Forum Discussion

ElminL's avatar
ElminL
New Traveler
2 months ago

Sniper Zeroing Dilemma

This'll likely be my last suggestion before waiting on the release.
The snipers shouldn't be able to zero-in to the exact meter on the press of a button using the range finder attachment. It allows players to set their aim bind to the zeroing bind so that the player never has to worry about bullet drop when aiming in.
The range finder should act as an attachment to the scope that will let you know the distance in meters at which you are aiming at, and have the player use the zeroing on the sniper based on (100, 200, 300, 400, 500m) and control their bullet drop using visible cues from the bullet tracing, or on the scopes Ballistic Drop Compensating (BDC) reticles or holdovers that let the player know how high they should aim.
It shouldn't act this simple as it removes a skill gap in the game and also removes the need for control over bullet drop in general. And if kept in the game, then the bullet drop should just be removed in general.

4 Replies

  • Yes the glint is real but as you said it only happens when the sun hits your scope which doesn't happen on any game that has added this feature. Glint happens even if you are in a dark room with no light, and the scopes can coated to negate glint, but I don't want it removed I want it to make sense. There is a forum that addresses this issue.

    Range finder is not an issue as it is used in real life. What bothers me is the increased fire rate given to bolt action. Sniper should be more precise and less trigger happy. The chest plate should be a good counter for the sweet spot mechanic and make medic and engineer the preferred choice for snipers

  • AOD_MGsubbie's avatar
    AOD_MGsubbie
    Seasoned Vanguard
    2 days ago

    Except that sniper glint exists in real life... It's sunlight reflecting off of a scope. It's why "the white death" (Polish sniper in the winter war and WW2, probably deadliest sniper of all time) refused to use optical scope and stuck exclusively with iron sights. 

    Anyway, auto-range finder absolutely needs to go. As should the sweet spot. Sniping was always purely a skill based thing in Battlefield, these two combined takes all the skill out of it. 

  • If you want real life then removing sniper glint completely should be the first thing to go. Range finder actually gives you a chance to get away as snipers needs to hold it for a moment before it sets the range, after which the sniper may attempt to shot and not to mention it takes away from other attachments you could place.

    Ps not saying range finder should be standard equipment, but the way its set up at the moment its balanced

  • Completely agree with you it needs to work like real life, just show range. Please fix developers

About Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.1,061 PostsLatest Activity: 12 minutes ago