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No matter which side of the coin you're on, there's always the question of focus. Developers have to work within a budget and have a limited amount of time. It influences the amount or type of content, as well as specific game design decisions.
So if you end up focusing on PvE, it inevitably means that you in some way have to compromise on PvP. This may translate into less PvP content, or perhaps specific gameplay mechanics that impose limitations on PvP. Obviously it also applies the other way around, where focusing on PvP inevitably means that there's less PvE.
Their focus seems to be on Redsec and Battlepass.
PvE all they have to do is reinstate it to what was advertised, and change it so if bots are weakened the xp gets terminated.
PvP has big issues with cheaters, TTK vs TTD, exploits etc.
The Redsec game has a big map, so hopefully Battlefield will get that soon.
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