Era vs Legacy System - Upcoming updates
Okay I've read the patch notes and give credit where credit is due there are some long awaited changes coming - how ever, if I understand this correctly (so correct me if I'm wrong), CG had some great ideas and decided to human centipede it and then present it to us?
The game is now divided into two Seperate Systems, the main farming system being the Era Event System and the Legacy System still remains mostly untouched and has been untouched for 4-5 years now. Everything every veteran player has done, all the mods, zetas and money spent is effectively useless for any farming within any Era Event.
The Era Event system is like a fictional SWGOH fantasy league that is bottle necked by reversing all logic of the Legacy system and has currency and materials divided between the various modes that are offered, and in this Era System you are provided with loaned units that CG actively control the progression of with the level tokens allowing players a minor advantage by buying packs.
The Era system disregards character shards so a 3 character is equally strong as a 7 character assuming the Era Levels are equal. Once an Era Event begins, you are immediately limited (and during the release of any new collectible character) at the 2nd Tier event that does not provide any shards so you are either forced to buy a pack, episode pass or use crystals to gamble and even if you do the daily reset will never be sufficient for you to take the character to 5*.
The Era System determines a characters power by their Era Level irrelevant of the character shards you have but bottle neck the Era Leveling behind character shards that won't give you any additional advantage during the event itself. Then you have the progressive Era Currency that can be bought with packs and tightly controlled on the Episode Free and Paid track so unless you buy more of it you won't really gain an advantage. And even if you get overzealous and spend some cash, unless you reach the latter Marquee Tiers you will be immediately walled at Era Level 110 - but do not fret you can buy two seperate packs for 45 USD for every character released to overcome that hurdle in case you didn't go for 7*.
This is a very convenient pay wall since if you buy every character at 7 you still won't really get an advantage until that toon becomes Legacy, at least you won't have spent money ending up with a useless G12 4 Journey Character that will require all characters at 7* during the 12 week Era Event to properly finish.
The Era Event is predictable, repetitive and designed in such a manner for you to spend resources on specific materials that will be unfairly (imo) converted to Legacy materials which (should be) is the main part of the game that remains untouched for all these years.
So now the Era System has become one of the most important aspects for players to further boosts their Legacy characters, so if you don't participate you will be at a loss in both aspects of the game.
We still have the same amount of defensive squads in Kyber GAC for all these years and the only change they are making now is Squad Arena is removed (it wasn't that important anyway since the introduction of Meta Fleets to force players to go for them to have some crystal income) but now you are also introducing an entirely new PvP system for the Era Event - where you will still use loaned characters, a new variation of the Legacy Mod System and you even get Faction Tag sharing so you can spend 12 weeks theory tjeorycrafting a team that will be utterly useless when 12 weeks pass at the end of said Era Event only for a new one to begin so you can tjeorycraft another pointless team to use in this PvP event where you will be forced to log in daily to collect the rewards as apparently, sending rewards to your inbox in this Fantasy Swgoh League is impossible to in this variation of the Star Wars Galaxy.
Now honestly, I don't mind this Era Event stuff but the way you have gone about it is **bleep** because as you remove the only part of the game where we could test out things (limited to 5 tries per day and results will vary between GAC, TW, TB, CONQUEST and likely unusable in raids) - Squad Arena - and implement the long awaited Training Mode but you have the audacity to RESTRICT the Mode to each players roster - where loaned units are arguably most beneficial in this game mode?
I have a boxing match tomorrow I think I'll train by repeatedly punching myself in the face.
Look, let's be honest, the Era Event is designed for you to make money, I realize that, I don't mind that - I've simply stopped spending money and I accept that I won't have any advantage but you then neglected the Legacy System for all these years and decided to still connect the two systems so the Legacy System is dependent upon the Era System but absolutely not vice versa and at the same time you add the most awaited game mode into the game and restrict that game mode heavily to the point of it not being that helpful at all?
And in the spirit of honesty in the patch notes it was written that for the Training Mode you will listen to player feedback which everyone knows is the worst kept ongoing lie.
I got my hopes up - I mean I hope I'm misunderstanding this and I will be corrected by another player on the forums but how can you people be so terrible at your jobs? 😂
P.S: was it really necessary to create an entirely new system for the Era Event just to have people purchase it when you could have used loaned characters, fixed mods for everybody that can be used in a 5 man team and putting all of these needed materials in 8 different places within the game? You read hard?