ERA OF THE FORGOTTEN — The Characters History Almost Left Behind
Pitch:
The galaxy is full of stories we almost forgot. These are the ones left in the shadows: the survivors, the exiles, the overlooked, and the conflicted. Era of the Forgotten focuses on narrative-driven mechanics, conditional synergies, and survival strategies over raw damage. Every character here tells a story through their abilities and interactions.
Cobb Vanth — Marshal of Mos Pelgo
- Role: Light Side Scoundrel bridge
- Concept: A lawman without allegiance, Cobb bridges Scoundrels and Mandalorians.
- Ability Hooks:
- Basic: “Only One of Us Is Walking Out”
- Calls Beskar Mandalorian allies to assist, includes Armour Plating synergy.
- Theme: Represents independent justice, not brute strength. Expands Mandalorian teams without overshadowing canonical heroes.
Meetra Surik — The Jedi Exile
- Role: Attrition-based Jedi / Old Republic leader
- Concept: A Jedi defined by absence, stronger as bonds are severed.
- Abilities:
- Basic: Jedi Exile
- Special 1: Severed Connections
- Special 2: Lead the Charge
- Theme: Breaks Sith bonds, protects allies, inspires with tactical leadership. Fits KOTOR II narrative and counters Sith Triumvirate without overpowering other Jedi.
Geonosian Zombie
- Role: Disruptive tank for PvE / Geonosis content
- Concept: Buff overload backfires — “Blinded by Light.”
- Mechanic: Gains bonus turn when overwhelmed with buffs, but becomes Blinded.
- Theme: Terrifying, unpredictable, survives through instinct, reinforces Geonosis hive flavor.
Anakin Skywalker (Podrace)
- Role: Conditional hybrid unit
- Concept: Gains Scoundrel tag if all allies are Light Side, Jedi, or Scoundrel.
- Theme: Bridges street survival and Jedi destiny. Opens creative possibilities beyond standard Jedi units.
Young Boba Fett & Jango Fett — Slave I Synergy
- Role: Sacrifice and legacy mechanic
- Concept: Health-sharing and revival:
- If Young Boba is defeated, revive at 75% health
- Jango drops to 5% health, gains Taunt, Retribution, and Health Steal
- Theme: Story-driven, emotional mechanics — a father’s sacrifice keeps his son alive.
Optional Additions: Kallus / Crosshair
- Agent Kallus: Starts as anti-Zeb, gradually supports him mid-battle. Represents internal conflict and evolving allegiances.
- Crosshair: Counters Bad Batch, but unknowingly supports them, reflecting fractured loyalty.
Oola — Dancer of Jabba’s Palace
- Role: Fragile, survival-focused support
- Start-of-Battle: Chained — 20 stacks if Jabba leads.
- Each stack: −2% Max Health / Protection, +5% Counter Chance
- Not a buff or debuff — cannot be cleansed
- Basic: Resisting Humiliation
- Dispel all debuffs on herself and an ally
- Call ally to assist
- If Jabba is an enemy, deal 2% Max Health damage, doubled for Jabba
- No cooldown
- Special 1: Eyes of the Court
- Inflict Blind and Distracted on all enemies for 2 turns
- Distracted: 10% Max Protection damage, 15% Turn Meter loss
- Becomes Blocked if spammed twice consecutively
- Special 2: Until the End / Inevitable Fate
- Oola takes massive damage (cannot be defeated by it)
- Grant all possible buffs to enemies, then inflict Damage Over Time per buff
- DoTs cannot be dispelled
- Unique: Unyielding Survivor
- Cannot be defeated if allies remain
- Revived at 25% of strongest ally’s Max Protection if defeated
- If no living allies, escapes battle
- Upon revival, inflicts Enslaved until only one combatant remains or all enemies are defeated
- Enslaved:
- Speed = 0
- Immune to Turn Meter / Cooldown manipulation
- Cannot take damage or be destroyed
Theme: Survival under Jabba, defiance through endurance, and clever use of allies. Every ability reinforces story rather than brute strength.
Why Era of the Forgotten Works
- Story over stats: Every kit tells a story — survival, sacrifice, or conflicted loyalty.
- Conditional synergies: Mechanics activate only under certain conditions, rewarding strategic thinking.
- Mixed-faction creativity: Encourages novel squads (e.g., Light Side + Scoundrel + OR units).
- Safe but exciting mechanics: Revival, Enslaved, Chained, and sacrifice-based mechanics are strong but balanced.
- Emotional payoff: Mechanics like Jango sacrificing for Boba or Oola surviving under oppression make battles feel narrative-driven.
This is not about galactic legends dominating the field. This era is about the ones history almost left behind — survivors, forgotten heroes, and moral ambiguities made mechanical.