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Corpoe's avatar
Corpoe
Seasoned Newcomer
2 days ago

Capital Games, why.

Let me start with...

I have mostly had a blast with SWGOH. I took breaks... long breaks. First started playing A LONG time ago.

before Old Republic for sure

this game has definitely improved a lot. And... datacrons I don't think fit into that, along with other things.

Such as... pay to win double and triple drops, the absurd "battle pass" stuff, how they have been creating new characters since Mace Windu vanguard, even the dark side clones.

i do not like where the game appears to be heading....

character kits so restricted that team theory crafting is practically nonexistent. Episode pass, conquest pass, conquest PLUS... how pirates have kinda been forced down our throats I guess, the whole conquest system in general actually, lack of creative guild activities... except the new order 66 raid. That raid is actually good.

I do not want to have to have Pirate King Hondo being required for bonus drops... for a well crafted team... for farming mod splicing materials.. I mean, WHERE WILL IT STOP.

i do not want to need every new legend or GL character, to farm kyrotech, THATS FOR SURE

COME ON, this better not continue CG.

please, do not do this. Some characters should be triple drops at this point. ships should be double drops,  kyrotech should be easier to farm, just even a little easier plz... REVAMP the whole conquest system please

such as, being able to farm previous conquest units during the conquest and not just purgatory... conquest is kinda lame... fighting the same teams OVER AND OVER AND OVER AND OVER

....Stop making new characters with kits so tightly wound up, that theory crafting is not possible. Fix your game. The game and your game. Your behavior. Please, give GAS a buff, a small one. Remove the trashy character kit stuff, like... "if a light side unaligned force user support non galactic legend scoundrel galactic republic Jedi" is on the team, then MY KIT WORKS, YEAAAAHHH

For real. Please change this.

its bad enough I think that we need certain characters for new raids... leave it at that ok?

and of course TBs, certain battles... that's fine.

CG,

bring team theory crafting back into the game

stop putting stupidly long character tag requirements and straight up names for character kits to really work just for the sake of your pay to win agenda and new era system... for example, I think star killer is fine.

no more pay to win bonus events and do not extend that to anything else or even regular drops

revamp conquest, change it, make it fun, make conquest farming more accessible. Make the characters actually farmable during conquest.

make ships double drops for goodness sake!

Remove datacrons

bring back squad arena and make it mean something... revamp it so players aren't stuck behind GLs and pay to win players

instead of a ranking system for rewards... make it like clash Royale where you get rewards for how many battles you win and how well you do against similar or the same teams or whatever team you choose to fight... like beating harder teams relative to the team you choose gives more reward

Grand Arena is the best thing in SWGOH right now

change the timer from 5min to 10min

your pay to win, actually bugged... galactic challenges are 15min so 10min in an actual good game mode  is fair.

seriously, I ran a full weak pirate team and Vane was 3 stars... and in the tier 1 and 2 battles nodes, it didn't check mark the feat for having 3 star vane in my squad... 

I almost want omicrons to be non gamemode exclusive, idk I think having grand arena and TW abilities is fine. Just certain characters, it would be nice if they were abilities that worked anywhere

maybe it would be a good idea to be able to Sim previous raids for lower costs, lowest for the oldest raids, like Sim all previous raids if you can afford it, and run one at the same time

Please buff GAS, just a little.

I think that's it for what I have to say

please fix the game, do not continue down this trend that has really prevailed in this pirate era.

thanks,

Have a great day.

 

1 Reply

  • character kits so restricted that team theory crafting is practically nonexistent.

    the whole conquest system in general actually

    honestly, you complain about CQ, but watch the Swgoh4.life videos by BitDynasty and you'll see that team theory crafting is creative as heck when confronted with conquest feats. 

    Sure, for GAC things tend to rely on specific squads, but even then the datacrons that you complain about ALSO spice up the theorycrafting. Wampa's omi in Territory Wars? What would that do? What teams would you use it against? Now you can find out. 

    Need 15x Order 66 and your DS clones are still g10? Well, set up a TM train and bang them out before anyone has a chance to kill your O66 dealer. Disguised Clone Trooper lands Order 66 under what conditions? How does that interact with other toons? Ability Block or stun helps? What about Palp + Vader? Would you rather use Mara or Captain Rex for Tenacity Down to make sure those stuns & Ability Blocks land? The answer might surprise you! Which enemies are going to be subject to Stuns & Ability Blocks and which teams are going to frustrate you with Tenacity Up? Let's think about it!

    Before you know it, you're on the look out for specific enemies, you're taking your ramping offence disks off for an entire sector to slow down your kills. The theory crafting and roster strategy in CQ are amazing. 

    I've used BitDynasty when I'm feeling lazy, and I've remembered old tricks from him for use in my own theory crafting -- like putting Maul with 2 mandos, Wat Tambor, and a toon that needs to be present for a boss feat. Maul starts with Frenzy, Wat starts with a bonus turn and places tech on someone, which triggers Maul's Frenzy so that he can move while the enemy still has zero TM. Add ramping offence (Zealous Ambition doesn't work here) and you can overwhelm powerful foes that would otherwise give you fits even if you weren't trying to keep a low-gear character alive against a boss. It's also fun to watch his live streams and see him figure things out. 

    But most of the time I bash through on my own, frequently finding my own ways that Bit doesn't (or didn't) use. My creativity comes out in Conquest in a way that it doesn't in many other game modes. 

    I hear your frustration, but if you want theorycrafting and you hate Conquest, I think you missed the fun of Conquest. 

    Open your mind and give it another chance. 

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