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bobjob113's avatar
bobjob113
Seasoned Traveler
4 days ago

Issues with skate that need fixing. after full Early access completion

1. Need the ability to skip cutscenes by just tapping A, not holding. especially pre-challenge course reviews, especially if we have already completed the challenge before.    

2. Need to fix the heavy impact bailing and make it less sensitive. It's not realistic skaters IRL can drop twice as far and not fall off their board. This also ruins a lot of challenges where they are not constructed right and the only way to complete them is to run across the whole course and drop ramps(items) in select locations. 

3. Landing in boardslide position is broken even when landing perfectly on the middle of the board, And has a tendency to either go to tailslide, blunt, nose slide etc 

4. Board control while grinding feels bad or even non-existent/inverted Skate 3 had better board control on rails and it needs some fixing. However I do like how you actually stay on the rail or ledge that you are on and you don't just get arbitrarily pushed off like in skate 3 so I think that should stay the same, unless A is pressed to exit the grind. 

5. Controls for foing to fakie is wonky. I don't know if this is intentional but it doesn't work in this game as it has in previous games, you have to switch the flick to the opposite side to do a fakie Ollie if you are riding switch. It makes sense but I feel like this needs to be a setting where you can toggle whether it does that or not, and if this is a new feature it wasn't addressed in the game at all. 

6. Don't stop my music player from playing my selected music after every session and add repeat and shuffle options to created playlists/ favorites list. There is some good music in this game but there's also a lot of garbage music. this is personal opinion, but I'm sure many others feel the same way, and would like their music to continue playing until they turn it off and not after every challenge. 

7. There are a number of the challenges need to be retested and reworked. There are quite a few wonky challenges that make you want to pull your hair out not because of difficulty but because things are not working as intended. I was able to use objects and cheese the game to get through the main missions. But I don't think this was the intention when the objectives were created. Some of this is understandable but some of it is just poor design, rushed. Dev testing is imparative!

8. What happened to dark slides/catches?


All in all I have a great time in the "skate4" sandbox. The gameplay feels smooth and snappy (after tweaking the settings) which I feel should also be more emphasized on in the tutorial because if the game feels clunky and floaty like it did when I first started it will turn players away. The map is pretty well designed, despite some issues here and there, and is a wonderful skateboarding playground. I think jams are very good and well done. I like the dropping of items and DYI aspect. I have already done a lot of creative things on the map. I don't have a problem with the loot boxes because it's a good combination of choice and RNG since you can see what's in the boxes. Obviously some of the prices of the items in the store are ridiculous and not worth the price. I'm looking forward to Future tweaks improvements made to the game.  I think PVP should give you currency and competition especially if you're winning jams and stuff, though controversial I think this would be a great addition to the game. I think that there should be ways to earn purple currency in game also. That would really give people a drive to play the game. Also make it so we can earn orange currency in more ways than just daily challenges, so we can continue playing and progressing more without having to wait on the challenges to open back up. I love what they have done with the game despite what others have said I think it is a step in the right direction and brings a whole other aspect to the skate franchise, kind of like an MMO. I'm looking forward to Future tweaks and updates. 

 

 

1 Reply

  • 1. Definitely agree, we shouldn't have to listen to the same cringe intro every single time we do a challenge we've already beaten. Which really this wouldn't be so much of an issue if there were more challenges, but there's so few that they repeat every 2 days.

    2. In the Gameplay>Assists settings there's an Allowed Fall Height option, settting that to 2 made the game feel a lot better to me. Kinda dumb that the default value is 1, who would even set it to 0 when half the map is designed for drops that would make you wipe out at that level

    5. Yea, I hate the way fakie works right now. It definitely seems flipped and a toggle would be much appreciated.

    6. Completely agree.

    7. Yea, a lot of challenges, just seem broken and don't register properly.

    8. They've said those are coming in Season 3. No release date set yet, but since Season 1 is in October, and Season 2 in December, we're probably not going to get them until like February, which

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