More advice and my thoughts on the game as a 60-hours Beta player
I've played the beta for 60 hours and this game is better than Call of Duty and any Battlefield game I've played before.I hope the final version will exceed expectations.I also have some suggestions and opinions about the game.
Vehicles, I hope to see helicopter that can transport infantry. I've heard the definitive version will include the MH-6 helicopter, and I'm hoping it'll have this feature. In Conquest mode, increasing the number of vehicles is essential. There is only one helicopter and one tank, which makes it easy to be attacked by missiles and rockets in a large map.This will lead to a battle with only infantry.no vehicle-to-vehicle combat.There is only a battle between missiles, tanks and aircraft.which lacks the atmosphere of modern warfare. about vehicle weapons, they overheat too easily, and the machine guns on vehicles are less effective than the infantry, This does not show the advantages of the vehicle,Engineers clip through the tank when repairing a moving tank, Allows engineers to hide inside tanks without being attacked.
Weapons, I hope to add more types of weapons, especially pistols. The most important thing is to make each weapon unique.The "Javelin" missiles on the ground should be able to rotate 360 degrees freely, and there should be more types and quantities of machine guns and anti-aircraft guns. This will make the fixed weapons on the ground more useful. Fixed repair stations are good, but ammunition supply functions should also be added. In this way, you don't need to search the map to find ammunition packs.
Weapon modifications, why does an extended magazine cost 45 or 55 points? If I add a grip and scope, I can't modify it anymore. Extended magazines don't provide a significant fire advantage; they simply increase the ammo count from 30 to 36 or 40, yet require 50% weapon points. This doesn't make sense.
Maps, the rooftop combat on the Cairo map is changing the gameplay. Will this add formal rooftop combat or will it be limited to ground-based combat? Many players didn't know how to get to the rooftops, and it was difficult to deal with snipers on the rooftops, It's unfair to many players.
Regarding the buildings, I hope to be able to collapse the entire building, rather than stopping after a part is blown off. This is very useful for the Cairo map. The building at point C on the Iberia map is very damaged but still stands, which is strange. The corridor between two points on the New York map can be blown off, and the floor between two floors can be blown off, but the exterior walls of the building and the partitions inside the building are indestructible.
Regarding movement, the forward and backward rolls after landing are very detailed, and I hope this can be turned into a separate action so that it can also be performed on the ground. The parachute's handling feels very strange, and I'd like to see more swings
Hope these suggestions and opinions can be seen or adopted.