have been with no clear reason I could see. I love flying helicopters, but it’s becoming almost impossible to take them out. 

  • armysarge2's avatar
    armysarge2
    Rising Rookie
    1 month ago

    Stingers (real stingers) have no minimum altitude, especially since you can actually lock on to ground vehicles. The minimum altitude, in my opinion, shouldn’t be there. You already have flares and some vehicles have an anti lock function. 

  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    1 month ago

    Well, today in 4 hours session happened 3 times. I have 2 hits recorded, i can post after work here. Worst is, helicopter gets crippled and splash to ground or wall cause full controll loss.

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