Forum Discussion

TiroX_Oficial's avatar
TiroX_Oficial
New Novice
5 days ago

REDSEC Weapon And Vehicle Balance Feels Inconsistent

With all respect, I want to give feedback about REDSEC balance.

 

Some weapon and vehicle interactions feel inconsistent right now. Sniper headshots can hit for around 168–175 damage and still not instantly down a player, but an Engineer’s guided rocket launcher can hit someone in the legs and instantly drop them. That feels strange from a balance standpoint.

 

Some regular weapons also feel weak compared to others. There are guns where you have to dump almost a full magazine to down one player, while DMRs feel much more reliable and consistent. Because of that, a lot of players feel pushed into using the same few weapons instead of having real variety.

 

Vehicles also need better counters, especially in Battle Royale / Covert. If an IFV or armored vehicle can only be damaged by anti-tank rockets or Engineer rockets, players can feel helpless without the right class or equipment. I understand vehicles may be removed from Ranked, but other modes still need better ways to fight them.

 

I am not asking for the game to be easy. I just think damage, headshot value, weapon identity, and vehicle counters should feel more consistent.

 

A lot of us love Battlefield and want REDSEC to succeed. The game has great moments, but some balance choices feel hard to understand right now.

No RepliesBe the first to reply

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 1 minute ago
12,063 Posts