Forum Discussion
4 years ago
"Enigmatic_Potato;c-2369477" wrote:"trustmanaj;c-2369410" wrote:"WookieWookie;c-2369408" wrote:
Razor Crest always ignores taunt. If a ship is marked, enemy ships can either attack the marked ships or any ship(s) that (is/are) taunting.
If the opponent either double taps a lot with XB or had a starting lineup of XB IG and RC, they can easily hit their contract before the first reinforcement.
Do you have Exec? I routinely get my contract before reinforcing and my starting lineup is HT RC XB, the slower of the two contracts (but safer mirror IMO). Please re-read the kit.
There are a lot of bugs in SWGOH right now, but
https://i.imgflip.com/6l12zr.jpg
I know RC can ignore taunt, but Exec shouldn't be able to ignore taunt. For instance when Slave 1 comes in, mark is on the Tie Echelon, but my KRU gets ability blocked (thus Exec ignoring the mark).
Are you sure the Ability Blocl came from the reinforcement? Because Slave One's 1st special hits the target and everyone else with Target Lock and also inflicts ability block.
As for the Executor contract, the reason it is quicker than you expect is because of how Xanadu's unique interacts with the Target Lock on BH basic from Executor's Unique.
A double tap from XB against an enemy with breach is 4 Target Locks. Slave One's basic can inflict up to 9 at once.
Yeh 100% it's as soon as Slave 1 reinforces, though I appreciate a video of it happening would really help here.
I can't see anything in XBs kit that says it inflicts an extra Target Lock on already Breached enemies, could you show me what you're seeing that describes this?
Completely appreciate Slave 1s basic getting loads of target locks, but as I mentioned in my original post, contract is achieved seemingly early even when the first reinforcement is IG.
I've had Exec for over 6 months and Target Lock Contracts were definitely never being fulfilled this quick before.
Edit: XBs Unique states, "Bounty Hunter allies deal bonus damage equal to 10% of the target’s Max Health when damaging Breached enemies"
Executor's Vader's Bounty states , "....Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn......"
So looks like Bonus Damage is separate from normal damage hence 2 Target Locks per hit on a breached enemy, interesting. That could certainly explain the quick contract!!
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