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f1b7daab3ace91c2's avatar
f1b7daab3ace91c2
Rising Vanguard
1 day ago

Netcode almost comically bad at this point.

The current state of the netcode and combat priority system is unacceptable. For a franchise built on precise, large-scale gunplay, the technical foundation of this game is currently a massive step backward. Gunfights do not feel skill-based; they feel entirely dictated by server-side inconsistencies and poor engine optimization.

 

1. Severe Netcode, Desync, and Server Clumping

The persistent desynchronization kills any competitive integrity the game tries to establish. Even on low-ping, high-speed wired connections, the server performance is aggressively poor:

- Constant Deaths Behind Cover: Getting shot and killed a full second after moving entirely behind solid cover is a constant occurrence.

- The "Super Bullet" Bug: The server frequently bundles multiple incoming shots into a single, instant packet. This results in dying in one single frame, making the TTK (Time-to-Kill) feel instant and unreadable.

- Rejected Hit Registration: Landing direct hits and seeing visual blood splatter on an enemy, only to deal zero actual damage, completely breaks the core gameplay loop.

 

2. Broken Close-Range Priority and "Peekers Advantage"

The engine’s priority system for close-quarters engagements is fundamentally broken. By over-compensating for rapid movement in tight spaces, the game actively punishes smart, tactical play in favor of network abuse:

- Extreme Peekers Advantage: Fast-moving players and jump-spammers are rewarded purely because the server cannot track them fast enough. They see and shoot defensive players before they even appear on the defensive player's screen.

- Punishing Better Reactions: The current system renders pre-aiming and superior positioning useless. It forces Battlefield into a shallow twitch-shooter where high-ping, aggressive rushing is artificially subsidized by the netcode.

 

Required Action

The team needs to immediately reassess its lag-compensation algorithms and increase server tick rates. Prioritizing close-range network shortcuts at the expense of server-wide consistency is ruining the experience. The community expects a tactical shooter, not an unpredictable, desynced mess. Fix the underlying infrastructure before adding more content.

Quite frankly, the current state of the net code has become an embarrassment. Every attempt to fix it has just compounded the issues to make the situation worse. Perhaps now it is time to accept the talent and expertise to overcome the issues are not available in house, and look to bring in outside expertise to bring the net code up to par. 

10 Replies

  • f1b7daab3ace91c2's avatar
    f1b7daab3ace91c2
    Rising Vanguard
    18 hours ago

    The frostbite engine is notorious for having bad netcode, in fact the whole engine is a mess. With 2019’s modern warfare, Activision put in the work and had the engine completely revised. EA have never bothered with frostbite, the devs are using duct tape at this point to tie the code together. That’s another reason why when they try to fix anything, they break more than they fix. 

    The best and brightest left dice long ago, and now there is a lack of knowledge and ability to fix core issues. EA pays poorly in comparison to the industry standard, and management frequently put short term profits over any kind of artistic integrity and quality. The most talented people will go elsewhere. 

  • Lin_Ryuichi's avatar
    Lin_Ryuichi
    Seasoned Newcomer
    22 hours ago

    你提出了一些非常有力的观点。就我个人而言,我完全理解只要网络延迟存在,某些网络相关的问题就难免会发生。但这些应该只是偶尔的小插曲。不幸的是,经过三季的DICE努力工作,这些问题不知怎么地变成了持续存在的。说实话,这太荒谬了......

  • AlphiB's avatar
    AlphiB
    Rising Ace
    1 day ago
    smsuperfly wrote:

    I honestly think they cant fix it at this point or they would of by now.

    I genuinely wonder if it's a lack of in-house expertise or a more general issue.

    I went googling a few games, and it turns out netcode is an almost universal complaint. BO6 and BO7 have been panned in that regard. So has Valorant, and even CS2, a game I've never had issues with (I wish BF6's netcode was as good as CS2, but then BF6 is tracking so much more stuff). Same for Tarkov, Helldiver 2... I haven't gone too deep, just looking at top results, but over and over again, the same issues seem to arise. 

    I have zero experience with netcode, my knowledge is entirely superficial. But I'm starting to think that perhaps there is just no way to manage the delays in a way to feel satisfactory. Dying behind a corner can be mitigated, but never eliminated, you're always going to have that fraction of a delay where you're diving/hiding and they're shooting, and if their information arrives at the servers even 1ms before yours, you'll get a validated kill despite being in cover on your end. 

    Note I'm not defending DICE, their game feels a lot worst in this regard than anything else I have played. And they have made design choices that make the netcode feel worst: the fast movement, the low TTK, the slides... All those things that play out in milliseconds, so the slightest delay turns into an unwarranted death. And of course, the way they lost so many players and closed down servers, leading to higher pings and worst experiences. 

  • smsuperfly's avatar
    smsuperfly
    Seasoned Adventurer
    1 day ago

    I honestly think they cant fix it at this point or they would of by now. They have supposedly improved it in every update but it's clear it's the same. The game will get left behind soon enough which is a shame as it has lots of good things going for it aswell as the bad. Soon as new modern warfare out player base will decrease. 

  • Lin_Ryuichi's avatar
    Lin_Ryuichi
    Seasoned Newcomer
    1 day ago

    So they really need to hurry up and fix their netcode and server issues, instead of constantly making changes to gunplay and movement that bring almost no benefit. Sure, adding limb damage multipliers did technically improve TTK, but with the network problems still in such a terrible state, TTD hasn't changed one bit.

    What's worse is that every single update from DICE somehow manages to make it even worse. Back during the Season 2 Phase 2 update, they were actually on the verge of fixing the network issues. Yeah, the changes to the network graph were a little dishonest, but hit registration and the overall network performance were the best they'd been since last October. And then they went and ruined it all over again with the follow-up patches.

  • it can be hit or miss. the last update greatly improved things but it's not perfect nor will it ever be.

    It's bad today but i think that may also be fallout from the nation wide Telstra outage. 

  • Reawak3R's avatar
    Reawak3R
    Seasoned Traveler
    1 day ago

    Insanity means repeating the same mistake over and over again and thinking it will get better... that's EA/DICE.

  • Worstdevs's avatar
    Worstdevs
    Seasoned Veteran
    1 day ago

    Unless EA prove other wise which they cant so far, I don't believe they know how to Frostbite is a poor engine and notorious for bad netcode.

  • I am arguably a bad player. My KDR is under 1 and I play for fun, knowing I'm going to die a lot. That said, I agree with the OP... I do much better in BF4 as infantry than in ver 6 so far. There is nothing more frustrating than getting into a firefight with an opposing player that ends in my death in an *instant*. I'm not talking headshots... It's the sound of three or more shots and I'm on the ground dead in a frame of video. This happens maybe 10-20% of the time. It's just not fun to have so little control over how badly I do. I can accept dying to a decent player who outplays me. It really sucks to lose to a bot in casual breakthrough bc of a game bug.

  • AlphiB's avatar
    AlphiB
    Rising Ace
    1 day ago

    Yep to all of that.

    I wonder also how the lack of servers in several regions are making things worst. I'm in the ME, we lost our servers some time ago, and I find myself in the EU region. My ping is 65ms, which makes my experience often miserable. But I can't help but think it does not help the overall stability to have people like me on those servers. 

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