Forum Discussion
Here you go:
https://youtu.be/bnBqeaSn3iI
Recorded a clip including full networking and hit registration graph alongside system stats overlay. You can see the TN going through the roof and my client-side hits often not being recognized. I myself and other players are rubberbanding and shots aren't firing at times (listen closely when i'm firing).
All this with ~6ms ping through fiber internet, a i5 13600K, RTX 3060Ti, 24GB RAM and the game running on an NVME. CPU is running at 75-80°C and 4.6-4.7 GHz with 80-95% load, but fluctuating. Client location is Germany.
All graphics settings are turned to low except for texture quality and filtering. I also activated Frame Generation to gain a few more frames which gets me to around 100-130 FPS Avg.
Hope that helps.
- OskooI_0071 month agoLegend
macigames client frame time (CFT) is over 16ms in the YouTube video you posted. Anything over 16ms means your framerate is below 60fps and that's what's causing time nudge (TN) to spike.
1000ms ÷ 16ms = 62fps
Here's how to enable the in-game FPS Performance Overlay counter.
https://nerdschalk.com/enable-fps-battlefield-6/
I can help you troubleshoot low fps if you're interested. Start a new thread and send me a link in a personal message.
If I don't reply to your post then personal message me. Sometimes the forum fails to notify me when someone replies.
- ZHULKK1 month agoRising Newcomer
same issue for me!!! man did u find any fix yet? this issue appear in multiplayer main servers only // the only way to play without that yellow square laggging sht is to make ur settings all on low if u try max overkill graphic on Community custom servers. it works perfect so smooth 0 issues.. wdf is this how to fix it on main servers!