Forum Discussion
Hi again, time for my Season 5 update to my thread! First off, initial impressions with Season 5 are very good!
Underflips look and feel great, no complaints there (other than the lack of late underflips). I like the new map for the most part, though I think it could use some street skating spots (at least a small skate park or two somewhere around the map? I can see a few large areas that are empty and could've been good spots for them). I also think we need to be able to unlock the fast travel points, I'm not sure why that's not currently possible.
The new season pass is much better than the last imo, a lot of clothing and skate decks I like. I did think it was odd that there isn't any emote in the pass this time around (unless I'm blind and missed it). I'm especially glad to see some Autumn/Halloween-ish stuff in the pass, especially the hockey mask and Autumn sweater.
I'm very glad to see some minor changes across the board that weren't even mentioned in the patch notes but deserved to be, like how when you complete a pinned bounty it automatically unpins it (thank you!), or how you brought back the Go Skate event's highway setup. You should've mentioned that somewhere in the S5 news post, I know a lot of people (myself included) wanted it to return so it would've gotten you some free good PR. :)
I really like that any mission can now give Tix if they're one of the "spotlight" ones, which means old missions we never had any reason to replay will have a purpose once again. Also very, very glad that Own the Lot no longer has a ton of Tix tied to it, with how stressful and difficult that mission type is for solo/duos.
Also very happy that you've reeled in the color temperature a bit, it's just a tad less pinkish red compared to last season! I'd still like a fully neutral (or even cold color palette), but I'll take what I can get for now. Hopefully someday you'll let us adjust color temperature, contrast, saturation, etc. ourselves for regular gameplay and not just the Replay Editor. That or just whitelist Reshade, pretty please?
One last thing, thank you for bringing back the "player visibility during challenges" setting, I really like seeing other players while I do challenges. Also thanks for adding a throwdown invites setting so only party members can send me those now! It was very annoying before when I'd get spammed by some random with invites.
Now on to some various bits of feedback/suggestions I've had over the last few months, split up into categories to make it easier to read:
Settings:
I'd appreciate if we could get a setting that disables nametags for everyone except party members. It's so frustrating to have nametags enabled at the moment when you're in a busy spot, but if I disable it then I can't find my friends!
Cosmetics/Customization/Store:
- How about a grip tape cosmetic where it's just worn out? Nothing fancy, just a used and worn grip tape. I'd use it!
Object Dropper:
- A Quick Drop object that's a 90 degree ramp you can place against wals so you can ride up it and wallride would be useful!
Controls/Tricks:
- All forms of Blunt Stalls are currently missing from Skatepedia!
- Late underflips are currently not possible to do?
Map/World:
- I don't think maps should cost Rip Chips to visit, it just leads to confusion for new players. I've seen so many people think it costs real money to visit Grom, or the Stadium, and now SUMR Camp. I've tried correcting people but there's just constantly new people who see that there's a currency cost to the maps and thinks it means real money. You guys would get some good PR by removing the cost. You can keep the one month exclusive access for pass owners, I get why you do that, but the Rip Chips thing is just hurting the game.
- Physics objects! This is one of the things I miss a lot about the older games. If you go back to one of them, you'll immediately notice how alive the world feels because of all the little props that have physics and move around as you'd expect. Bottles and cans rolling around, boxes getting pushed by your board, that kind of thing really adds a lot to how immersive and alive the world feels. Currently there's basically zero physics objects in skate. (2025) other than during the one mission where you grind to knock down bottles at the Stadium (which I really liked). The empty cardboard boxes I can find around the map are solid as a rock and knock me off my board when I hit them!
- "No Skating" zones with guards that'll chase you! This was another thing I enjoyed and miss from the older games. It helped make the world feel a little more alive, and it felt so tense and satisfying when you'd pull off a nice gap while the guards are chasing after you.
Missions:
- In the future, please don't reset our mission progress! My friend was especially upset about this. We completed every mission on the map, every single goal was done, and then this season wiped that progress and made it so every mission looks like it's not been done before.
Multiplayer/Social:
- There needs to be a way to fully hide disabled props. Currently when I disable some troll's props, I still see that semi-transparent version of them and it's distracting/ugly.
That's everything for now, thanks for reading as usual!
Edit: I want to tack on a bit of feedback I have on Block Parties, though I've also posted this in the Block Party feedback megathread.
I very much dislike Block Parties in their current form. It's only fun for first place, everyone else is having a miserable time, and it sucks so much that there are tix locked behind needing to win a Block Party.
Block Parties should be overhauled to instead be a co-op event, where we're all working together to reach goals. Basically like a massively multiplayer version of Own the Lot. It'd be fun for everyone, rather than just whoever is at the top of the leaderboard.
I agree with many of the points here!
I would love the ability to tweak the camera even further as you mentioned, during gameplay. Things like the color temp, and adding a fisheye lens. I want to get as close to a Skate 2 look as I can, and the current settings don't cut it.
I hate to say it, but the new maps costing rip chips is so not a big deal in my eyes. I do kind of get it, but rip chips are so easy to come by I never understood the issue. However, a month of exclusive access is a lot; even as a pass owner I'd be more than OK with a week or two weeks of exclusivity, if we must.
In my view, the main issue with the game is simply the map(s). San Van is extremely underwhelming, unrealistic, small, poorly laid out, the list goes on. There's never a minute where you really believe you're skating in a real city. The small size of the neighborhoods and the lack of detail never let you buy-in to that concept. The map needs a large overhaul in my opinion, or they need to open up North San Van, which hopefully adopts a different design mentality so I can spend 95% of my time there. I like to skate more street spots and Grom, nor SUMR Camp scratch that itch. A park builder would help with this, but imo I'm looking just for a better city. The mechanics are there and I just can't help but wonder how much better the game would be received if it dropped the cartoonish look and had a detailed, large city akin to Los Santos (I realize that's a big ask).
My second, but smaller piece of feedback is that the ragdolls/bails still need work. The fact that characters just flop when they bail isn't satisfying and doesn't make for funny/realistic moments. There should still be some kind of animation that plays, that keeps the player rooted in the game. When they just flop over, it breaks what little immersion there is in the game.
If I had a magic wand, those would be the two/three things I would fix.