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CharlieLatin2015
Rising Novice
2 days ago

ERA OF THE FORGOTTEN — The Characters History Almost Left Behind

Pitch:
The galaxy is full of stories we almost forgot. These are the ones left in the shadows: the survivors, the exiles, the overlooked, and the conflicted. Era of the Forgotten focuses on narrative-driven mechanics, conditional synergies, and survival strategies over raw damage. Every character here tells a story through their abilities and interactions.

 

Cobb Vanth — Marshal of Mos Pelgo

  • Role: Light Side Scoundrel bridge
  • Concept: A lawman without allegiance, Cobb bridges Scoundrels and Mandalorians.
  • Ability Hooks:
    • Basic: “Only One of Us Is Walking Out”
    • Calls Beskar Mandalorian allies to assist, includes Armour Plating synergy.
  • Theme: Represents independent justice, not brute strength. Expands Mandalorian teams without overshadowing canonical heroes.

 

Meetra Surik — The Jedi Exile

  • Role: Attrition-based Jedi / Old Republic leader
  • Concept: A Jedi defined by absence, stronger as bonds are severed.
  • Abilities:
    • Basic: Jedi Exile
    • Special 1: Severed Connections
    • Special 2: Lead the Charge
  • Theme: Breaks Sith bonds, protects allies, inspires with tactical leadership. Fits KOTOR II narrative and counters Sith Triumvirate without overpowering other Jedi.

 

Geonosian Zombie

  • Role: Disruptive tank for PvE / Geonosis content
  • Concept: Buff overload backfires — “Blinded by Light.”
  • Mechanic: Gains bonus turn when overwhelmed with buffs, but becomes Blinded.
  • Theme: Terrifying, unpredictable, survives through instinct, reinforces Geonosis hive flavor.

 

Anakin Skywalker (Podrace)

  • Role: Conditional hybrid unit
  • Concept: Gains Scoundrel tag if all allies are Light Side, Jedi, or Scoundrel.
  • Theme: Bridges street survival and Jedi destiny. Opens creative possibilities beyond standard Jedi units.

 

Young Boba Fett & Jango Fett — Slave I Synergy

  • Role: Sacrifice and legacy mechanic
  • Concept: Health-sharing and revival:
    • If Young Boba is defeated, revive at 75% health
    • Jango drops to 5% health, gains Taunt, Retribution, and Health Steal
  • Theme: Story-driven, emotional mechanics — a father’s sacrifice keeps his son alive.

 

Optional Additions: Kallus / Crosshair

  • Agent Kallus: Starts as anti-Zeb, gradually supports him mid-battle. Represents internal conflict and evolving allegiances.
  • Crosshair: Counters Bad Batch, but unknowingly supports them, reflecting fractured loyalty.

 

Oola — Dancer of Jabba’s Palace

  • Role: Fragile, survival-focused support
  • Start-of-Battle: Chained — 20 stacks if Jabba leads.
    • Each stack: −2% Max Health / Protection, +5% Counter Chance
    • Not a buff or debuff — cannot be cleansed
  • Basic: Resisting Humiliation
    • Dispel all debuffs on herself and an ally
    • Call ally to assist
    • If Jabba is an enemy, deal 2% Max Health damage, doubled for Jabba
    • No cooldown
  • Special 1: Eyes of the Court
    • Inflict Blind and Distracted on all enemies for 2 turns
    • Distracted: 10% Max Protection damage, 15% Turn Meter loss
    • Becomes Blocked if spammed twice consecutively
  • Special 2: Until the End / Inevitable Fate
    • Oola takes massive damage (cannot be defeated by it)
    • Grant all possible buffs to enemies, then inflict Damage Over Time per buff
    • DoTs cannot be dispelled
  • Unique: Unyielding Survivor
    • Cannot be defeated if allies remain
    • Revived at 25% of strongest ally’s Max Protection if defeated
    • If no living allies, escapes battle
    • Upon revival, inflicts Enslaved until only one combatant remains or all enemies are defeated
  • Enslaved:
    • Speed = 0
    • Immune to Turn Meter / Cooldown manipulation
    • Cannot take damage or be destroyed

Theme: Survival under Jabba, defiance through endurance, and clever use of allies. Every ability reinforces story rather than brute strength.

 

Why Era of the Forgotten Works

  1. Story over stats: Every kit tells a story — survival, sacrifice, or conflicted loyalty.
  2. Conditional synergies: Mechanics activate only under certain conditions, rewarding strategic thinking.
  3. Mixed-faction creativity: Encourages novel squads (e.g., Light Side + Scoundrel + OR units).
  4. Safe but exciting mechanics: Revival, Enslaved, Chained, and sacrifice-based mechanics are strong but balanced.
  5. Emotional payoff: Mechanics like Jango sacrificing for Boba or Oola surviving under oppression make battles feel narrative-driven.

This is not about galactic legends dominating the field. This era is about the ones history almost left behind — survivors, forgotten heroes, and moral ambiguities made mechanical.

1 Reply

  • ERA OF THE FORGOTTEN — The Characters History Almost Left Behind

    The galaxy remembers the heroes and villains who shaped it, but some stories are almost lost. Era of the Forgotten brings those survivors, exiles, and overlooked figures to life through story-driven mechanics, conditional synergies, and survival-based gameplay.

     

    Cobb Vanth — Marshal of Mos Pelgo

    • Bridges Scoundrels and Mandalorians without being a Mandalorian.
    • Calls Beskar allies to assist and shares Armour Plating.
    • Represents justice without allegiance, expanding Mandalorian teams in a narrative way.

     

    Meetra Surik — The Jedi Exile

    • Stronger as allies fall, counters Sith, and leads through attrition.
    • Abilities: Jedi Exile, Severed Connections, Lead the Charge.
    • Embodies survival, absence, and tactical leadership from KOTOR II.

     

    Geonosian Zombie

    • Disruptive tank: too many buffs triggers Blinded by Light, gaining bonus turns.
    • Reinforces Geonosis hive gameplay while being unpredictable and dangerous.

     

    Anakin Skywalker (Podrace)

    • Gains Scoundrel tag if all allies are Light Side, Jedi, or Scoundrel.
    • Bridges street survival to Jedi destiny, opening new squad possibilities.

     

    Young Boba & Jango Fett — Slave I Synergy

    • If Young Boba is defeated, revived at 75%, Jango drops to 5% and gains Taunt + Retribution + Health Steal.
    • Story-driven father-son sacrifice, with risk and potential recovery.

     

    Optional: Agent Kallus / Crosshair

    • Kallus: starts anti-Zeb, gradually supports him.
    • Crosshair: counters Bad Batch, but unintentionally aids them.
    • Both reflect internal conflict and shifting loyalties.

     

    Oola — Dancer of Jabba’s Palace

    • Start-of-battle: 20 stacks of Chained (not dispellable; −2% Max Health/Protection, +5% Counter Chance per stack).
    • Basic: Resisting Humiliation — dispels debuffs, calls ally to assist, damages Jabba slightly.
    • Special 1: Eyes of the Court — Blind + Distracted on all enemies; self-limiting.
    • Special 2: Until the End — takes massive damage (cannot die), buffs enemies, then deals DoT per buff.
    • Unique: Unyielding Survivor — cannot be defeated while allies remain; revived at 25% of strongest ally’s protection; escapes if alone; inflicts Enslaved on revival.
    • Enslaved: Speed 0, immune to Turn Meter/Cooldown manipulation, cannot take damage.
    • Oola survives through cunning, endurance, and allies — her kit tells a story rather than dealing raw damage.

     

    Why this Era Works

    • Story first: Mechanics reflect narrative: survival, sacrifice, and moral ambiguity.
    • Conditional synergies: Team composition and timing matter.
    • Strategic play: Revival, Enslaved, and Chained create tension and reward planning.
    • Emotional payoff: Characters feel alive, not just numbers on a screen.

    This isn’t about galactic legends dominating — it’s about the forgotten, the survivors, and the ones history almost left behind.

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